From bcaa39b97f1e9789e7960a0101430b1dccbae426 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 30 十一月 2023 15:37:09 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(与NPC基础回合战斗) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py index 23c9aa9..27250ba 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py @@ -447,7 +447,7 @@ def DoAutoUseSkill(curNPC, curTag, tagDist, tick): #攻击僵持中 if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval(): - if not PetControl.IsPet(curNPC): + if not (PetControl.IsPet(curNPC) or curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightNum)): #GameWorld.Log('攻击僵持中') return False -- Gitblit v1.8.0