From bd0c2216211fcb46fc784d1a36ff077a89951861 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 10 六月 2019 11:27:31 +0800 Subject: [PATCH] 6805 【后端】【2.0】副本前端化(修复妖王奖励物品ID配0无效问题) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 937 +++++++++++++++++++++++++++++++++++---------------------- 1 files changed, 574 insertions(+), 363 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index b4436fa..915a280 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -41,15 +41,26 @@ ("list", "Skills", 0), ), + "RolePoint":( + ("BYTE", "AttrID", 1), + ("dict", "AddAttrInfoPerPoint", 0), + ("BYTE", "FightPowerPerPoint", 0), + ("dict", "PointQualityAttrDict", 0), + ("list", "PointQualityIntervalList", 0), + ), + "Realm":( ("WORD", "Lv", 1), ("DWORD", "NeedLV", 0), ("DWORD", "NeedItemID", 0), ("WORD", "NeedItemCnt", 0), + ("list", "NeedEquip", 0), ("list", "AddAttrType", 0), ("list", "AddAttrNum", 0), ("DWORD", "BossID", 0), ("DWORD", "BuffID", 0), + ("DWORD", "ExpRate", 0), + ("DWORD", "ExpLimit", 0), ), "GodWeapon":( @@ -112,12 +123,6 @@ ("BYTE", "Type", 1), ("BYTE", "Star", 1), ("WORD", "LevelMax", 0), - ), - - "ItemPlusSumAttr":( - ("WORD", "PlusCntNeed", 1), - ("list", "AttrType", 0), - ("list", "AttrValue", 0), ), "RoleEquipStars":( @@ -198,17 +203,11 @@ ("list", "GoldWashCostList", 0), ), - "EquipWashSpec":( - ("BYTE", "WashTypeNeed", 1), - ("BYTE", "WashLVNeed", 1), - ("list", "AddAttrType", 0), - ("list", "AddAttrValue", 0), - ), - "AttrFruit":( ("DWORD", "ID", 1), ("BYTE", "FuncID", 0), - ("WORD", "MaxUseCnt", 0), + ("dict", "MaxUseCnt", 0), + ("list", "AddItemInfo", 0), ("WORD", "RecycleMoney", 0), ("DWORD", "FightPowerEx", 0), ), @@ -336,6 +335,17 @@ ("DWORD", "FightPowerCoefficient", 0), ), + "NPCTimeLostHP":( + ("DWORD", "NPCID", 1), + ("DWORD", "LostHPPerSecond", 0), + ("BYTE", "MaxPlayerCount", 0), + ("DWORD", "LostHPPerSecondEx", 0), + ("DWORD", "FightPowerMin", 0), + ("DWORD", "FightPowerMax", 0), + ("DWORD", "EveryFightPower", 0), + ("DWORD", "EveryFightPowerLostHPEx", 0), + ), + "EquipSuitAttr":( ("WORD", "SuiteID", 1), ("BYTE", "SuiteCnt", 0), @@ -371,26 +381,26 @@ ("WORD", "LV", 1), ("DWORD", "CftHit", 0), ("DWORD", "CftMiss", 0), - ("DWORD", "CftDamagePer", 0), - ("DWORD", "CftDamReduce", 0), ("DWORD", "CftIgnoreDefRate", 0), ("DWORD", "CftDamChanceDef", 0), - ("DWORD", "CftBleedDamage", 0), ("DWORD", "CftFaintRate", 0), - ("DWORD", "CftSuperHitReduce", 0), + ("DWORD", "CftSuperHitRateReduce", 0), + ("DWORD", "CftSuperHitRate", 0), + ("DWORD", "CftLuckyHitRate", 0), ("DWORD", "CftLuckyHitRateReduce", 0), ("DWORD", "CftSkillAtkRate", 0), ("DWORD", "CftSkillAtkRateReduce", 0), + ("DWORD", "CftFinalHurtPer", 0), + ("DWORD", "CftFinalHurtReducePer", 0), ("DWORD", "CftDamagePerPVP", 