From bcdc9a6cf4da4c82e458b3c4232391a7a0ff9f90 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 11 十月 2018 11:56:51 +0800
Subject: [PATCH] 4142 【后端】仙魔之争增加一个超级机器人

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 1b6281f..425827f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -26,6 +26,7 @@
 import PlayerSuccess
 import ItemControler
 import IpyGameDataPY
+import EventShell
 
 
 #//A3 17 套装合成#tagCMSuitCompose
@@ -153,7 +154,7 @@
     resetSuiteType = clientData.SuiteType
     
     __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, 0)
-
+    
     return
 
 def __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, downByEquip=False):
@@ -207,6 +208,8 @@
     #先刷装备BUFF 再计算属性
     ChEquip.RefreshPlayerEquipAttribute(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    
+    __DoSuiteSuccess(curPlayer)
     return
 
 def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -235,10 +238,15 @@
 def __DoSuiteSuccess(curPlayer):
     PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
     equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+    groupCnt = 0 #2阶强化防具套装件数
     for groupType, equipIndexList in equipSuitTypeDict.items():
         for i in equipIndexList:
             suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
             for suiteType, lv in suiteInfo.items():
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
+                    groupCnt +=1
                 for j in xrange(1,lv+1):
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
+    EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
     return
\ No newline at end of file

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