From bc915a9b717eccef3c8d825f9af79a7596394ac7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 09 五月 2019 11:34:27 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 11 +++++++++-- 1 files changed, 9 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py index fcc507e..0439145 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py @@ -86,14 +86,21 @@ # @param pyState 状态 # @return 是否该状态 # @remarks 该状态为buff对应的自定义状态效果 -# 目前当目标身上多个buff都有同一效果时(如定身),在一个buff消失时会解除该状态 -# 故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态) + +#=============================================================================== +# 此问题在4012 消失时处理 +# # 目前当目标身上多个buff都有同一效果时(如定身),在一个buff消失时会解除该状态 +# # 故该状态标记仅为一个非精确的标记,应用中请注意!!!(当且仅当多个buff有同一个效果时会提前结束该状态) +#=============================================================================== def GetPyPlayerState(gameObj, pyState): curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState) state = curState & pow(2, pyState) return state +def ClearPyPlayerState(gameObj): + gameObj.SetDict(ChConfig.Def_PlayerKey_CurState, 0) + return def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) def SetPetDamPer(gameObj, value): -- Gitblit v1.8.0