From bc915a9b717eccef3c8d825f9af79a7596394ac7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 09 五月 2019 11:34:27 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 4409a43..2af735a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -583,6 +583,7 @@ Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力 Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端 Def_Skill_Effect_BuffTick = 9999 #BUFF的时间处理间隔 +Def_Skill_Effect_BurnToAddHP = 1091 #buff中灼烧伤害转化吸血给 放灼烧者 Def_Skill_Effect_ProBloodPer = 4505 #buff中中毒伤害百分比增加(给受害者的buff) #写死的技能效果ID------------NPC专用 @@ -629,7 +630,8 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood] +Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, + Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState] #------------------------------------------------------------------------- #基础属性效果ID @@ -645,9 +647,6 @@ # 非线性增加 #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]), # 提高攻击力百分比 - # 非线性减少 - #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin, - # TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]), # 降低攻击百分比 # 根据等级段线性增加,效果B值为等级段配置 500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]), # 提高血瓶恢复效果 @@ -3018,13 +3017,14 @@ Def_PlayerState_LimitSkill, # 禁魔状态 10 Def_PlayerState_LimitAddHP, # 禁疗状态 11 Def_PlayerState_Blind, # 致盲状态 12 - Def_PlayerState_LoseBlood1, # 灼烧 13 + Def_PlayerState_Burn, # 灼烧 13 Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14 Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15 Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17 Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18 -) = range(19) + Def_PlayerState_Ice, # 寒冰状态(同减速) 19 +) = range(20) #---SetDict 含NPC字典KEY,不存于数据库--- Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 @@ -4421,7 +4421,7 @@ TriggerType_AttackKill, # 斩杀 TriggerType_WillDead, # 进入濒死状态时触发技能 25 TriggerType_BuffBoom, # 中毒后爆炸 -TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 +TriggerType_BeAttackAddSkillPer, # 被攻击提高技能伤害 TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29 TriggerType_AttackCnt, # 增加技能攻击数量(效果ID1200) 30 -- Gitblit v1.8.0