From bd042c2dfd7d7b9cc7a40a6a3e149c52f6c7e87d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 07 三月 2019 10:10:00 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(初始装备背包格子130)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py | 24 ++++++++++++++++++------
1 files changed, 18 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
index 7507d08..68c9778 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
@@ -27,6 +27,8 @@
import PlayerSocial
import copy
import PlayerViewCache
+import PlayerTeam
+import json
#---------------------------------------------------------------------
@@ -80,7 +82,7 @@
#玩家的数据没有缓存过
PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
return
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
tagLV = cacheDict["LV"]
else:
tagLV = tagPlayer.GetLV()
@@ -146,6 +148,13 @@
return curFriends
return PyDataManager.GetFriendManager().AddFriends(playerID)
+
+def IsFriend(playerID, tagPlayerID):
+ ## 判断双方是否好友
+ curFriends = PyDataManager.GetFriendManager().GetFriends(playerID)
+ if not curFriends:
+ return False
+ return curFriends.Find(tagPlayerID) != None
#---------------------------------------------------------------------
##好友检查
@@ -216,6 +225,7 @@
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID)
if tagPlayer != None:
PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()])
+ PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False)
return
@@ -272,9 +282,10 @@
GameWorld.Log("JoinFriendAnswer -> 封包异常 ->玩家没有这个请求", playerID)
return
- if not clientData.Answer and srcPlayer:
- #XW_SJ_RefuseApply XXX拒绝把你加为好友
- PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()])
+ if not clientData.Answer:
+ if srcPlayer:
+ #XW_SJ_RefuseApply XXX拒绝把你加为好友
+ PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()])
return
# 黑名单检查
@@ -313,10 +324,11 @@
PlayerControl.NotifyCode(srcPlayer, 'Friend_MakeFriend', [curPlayer.GetName()])
#srcPlayer.MapServer_QueryPlayerResult(0, 0, 'AddFriendSucceed', "", 0)
else:
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
# 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
pass
+ PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True)
return
@@ -384,7 +396,7 @@
curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagID)
if not curCache:
return
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
playerName = cacheDict['Name']
else:
playerName = tagPlayer.GetName()
--
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