From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2024 14:24:53 +0800
Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 311 ++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 244 insertions(+), 67 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 6423041..0217cf2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,23 +20,22 @@
import GameWorld
import ChConfig
import ShareDefine
-import ReadChConfig
+import PlayerControl
import ChPyNetSendPack
-import NetPackCommon
import PlayerDBGSEvent
+import NetPackCommon
import DataRecordPack
import PlayerFamily
+import PyDataManager
+import PlayerViewCache
+import IpyGameDataPY
import time
+import random
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
- ShareDefine.Def_BT_LV , #个人等级日榜
- ShareDefine.Def_BT_FightPower, #个人战斗力
- ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
#昨日榜(拷贝) #今日榜(源数据)
@@ -44,6 +43,7 @@
def NoteOssBillboardInfoByDay():
## 每天记录排行榜信息到oss中
+ Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
for billboardType in Def_NoteOssBillboardTypeList:
DataRecordPack.DR_BillboardDataByDay(billboardType)
return
@@ -76,6 +76,30 @@
return
+def __CheckFightPowerBillboard():
+ ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
+
+ eventKey = "FightPowerBillboardMoveValue"
+ if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
+ return
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
+ GameWorld.Log("处理战力榜超过20E支持!")
+
+ billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
+ for billboardType in billboardList:
+ billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
+ if not billboard:
+ continue
+ GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
+ for index in xrange(billboard.GetCount()):
+ billBoardData = billboard.At(index)
+ if not billBoardData:
+ continue
+ billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
+ billBoardData.SetCmpValue(0)
+
+ return
+
def SortServerBillboard():
##排序所有排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -84,7 +108,8 @@
billBoard = billboardMgr.FindBillboard(index)
#排序一次排行榜
billBoard.Sort()
-
+
+ __CheckFightPowerBillboard()
return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -113,9 +138,16 @@
type2 = oldBillBoardData.GetType2()
value1 = oldBillBoardData.GetValue1()
value2 = oldBillBoardData.GetValue2()
+ value3 = oldBillBoardData.GetValue3()
+ value4 = oldBillBoardData.GetValue4()
+ value5 = oldBillBoardData.GetValue5()
+ value6 = oldBillBoardData.GetValue6()
+ value7 = oldBillBoardData.GetValue7()
+ value8 = oldBillBoardData.GetValue8()
cmpValue = oldBillBoardData.GetCmpValue()
cmpValue2 = oldBillBoardData.GetCmpValue2()
cmpValue3 = oldBillBoardData.GetCmpValue3()
+ userData = oldBillBoardData.GetUserData()
#---获取排行榜信息---
billBoard, billBoardData = GetBillBoardData(newBillboardIndex, id, cmpValue)
@@ -132,9 +164,17 @@
billBoardData.SetType2(type2)
billBoardData.SetValue1(value1)
billBoardData.SetValue2(value2)
+ billBoardData.SetValue3(value3)
+ billBoardData.SetValue4(value4)
+ billBoardData.SetValue5(value5)
+ billBoardData.SetValue6(value6)
+ billBoardData.SetValue7(value7)
+ billBoardData.SetValue8(value8)
billBoardData.SetCmpValue(cmpValue)
billBoardData.SetCmpValue2(cmpValue2)
billBoardData.SetCmpValue3(cmpValue3)
+ billBoardData.SetUserData(userData)
+ billBoardData.SetDataLen(len(userData))
GameWorld.Log(" CopyBillboard newBillboardIndex=%s, oldBillboardIndex=%s" % (newBillboardIndex, oldBillboardIndex))
@@ -151,6 +191,33 @@
billBoard.Clear()
GameWorld.Log('billboardIndex %s clear.'%billboardIndex)
+ return
+
+def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True):
+ ''' 变更竞技场榜单最大数据数
+ @param updMaxCount: 更新的最大数据排名
+ @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除
+ '''
+ billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex)
+ if not billBoard:
+ return
+ curCount = billBoard.GetCount()
+ curMaxCount = billBoard.GetMaxCount()
+ # 不超过程序内置配置的最大数量
+ if billboardIndex in ChConfig.Def_BT_Cnt:
+ updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex])
+ if curMaxCount == updMaxCount:
+ return
+ billBoard.SetMaxCount(updMaxCount)
+ GameWorld.Log(" 变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s"
+ % (billboardIndex, curCount, curMaxCount, updMaxCount))
