From bc855f2438ac3ebd2be32924e2273f9572678947 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 24 四月 2019 17:49:16 +0800
Subject: [PATCH] 6538 【后端】【2.0】原假掉血逻辑优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 29 +++++++++++++++++++++--------
1 files changed, 21 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index aaee95e..3cb7779 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -34,6 +34,7 @@
FBPlayerDict_CurStep = 'FBPlayerDict_CurStep' # 当前阶段
+FBPlayerDict_StepState = 'FBPlayerDict_StepState' # 阶段状态
# 副本通用配置
(
Def_PrepareTime, # 准备时间,秒
@@ -41,7 +42,8 @@
Def_LeaveTime, # 退出时间, 秒
Def_CollectTime, # 采集时间, 秒
Def_RefreshBossMark, # 刷怪标识点
-) = range(5)
+Def_RefreshBossMark1, # 刷怪标识点
+) = range(6)
#当前副本地图的状态
@@ -119,7 +121,11 @@
if fbStep < FB_Step_Prepare:
FBCommon.SetFBStep(FB_Step_Prepare, tick)
-
+ boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
+ npcCnt = len(boxIDList)
+ NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
+ if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
+ FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
if fbStep <= FB_Step_Prepare:
notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
@@ -168,7 +174,7 @@
gameFB = GameWorld.GetGameFB()
curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) + 1
- helpDict = {FBCommon.Help_step:curStep}
+ helpDict = {FBCommon.Help_step:curStep, FBCommon.Help_npcTotal:gameFB.GetGameFBDictByKey(FBPlayerDict_StepState)}
GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
@@ -263,14 +269,19 @@
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
mapID = GameWorld.GetMap().GetMapID()
lineID = FBCommon.GetFBPropertyMark()
- bossID, boxID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
+ bossID = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[0]
if bossID != curNPC.GetNPCID():
return
#刷宝箱进入采集阶段
GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_CurStep, 1)
+
DoFBHelp(curPlayer, tick)
+ FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 0, curPlayer)
+ #特效NPC消失
+ FBCommon.ClearFBNPCEx(FBCommon.GetFBLineRefreshNPC(mapID, lineID)[2:])
+
#FBCommon.SetFBStep(FB_Step_Collect, tick)
- NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
+ #NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark], [boxID])
return
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
@@ -291,7 +302,9 @@
# @return 无意义
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
- return True
+ gameFB = GameWorld.GetGameFB()
+ curStep = gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep)
+ return curStep == 1
##副本中,采集物需要Loading时间.
@@ -323,8 +336,8 @@
ChNPC.OnCollectEnd(curPlayer, curNPC)
GameWorld.DebugLog(' 采集成功!', playerID)
-
- #DoFBHelp(curPlayer, 0)
+ GameWorld.GetGameFB().SetGameFBDict(FBPlayerDict_StepState, 1)
+ DoFBHelp(curPlayer, 0)
#掉落给奖励
DoFairyTreasureOver(curPlayer, tick, dropPosX, dropPosY)
--
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