From bc9e2ca58aa69066ddf2e44f6d7cc81836a84445 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十二月 2024 15:33:25 +0800
Subject: [PATCH] 10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端(奖励类型增加类型3 - 消耗物品,目前支持坐骑经验丹、灵宠经验丹)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 53 +++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 45 insertions(+), 8 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 89c9336..9fe85d6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -19,9 +19,11 @@
import ShareDefine
import PlayerAssist
import PlayerControl
+import PlayerPackData
import PlayerFuncTeam
import CrossLuckyCloudBuy
import IPY_GameServer
+import PlayerViewCache
import CrossRealmPlayer
import PlayerCompensation
import PlayerActBossTrial
@@ -37,12 +39,14 @@
import CrossYaomoBoss
import GameWorldBoss
import CrossRealmPK
+import GameXiangong
import GameWorship
import PlayerQuery
import PlayerTalk
import PyGameData
import CrossBoss
import ChConfig
+import ChPlayer
import PlayerFB
import GMShell
@@ -63,7 +67,7 @@
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
return
- GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))
+ GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg))
GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
return
@@ -75,11 +79,11 @@
return
msgDict = cPickle.loads(recvMsg)
- GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
-
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
serverGroupID = msgDict.get("ServerGroupID", 0)
+
+ GameWorld.Log("OnCrossServerReceiveMsg: %s, %s, %s" % (msgType, serverGroupID, msgDict))
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
@@ -110,7 +114,10 @@
elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+ ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+
elif msgType == ShareDefine.ClientServerMsg_GMCMD:
GMShell.ClientServerMsg_GMCMD(msgData, tick)
@@ -118,7 +125,16 @@
ClientServerMsg_ServerInitOK(serverGroupID, tick)
elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
- CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+ PlayerViewCache.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_PushPlayerCache:
+ PlayerViewCache.ClientServerMsg_PushPlayerCache(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
+ PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
+ PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
@@ -197,6 +213,9 @@
elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
+ GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -295,7 +314,7 @@
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
return
- GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
+ GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
if not serverGroupIDList:
GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
else:
@@ -320,7 +339,7 @@
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
crossServerTimeStr = msgDict.get("CrossServerTime", "")
- GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
+ GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
if crossServerTimeStr:
curServerTime = int(time.time())
crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
@@ -341,11 +360,26 @@
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+ ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+
elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
- CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+ PlayerViewCache.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_PullPlayerViewCache:
+ PlayerViewCache.CrossServerMsg_PullPlayerViewCache(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
+ PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
+ PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
+ PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
@@ -401,6 +435,9 @@
elif msgType == ShareDefine.CrossServerMsg_Worship:
GameWorship.CrossServerMsg_Worship(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_Xiangong:
+ GameXiangong.CrossServerMsg_Xiangong(msgData)
+
elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
--
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