From bcdc9a6cf4da4c82e458b3c4232391a7a0ff9f90 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 十月 2018 11:56:51 +0800
Subject: [PATCH] 4142 【后端】仙魔之争增加一个超级机器人
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 42 ++++++++++++++++++++++++++++++++++--------
1 files changed, 34 insertions(+), 8 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index b280963..38bea13 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -105,6 +105,7 @@
import PlayerXMZZ
import PlayerTeam
import PyGameData
+import ChPlayer
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -161,12 +162,14 @@
# GameDataRecord.OnDayResetRecord()
# 仙盟红包
PlayerFamilyRedPacket.DoOnDay()
-
+ # 玩家等级记录更新
+ ChPlayer.UpdataPlayerLVInfo()
# 通知开服天数
#openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
#GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
return
@@ -575,7 +578,7 @@
tjgOnlineCnt += 1
continue
- platform = GameWorld.GetPlayerPlatform(player.GetAccID())
+ platform = GameWorld.GetPlayerPlatform(player)
platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
# mapID = player.GetMapID()
@@ -1205,6 +1208,12 @@
GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
#初始化游戏时钟
GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
+ #初始话开服时间、星期几
+ initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ if initOpenServerTime <= 0 or openServerWeekday <= 0:
+ #记录首次开发时间(现实时间戳)
+ PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
#初始化家族数量
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
@@ -1222,15 +1231,13 @@
#事件汇报初始化
EventReport.InitDllAppID()
- initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
- if initOpenServerTime <= 0:
- #记录首次开发时间(现实时间戳)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
#ReloadModule.RefreshModuleFileCMTime(True)
#合服首次启动加载处理
__DoMixServerInit()
#仙魔之争
PlayerXMZZ.OnGameServerInitOK()
+ #加载活跃玩家等级信息
+ ChPlayer.LoadPlayerLVData()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1317,8 +1324,11 @@
AllMapServerInitOK(tick)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
+ PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
return
+
+## 服务器开服时是星期几
+def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
## 所有地图服务器初始化成功后(封包注册)
# @param tick 当前时间
@@ -1358,6 +1368,8 @@
# 通知开服天数
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
# 合服状态
isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1658,7 +1670,8 @@
def SendAllMapGlobalDropInfo():
# 同步所有地图所有全服掉落控制信息
- globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+ globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+ globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
for itemID in globalDropCDDict.keys():
@@ -1671,6 +1684,10 @@
killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
GameWorld.SendMapServerMsgEx(key, killedCnt)
+ for npcID in globalKilledCountDropDict.keys():
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+ GameWorld.SendMapServerMsgEx(key, killedCnt)
return
def UpdGlobalDropCD(msgList):
@@ -1685,6 +1702,14 @@
## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
itemID, updKilledCnt = msgList
key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+ GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+ return
+
+def UpdGlobalKillCount(msgList):
+ ## 更新全局击杀次数
+ npcID, updKilledCnt = msgList
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
GameWorld.SendMapServerMsgEx(key, updKilledCnt)
return
@@ -1866,6 +1891,7 @@
# @return None
def BeforeClose(tick):
PlayerTeam.OnServerClose(tick)
+ ChPlayer.SavePlayerLVData()
GameWorld.Log("通知C++关服!")
GameWorld.GetGameWorld().OnServerClose()
--
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