0), ("DWORD", "CftDamagePerPVPReduce", 0), + ("DWORD", "CftNPCHurtAddPer", 0), + ("DWORD", "CftNormalHurtPer", 0), + ("DWORD", "CftFabaoHurtPer", 0), ("DWORD", "CftDamBackPer", 0), ("DWORD", "CftIgnoreDefRateReduce", 0), ("DWORD", "CftFaintDefRate", 0), ("DWORD", "CftAtkSpeed", 0), - ("DWORD", "CftLuckyHit", 0), - ("DWORD", "CftSpeedPer", 0), - ("DWORD", "CftAtkPer", 0), - ("DWORD", "CftMaxHPPer", 0), ("DWORD", "CftJobAHurtAddPer", 0), ("DWORD", "CftJobBHurtAddPer", 0), ("DWORD", "CftJobCHurtAddPer", 0), @@ -412,6 +422,7 @@ ("dict", "EquipColorMaxDropCount", 0), ("dict", "EquipColorSuitInfo", 0), ("dict", "EquipPartKeyRateInfo", 0), + ("BYTE", "ColorSuitPartOptimization", 0), ("dict", "KillCountDropEquipPub", 0), ("dict", "ItemIDDropRate", 0), ("dict", "ItemIDMaxDropCount", 0), @@ -439,6 +450,12 @@ ("DWORD", "SweepRunePoint", 0), ("DWORD", "SweepYsog", 0), ("dict", "SweepGoodDrop", 0), + ), + + "ChinMap":( + ("DWORD", "MapID", 1), + ("BYTE", "CanRide", 0), + ("BYTE", "CanOutPet", 0), ), "FBFunc":( @@ -504,6 +521,10 @@ "DailyAction":( ("DWORD", "DailyID", 1), ("DWORD", "DayTimes", 0), + ("DWORD", "DayBuyTimes", 0), + ("DWORD", "BuyNeedMoney", 0), + ("DWORD", "DayItemAddTimes", 0), + ("DWORD", "DayItemID", 0), ("BYTE", "DayResetType", 0), ("DWORD", "WeekTimes", 0), ("BYTE", "WeekResetType", 0), @@ -512,46 +533,20 @@ "EquipGSParam":( ("BYTE", "ClassLV", 1), ("BYTE", "EquipColor", 1), - ("BYTE", "EquipQualityLV", 1), - ("DWORD", "AtkPerC", 0), - ("DWORD", "DamagePerC", 0), - ("DWORD", "SuperHitRateC", 0), + ("BYTE", "IsSuit", 1), + ("DWORD", "BaseEquipMaxHPAddPerC", 0), + ("DWORD", "BaseEquipAtkAddPerC", 0), + ("DWORD", "SuperHitC", 0), ("DWORD", "SuperHitPerC", 0), - ("DWORD", "DamReducePerC", 0), - ("DWORD", "MaxHPPerC", 0), - ("DWORD", "DefPerC", 0), ("DWORD", "LuckyHitRateC", 0), - ("DWORD", "PetDamPerC", 0), + ("DWORD", "LuckyHitRateReduceC", 0), + ("DWORD", "LuckPerC", 0), ("DWORD", "PerLVAtkC", 0), - ("DWORD", "MissRateC", 0), - ("DWORD", "HitRateC", 0), - ("DWORD", "DamBackPerC", 0), ("DWORD", "PerLVMaxHPC", 0), - ("DWORD", "DropEquipPerC", 0), ("DWORD", "DropMoneyPerC", 0), - ("DWORD", "IgnoreDefRateReduceC", 0), - ("DWORD", "DamChanceDefC", 0), ("DWORD", "SuperHitReduceC", 0), - ("DWORD", "SkillAtkRateC", 0), - ("DWORD", "SpeedPerC", 0), - ("DWORD", "AtkSpeedC", 0), - ("DWORD", "SkillAtkRateReduceC", 0), ("DWORD", "HitC", 0), ("DWORD", "MissC", 0), - ("DWORD", "SkillAddPer1C", 0), - ("DWORD", "SkillAddPer2C", 0), - ("DWORD", "SkillAddPer3C", 0), - ("DWORD", "SkillAddPer4C", 0), - ("DWORD", "SkillAddPer5C", 0), - ("DWORD", "SkillAddPer6C", 0), - ("DWORD", "SkillAddPer7C", 0), - ("DWORD", "SkillReducePer1C", 0), - ("DWORD", "SkillReducePer2C", 0), - ("DWORD", "SkillReducePer3C", 