From bc915a9b717eccef3c8d825f9af79a7596394ac7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 09 五月 2019 11:34:27 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4409a43..2af735a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -583,6 +583,7 @@
 Def_Skill_Effect_PowerPart = 1206  # 充能能量分段,触发即算一次充能,拉进度条蓄力
 Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
 Def_Skill_Effect_BuffTick = 9999    #BUFF的时间处理间隔
+Def_Skill_Effect_BurnToAddHP = 1091    #buff中灼烧伤害转化吸血给 放灼烧者
 Def_Skill_Effect_ProBloodPer = 4505    #buff中中毒伤害百分比增加(给受害者的buff)
 
 #写死的技能效果ID------------NPC专用
@@ -629,7 +630,8 @@
 
 
 #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, 
+                             Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState]
 #-------------------------------------------------------------------------
 
 #基础属性效果ID
@@ -645,9 +647,6 @@
     # 非线性增加
     #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]),  # 提高攻击力百分比                             
     
-    # 非线性减少
-    #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin,
-    #                       TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]),     # 降低攻击百分比   
 
     # 根据等级段线性增加,效果B值为等级段配置
     500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]),   # 提高血瓶恢复效果
@@ -3018,13 +3017,14 @@
     Def_PlayerState_LimitSkill, # 禁魔状态 10
     Def_PlayerState_LimitAddHP, # 禁疗状态 11
     Def_PlayerState_Blind, # 致盲状态 12
-    Def_PlayerState_LoseBlood1, # 灼烧 13
+    Def_PlayerState_Burn, # 灼烧 13
     Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
     Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
     Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18
-) = range(19)
+    Def_PlayerState_Ice, # 寒冰状态(同减速) 19
+) = range(20)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
@@ -4421,7 +4421,7 @@
 TriggerType_AttackKill, # 斩杀
 TriggerType_WillDead,   # 进入濒死状态时触发技能 25
 TriggerType_BuffBoom,   # 中毒后爆炸
-TriggerType_Success_Buff_SkillPer,   # 提高4501成功概率
+TriggerType_BeAttackAddSkillPer,   # 被攻击提高技能伤害
 TriggerType_HurtObjAddBuff,   # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发
 TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
 TriggerType_AttackCnt,  # 增加技能攻击数量(效果ID1200) 30

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