+
+ # 清除多余榜单数据
+ if isDelExtra and curCount > updMaxCount:
+ for delIndex in xrange(curCount - 1, updMaxCount - 1, -1):
+ if delIndex >= 0:
+ GameWorld.Log(" DeleteByIndex: %s" % delIndex)
+ billBoard.DeleteByIndex(delIndex)
return
####################################################################################################
@@ -214,6 +281,9 @@
if packType in ChConfig.Def_InterdictLook_BT_Type:
#不可通过此封包查看
+ return
+ if ChConfig.Def_BT_Cnt.get(packType, 0) > 100:
+ GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard")
return
if not __CheckWatchCD(curPlayer, packType, tick):
return
@@ -305,7 +375,7 @@
# BYTE Type; //类型 TBillboardType
# DWORD StartIndex; //查看的起始名次索引, 默认0
# BYTE WatchCnt; //查看条数,默认20,最大不超过100
-# BYTE IsWatchSelf; //是否查看自己名次前后,默认10条数据
+# DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等
#};
def Client_PYWatchBillboard(index, clientData, tick):
@@ -316,14 +386,14 @@
packType = clientData.Type
startIndex = clientData.StartIndex
watchCnt = clientData.WatchCnt
- isWatchSelf = clientData.IsWatchSelf
- if not __CheckWatchCD(curPlayer, packType, tick):
- return
+ watchID = clientData.WatchID
+ #if not __CheckWatchCD(curPlayer, packType, tick):
+ # return
- Sync_BillboardEx(curPlayer, packType, isWatchSelf, startIndex, watchCnt)
+ Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
return
-def Sync_BillboardEx(curPlayer, bbType, isWatchSelf=False, startIndex=0, watchCnt=20):
+def Sync_BillboardEx(curPlayer, bbType, watchID=0, startIndex=0, watchCnt=20):
if bbType < 0 or bbType >= ShareDefine.Def_BT_Max:
return
@@ -332,12 +402,12 @@
GameWorld.ErrLog("找不到排行榜数据!bbType=%s" % (bbType))
return
- playerID = curPlayer.GetPlayerID()
+ #playerID = curPlayer.GetPlayerID()
count = billBoard.GetCount()
endIndex = 0
# 查看自己前后名次
- if isWatchSelf:
- playerIndex = billBoard.IndexOfByID(playerID)
+ if watchID:
+ playerIndex = billBoard.IndexOfByID(watchID)
if playerIndex != -1:
# 前5后4,首尾补足10条记录
endIndex = min(playerIndex + 5, count)
@@ -355,7 +425,7 @@
billBoardData = ChPyNetSendPack.tagPYBillboardData()
billBoardData.Clear()
- billBoardData.IsWatchSelf = isWatchSelf
+ billBoardData.WatchID = watchID
billBoardData.Type = bbType
billBoardData.Billboard = []
for index in xrange(startIndex, endIndex):
@@ -375,9 +445,17 @@
bbInfo.Type2 = bbData.GetType2()
bbInfo.Value1 = bbData.GetValue1()
bbInfo.Value2 = bbData.GetValue2()
+ bbInfo.Value3 = bbData.GetValue3()
+ bbInfo.Value4 = bbData.GetValue4()
+ bbInfo.Value5 = bbData.GetValue5()
+ bbInfo.Value6 = bbData.GetValue6()
+ bbInfo.Value7 = bbData.GetValue7()
+ bbInfo.Value8 = bbData.GetValue8()
bbInfo.CmpValue = bbData.GetCmpValue()
bbInfo.CmpValue2 = bbData.GetCmpValue2()
bbInfo.CmpValue3 = bbData.GetCmpValue3()
+ bbInfo.UserData = bbData.GetUserData()
+ bbInfo.DataLen = len(bbInfo.UserData)
billBoardData.Billboard.append(bbInfo)
@@ -389,7 +467,7 @@
def MapServer_UpdateBillboard(billInfoDict, tick):
'''地图更新排行榜, 通用
{"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
- "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
+ "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
'''
bType = billInfoDict["Type"]
@@ -400,13 +478,21 @@
bName2 = billInfoDict["Name2"]
value1 = billInfoDict["Value1"]
value2 = billInfoDict["Value2"]
+ value3 = billInfoDict.get("Value3", 0)
+ value4 = billInfoDict.get("Value4", 0)
+ value5 = billInfoDict.get("Value5", 0)
+ value6 = billInfoDict.get("Value6", 0)
+ value7 = billInfoDict.get("Value7", 0)
+ value8 = billInfoDict.get("Value8", 0)
cmpValue = billInfoDict["CmpValue"]
cmpValue2 = billInfoDict["CmpValue2"]
cmpValue3 = billInfoDict["CmpValue3"]
+ userData = billInfoDict.get("UserData", "")
if bType not in ShareDefine.BillboardTypeList:
return
#if not cmpValue and not cmpValue2 and not cmpValue3:
# return
+ kwargs = {"value3":value3, "value4":value4, "value5":value5, "value6":value6, "value7":value7, "value8":value8, "userData":userData}
#删除该数据
if cmpValue == -1:
@@ -422,26 +508,24 @@
gameWorld = GameWorld.GetGameWorld()
lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
- autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
+ autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
if autoSort:
gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
#GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
- UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
- #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
+ UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, **kwargs)
exInfo = billInfoDict["ExInfo"]
# 以下为榜单附加特殊处理
if bType == ShareDefine.Def_BT_FightPower:
playerID = bID
- fightPowerTotal = cmpValue
+ fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
familyID = exInfo[0]
playerJob = bType2
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
- curPlayer.SetFightPower(fightPowerTotal)
+ PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
#更新战盟成员战力
PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -450,21 +534,97 @@
job = playerJob % 10
if job in ShareDefine.JobFightPowerBillboardDict:
jobBType = ShareDefine.JobFightPowerBillboardDict[job]
- UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
- gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
- #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
+ UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, **kwargs)
return
-def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
- key = Def_Key_BillboardNeedSort % bType
- needSort = gameWorld.GetDictByKey(key)
- if not autoSort and isUpd and not needSort:
- gameWorld.SetDict(key, 1)
- elif autoSort and needSort:
- gameWorld.SetDict(key, 0)
+def DelJobFightPowerBillboard(curPlayer, delJob):
+ ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
+ if delJob not in ShareDefine.JobFightPowerBillboardDict:
+ return
+ jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
+ playerID = curPlayer.GetPlayerID()
+ billboardMgr = GameWorld.GetBillboard()
+ playerBillBoard = billboardMgr.FindBillboard(jobBType)
+ if not playerBillBoard:
+ return
+ if playerBillBoard.FindByID(playerID):
+ playerBillBoard.DeleteByID(playerID)
+ GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
+ return
+
+def GetBillboardOperateInfo(curPlayer):
+ # 排行榜中所保存的运营商相关信息
+ return curPlayer.GetFace()
+# platform = curPlayer.GetAccID()
+# if platform in ["tencent"]:
+# return curPlayer.GetOperateInfo()
+# return platform
+
+def UpdateFamilyBillboard(bType, familyBillInfo, cmpValue, cmpValue2=0):
+ ## 更新仙盟排行榜
+ if "id" not in familyBillInfo:
+ return
+ familyID = familyBillInfo["id"]
+ familyName = familyBillInfo["name"]
+ id2 = familyBillInfo["id2"]
+ name2 = familyBillInfo["name2"]
+ value1 = familyBillInfo["value1"]
+ value2 = familyBillInfo["value2"]
+ value3 = familyBillInfo["value3"]
+ value4 = familyBillInfo["value4"]
+ value5 = familyBillInfo["value5"]
+ type2 = 0
+ autoSort = True
+ UpdatePlayerBillboard(familyID, familyName, name2, bType, type2, value1, value2, cmpValue, autoSort, cmpValue2,
+ id2=id2, value3=value3, value4=value4, value5=value5)
+ return
+
+def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
+ ## 更新玩家排行榜
+ # @param curPlayer: 可能为None
+
+ playerOpInfo = ""
+ playerJob = 0
+ playerName = ""
+ playerRealmLV = 0
+
+ if curPlayer:
+ playerID = curPlayer.GetID()
+ playerJob = curPlayer.GetJob()
+ playerName = curPlayer.GetName()
+ playerRealmLV = curPlayer.GetOfficialRank()
+ playerOpInfo = GetBillboardOperateInfo(curPlayer)
+ else:
+ socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
+ if socialPlayer:
+ playerJob = socialPlayer.playerInfo.Job
+ playerName = socialPlayer.playerInfo.PlayerName
+ playerRealmLV = socialPlayer.playerInfo.RealmLV
+ else:
+ curCache = PlayerViewCache.FindViewCache(playerID)
+ if curCache:
+ cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ playerJob = cacheDict["Job"]
+ playerName = cacheDict["Name"]
+ playerRealmLV = cacheDict["RealmLV"]
+
+ if not playerName and playerID < 10000:
+ playerJob = random.choice([1, 2])
+ playerName = "testName%s" % playerID
+ playerRealmLV = random.randint(1, 10)
- #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
+ if bType in ShareDefine.BTValue1_OfficialRankList:
+ value1 = playerRealmLV
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ gameWorld = GameWorld.GetGameWorld()
+ lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
+ autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
+ if autoSort:
+ gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
+
+ UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
return
#---------------------------------------------------------------------
@@ -499,8 +659,8 @@
# @param autoSort 是否自动排序
# @return 返回值无意义
# @remarks 更新角色排行榜.
-def UpdatePlayerBillboard(curPlayerID, curPlayerName, curPlayerOpInfo, billboardIndex, billboardType,
- value1, value2, cmpValue, autoSort = True, cmpValue2 = 0, cmpValue3 = 0):
+def UpdatePlayerBillboard(curPlayerID, name1, name2, billboardIndex, type2, value1, value2, cmpValue,
+ autoSort = True, cmpValue2 = 0, cmpValue3 = 0, **kwargs):
playerBillBoard, playerBillBoardData = GetBillBoardData(billboardIndex, curPlayerID, cmpValue, cmpValue2, cmpValue3)
@@ -509,46 +669,49 @@
return False
isNewData = playerBillBoardData.GetID2() == 0 # 是否是新增的数据
-
- # 值相同不更新
- if not isNewData and playerBillBoardData.GetValue1() == value1 and playerBillBoardData.GetValue2() == value2 \
- and playerBillBoardData.GetCmpValue() == cmpValue and playerBillBoardData.GetCmpValue2() == cmpValue2:
- GameWorld.DebugLog("更新排行榜值相同不更新! index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s"
- % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3), curPlayerID)
- opInfo = playerBillBoardData.GetName2()
- if opInfo != str(curPlayerOpInfo):
- playerBillBoardData.SetName2(str(curPlayerOpInfo))
- GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
- return False
-
- # 没设置值默认为时间time,先上榜的排前面
+ cmpValueChange = isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
+ or (cmpValue3 and playerBillBoardData.GetCmpValue3() != cmpValue3)
if cmpValue3 == 0:
- # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
- if isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2:
+ if cmpValueChange:
+ # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
calcTime = GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
-
+ else:
+ cmpValue3 = playerBillBoardData.GetCmpValue3()
+
#设置排行榜数据
playerBillBoardData.SetType(billboardIndex)
#附属类型
- playerBillBoardData.SetType2(billboardType)
+ playerBillBoardData.SetType2(type2)
playerBillBoardData.SetID(curPlayerID)
- playerBillBoardData.SetID2(curPlayerID)
- playerBillBoardData.SetName1(curPlayerName)
- playerBillBoardData.SetName2(str(curPlayerOpInfo))
+ playerBillBoardData.SetID2(kwargs.get("id2", curPlayerID))
+ playerBillBoardData.SetName1(name1)
+ playerBillBoardData.SetName2(str(name2))
#SetValue1存储空间为Word
playerBillBoardData.SetValue1(value1)
#SetValue2存储空间为DWord
playerBillBoardData.SetValue2(value2)
+ playerBillBoardData.SetValue3(kwargs.get("value3", 0))
+ playerBillBoardData.SetValue4(kwargs.get("value4", 0))
+ playerBillBoardData.SetValue5(kwargs.get("value5", 0))
+ playerBillBoardData.SetValue6(kwargs.get("value6", 0))
+ playerBillBoardData.SetValue7(kwargs.get("value7", 0))
+ playerBillBoardData.SetValue8(kwargs.get("value8", 0))
+ playerBillBoardData.SetUserData(kwargs.get("userData", ""))
+ playerBillBoardData.SetDataLen(len(playerBillBoardData.GetUserData()))
playerBillBoardData.SetCmpValue(cmpValue)
playerBillBoardData.SetCmpValue2(cmpValue2)
if cmpValue3 > 0:
playerBillBoardData.SetCmpValue3(cmpValue3)
+
+ GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,cmpValueChange=%s,%s"
+ % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
+ if not cmpValueChange:
+ return True
- GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s"
- % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
if not autoSort:
#不自动排序
+ GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
return True
#重新排序排行榜
@@ -655,13 +818,6 @@
def IsBillboardLVLimit(playerLV, billboardType):
# 等级判断已由地图处理掉,这里不再做判断
return True
-# BillBoardLimitInfo = ReadChConfig.GetEvalChConfig("BillBoardLimit")
-# defaultMinLV, limitLVDict = BillBoardLimitInfo
-# lvBillBoardMinLV = limitLVDict.get(billboardType, defaultMinLV)
-# if playerLV < lvBillBoardMinLV:
-# return True
-#
-# return False
def RedressBillboard(curPlayer):
## 纠正排行榜中的玩家名字记录
@@ -720,3 +876,24 @@
return
+def UpdateBillboardFace(curPlayer):
+ ## 更新排行榜中的玩家头像
+
+ curPlayerID = curPlayer.GetID()
+ curFace = curPlayer.GetFace()
+
+ billboardMgr = GameWorld.GetBillboard()
+ for billboardIndex in ShareDefine.BillboardTypeList:
+ billBoard = billboardMgr.FindBillboard(billboardIndex)
+ if not billBoard:
+ #找不到这类型排行榜
+ continue
+
+ playerBillBoardData = billBoard.FindByID(curPlayerID)
+ if not playerBillBoardData:
+ #该玩家没有在排行榜上
+ continue
+
+ playerBillBoardData.SetName2(str(curFace))
+
+ return
--
Gitblit v1.8.0