From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 10 七月 2024 14:24:53 +0800 Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品) --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 58 insertions(+), 1 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index f700782..a59b095 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -92,6 +92,21 @@ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) return ipyDataList +def GetServerCommCrossZoneID(serverGroupID): + ## 获取跨服常规分区 + zoneTypeName = "CrossZoneComm" + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: + return 0 + for ipyData in ipyDataList: + serverGroupIDList = ipyData.GetServerGroupIDList() + for serverGroupIDInfo in serverGroupIDList: + if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ + or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): + return ipyData.GetZoneID() + return 0 + def GetServerCrossZoneMapIpyData(zoneID, mapID): ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法 if mapID not in ChConfig.Def_CrossZoneMapTableName: @@ -196,6 +211,8 @@ def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0): # 发送跨服账号注册上传数据 + # @param mapID: 真实场景地图ID + # @param dataMapID: 真实场景地图ID对应场景数据地图ID # 设置上传数据的活动类型 curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap) @@ -428,6 +445,46 @@ PyGameData.g_crossSetPlayerAttr = {} return +def OnPlayerLogin(curPlayer): + if not IsCrossServerOpen(): + return + + Sync_CrossZoneInfo(curPlayer) + LoginDoUnNotifyCrossMsg(curPlayer) + return + +def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False): + ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效 + + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer and curPlayer.GetInitOK(): + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return curPlayer + else: + # 缓存起来,等上线后处理 + if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict: + PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = [] + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] + msgList.append([callName, msgInfo]) + GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + if offlineExitCross: + DoOfflinePlayerExitCrossServer(playerID) + return +def LoginDoUnNotifyCrossMsg(curPlayer): + playerID = curPlayer.GetPlayerID() + msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, []) + if not msgList: + return + for callName, msgInfo in msgList: + GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID) + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo)) + return - \ No newline at end of file +def Sync_CrossZoneInfo(curPlayer): + clientPack = ChPyNetSendPack.tagGCCrossZoneInfo() + clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID()) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0