From bc855f2438ac3ebd2be32924e2273f9572678947 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 24 四月 2019 17:49:16 +0800
Subject: [PATCH] 6538 【后端】【2.0】原假掉血逻辑优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index b57d21f..ade467b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -750,6 +750,17 @@
             return curNPC
     return
 
+def FindNPCByNPCIDEx(copyMapID, npcID):
+    #查询某条分线的npc
+    gameNPCManager = GetNPCManager()
+    for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
+        curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
+        curID = curNPC.GetID()
+        if curID == 0:
+            continue
+        if npcID == curNPC.GetNPCID():
+            return curNPC
+    return
 #---------------------------------------------------------------------
 ##根据NPC的类型选择返回对象
 # @param npcIndex NPC索引

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