From bc433db8262081f0400bcb9c2c3476000662daf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 七月 2024 14:24:53 +0800
Subject: [PATCH] 10205 【越南】【主干】【港台】【砍树】自选礼包(支持一次性放入超65535个数叠加物品;邮件同步支持一次性领取超65535个数叠加物品)
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 133 +++++++++++++++++++++++++++++++++++++++----
1 files changed, 119 insertions(+), 14 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 7c7059c..c52caee 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -286,6 +286,11 @@
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
+OperationActionName_BossTrial = "ActBossTrial" # Boss历练
+OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
+OperationActionName_ActTask = "ActTask" # 活动任务
+OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
+OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -305,7 +310,9 @@
OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
+ OperationActionName_ActLoginNew, OperationActionName_ActTask,
+ OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
@@ -329,22 +336,26 @@
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
OperationActionName_XianXiaMJ, OperationActionName_GodGift,
- OperationActionName_BuyOne,
+ OperationActionName_BuyOne, OperationActionName_BossTrial,
+ OperationActionName_ActLoginNew, OperationActionName_ActTask,
+ OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
]
#跨服运营活动表名定义
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
+CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
#跨服运营活动列表
-CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy]
+CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
+ActKey_StateJoin = "StateJoin" # 活动某些功能可参与状态 0-还不可参与, >0可参与,一般可参与时该状态等于state
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_ActNum = "ActNum" # 活动分组编号
ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天
@@ -356,6 +367,13 @@
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
+
+#活动参与状态
+(
+ActStateJoin_None, # 参与前或未开启 0
+ActStateJoin_Start, # 开启参与中 1
+ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
+) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -396,7 +414,9 @@
Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7
Def_ViewExpType_LYZS, #烈焰战神 特殊特效 8
Def_ViewExpType_Activity, #活跃吸纳 9
-) = range(0, 10)
+ Def_ViewExpType_Chuangong, #传功经验10
+ Def_ViewExpType_Guaji, #挂机收益11
+) = range(0, 12)
#物品相关操作类型
@@ -425,7 +445,8 @@
Def_mitRuneCompound, # 符印合成
Def_mitGatherSoulCompound,# 聚魂合成
Def_mitGatherSoulDecompose,# 聚魂分解
-) = range(1, 25)
+ Def_mitCutTreeEquipOP, # 砍树装备操作
+) = range(1, 26)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220 # 自动运镖buff
@@ -692,6 +713,18 @@
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
+Def_Effect_ComboDefRate = 210 # 抗连击概率
+Def_Effect_AtkBackRate = 211 # 反击概率
+Def_Effect_AtkBackDefRate = 212 # 抗反击概率
+Def_Effect_SuckHPPer = 213 # 吸血比率
+Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
+Def_Effect_PetStrengthenPer = 217 # 强化灵兽
+Def_Effect_PetWeakenPer = 218 # 弱化灵兽
+Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
+Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
+
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -793,9 +826,14 @@
Def_BT_CharmTotal, #魅力总榜 30
Def_BT_CharmWeek, #魅力周榜
Def_BT_CharmDay, #魅力日榜
+ Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动)
+ Def_BT_AlineInvade, #异兽入侵
+ Def_BT_BossTrialSubmitBak, #提交boss凭证榜 (boss历练活动 - 上一期) 35
+ Def_BT_BossTrialSubmitFamily, #提交boss凭证仙盟榜 (boss历练活动)
+ Def_BT_BossTrialSubmitFamilyBak, #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
Def_BT_Max, #排行榜最大类型
-) = range(0, 32 + 2)
+) = range(0, 37 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -809,7 +847,19 @@
Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153
Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154
Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155
-) = range(150, 155 + 1)
+Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜 156
+Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜 157
+Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜 158
+Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期 159
+Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜 160
+Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期 161
+) = range(150, 161 + 1)
+
+# 跨服榜单最大数据名次,没有设置的默认100
+CrossBillboard_MaxDataCount = {
+ Def_CBT_BossTrialSubmit:1000,
+ Def_CBT_BossTrialSubmitBak:1000,
+ }
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -821,7 +871,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
- Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
+ Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay, Def_BT_AlineInvade
]
##---比率---
@@ -1057,7 +1107,22 @@
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
CDBPlayerRefresh_SuccessScore, # 成就积分 247
-) = range(146, 248)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
+CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
+CDBPlayerRefresh_AtkBackRate, # 反击概率 250
+CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
+CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
+CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
+CDBPlayerRefresh_Xiantao, # 仙桃 254
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
+CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
+CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
+CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
+CDBPlayerRefresh_Lingyu, # 灵玉 261
+CDBPlayerRefresh_BossTrial, # 凭证积分 262
+) = range(146, 263)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1085,13 +1150,18 @@
TYPE_Price_JiYuan = 37 # 机缘币
TYPE_Price_BTGMYuE = 38 # GM余额
TYPE_Price_SuccessSocre = 39 # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
+TYPE_Price_Xiantao = 41 # 仙桃
+TYPE_Price_Lingyu = 42 # 灵玉
+TYPE_Price_BossTrial = 43 # boss历练凭证积分
+TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分"
+ 39:"成就积分", 41:"仙桃", 42:"灵玉", 43:"凭证积分", 99:"代币"
}
#以下是旧的金钱类型
@@ -1122,6 +1192,9 @@
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
+ TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
+ TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
}
# 支持负值的货币及对应0418刷新类型
@@ -1171,6 +1244,8 @@
GameFuncID_FaQi = 199 # 法器
GameFuncID_LianTi = 207 # 炼体
GameFuncID_Championship = 210 # 排位
+GameFuncID_MineArea = 227 # 福地
+GameFuncID_Guaji = 228 # 挂机
# 以下为暂时无用的
GameFuncID_Truck = 33 # 运镖
GameFuncID_RunDaily = 34 # 日常跑环
@@ -1243,7 +1318,23 @@
Def_Weapon_Dual_Hands, # 双持(左右手可互换)
) = range(3)
-#玩家通用信息记录类型
+#膜拜类型
+Def_WorshipTypeList = (
+ Def_WorshipType_ServerNaming, # 服务器冠名 1
+ Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
+ ) = range(1, 1 + 2)
+
+#跨服膜拜类型
+Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship]
+
+#玩家记录类型
+Def_PlayerRecTypeList = (
+ Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
+ Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
+ Def_PlayerRecType_PayCoin, # 代币记录 3
+ ) = range(1, 1 + 3)
+
+#通用信息记录类型
Def_UniversalGameRecTypeList = (
Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
Def_UniversalGameRecType_HijackTruck, # 劫镖1
@@ -1344,7 +1435,9 @@
Def_ActionType_XXX10, #10
Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
Def_ActionType_FamilyEvent, #记录家族事件12
- ) = range(0, 13)
+ Def_ActionType_BossTrialSubmit, #boss凭证提交 13
+ Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
+ ) = range(0, 15)
# 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
# 通用:time-时间;name-玩家;value1-事件类型
@@ -1483,6 +1576,9 @@
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
+CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
+CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算
+CrossServerMsg_Worship = "Worship" # 膜拜信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
@@ -1519,6 +1615,7 @@
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
+ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
@@ -1553,6 +1650,8 @@
Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
+Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
+Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
@@ -1570,6 +1669,7 @@
Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20 # 物品取消使用限制
+Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24 # 物品来源
Def_IudetSuiteLV = 30 # 套装等级
Def_IudetHasOpenCnt = 32 # 物品累积开启次数
@@ -1593,6 +1693,9 @@
Def_IudetPet_Skill = 201 # 技能列表
Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
+
+# 以下为自定义的设置物品属性key
+Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1767,7 +1870,8 @@
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
-) = range(1, 35 + 1)
+DailyActionID_FamilySit, # 跨服战场 36
+) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (
@@ -1953,7 +2057,8 @@
SuccType_EquipWashTotal, # 全身洗炼总等级X级 175
SuccType_CrossPK, # 跨服PK x次 176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
-) = range(1, 178)
+SuccType_PassAdventure, #通关冒险 178
+) = range(1, 179)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
--
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