0), - ("DWORD", "SkillReducePer4C", 0), - ("DWORD", "SkillReducePer5C", 0), - ("DWORD", "SkillReducePer6C", 0), - ("DWORD", "SkillReducePer7C", 0), ), "Success":( @@ -573,9 +568,9 @@ ("DWORD", "ID", 1), ("BYTE", "TreasureType", 0), ("DWORD", "PreTreasure", 0), - ("list", "SuccID", 0), - ("list", "Potentials", 0), - ("list", "SkillPower", 0), + ("DWORD", "FBMapID", 0), + ("DWORD", "FBLineID", 0), + ("DWORD", "NeedLV", 0), ("dict", "NeedItem", 0), ), @@ -585,20 +580,7 @@ ("DWORD", "NeedExp", 0), ("dict", "AddAttr", 0), ("list", "UnLockSkill", 0), - ("DWORD", "ActiveMWID", 0), - ("list", "ItemAward", 0), - ("DWORD", "ActiveSoulID", 0), ("DWORD", "PowerEx", 0), - ), - - "TreasurePrivilege":( - ("DWORD", "PrivilegeID", 1), - ("eval", "EffectValue", 0), - ("DWORD", "SingleValue", 0), - ("DWORD", "MaxValue", 0), - ("dict", "AddAttr", 0), - ("list", "ItemAward", 0), - ("list", "SuccessList", 0), ), "ContineSignAward":( @@ -715,41 +697,28 @@ ("list", "ItemBind", 0), ), - "TreasureRefine":( - ("WORD", "TreasureID", 1), - ("BYTE", "TreasureLV", 1), - ("dict", "TreasureAttr", 0), - ("dict", "Material", 0), - ("WORD", "SuccessRate", 0), - ("DWORD", "OpenSkill", 0), - ("BYTE", "NeedAlchemyLV", 0), - ("BYTE", "NeedAllTreasureLV", 0), - ), - "RefineStove":( ("BYTE", "StoveLV", 1), ("DWORD", "UpNeedExp", 0), - ("list", "AddAttrType", 0), - ("list", "AddAttrNum", 0), ), "Alchemy":( - ("WORD", "AlchemyID", 1), - ("dict", "Material", 0), + ("DWORD", "ID", 1), + ("DWORD", "AlchemItemID", 0), + ("BYTE", "AlchemType", 0), + ("BYTE", "AlchemyQuality", 0), + ("DWORD", "LearnNeedItemID", 0), + ("BYTE", "LearnNeedAlchemLV", 0), + ("WORD", "LearnNeedLingGenPoint", 0), + ("WORD", "NeedTime", 0), ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("list", "SpecAlchemyID", 0), - ("list", "AlchemyUp", 0), - ("BYTE", "NeedAlchemyLV", 0), + ("dict", "Material", 0), ), - "AlchemySpec":( - ("WORD", "SpecAlchemyID", 1), - ("DWORD", "MaterialID", 0), - ("BYTE", "MaterialCnt", 0), - ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("BYTE", "NeedAlchemyLV", 0), + "AlchemyResult":( + ("BYTE", "AlchemyQuality", 1), + ("DWORD", "LuckValue", 0), + ("list", "CntRateList", 0), ), "BOSSInfo":( @@ -768,8 +737,8 @@ ), "PersonalBoss":( - ("DWORD", "NPCID", 1), - ("DWORD", "ChanllengeLv", 0), + ("DWORD", "NPCID", 0), + ("DWORD", "FuncLineID", 1), ), "FamilyActivity":( @@ -815,6 +784,17 @@ ("char", "MoneyCount", 0), ), + "MapRefreshNPC":( + ("DWORD", "MapID", 1), + ("BYTE", "RefreshNum", 0), + ("list", "NPCIDList", 0), + ("list", "RefreshMarkList", 0), + ("BYTE", "PointMaxCount", 0), + ("BYTE", "TotalMaxCount", 0), + ("BYTE", "RefreshSeconds", 0), + ("BYTE", "RefreshPerMinutes", 0), + ), + "RuneCompound":( ("DWORD", "TagItemID", 1), ("list", "NeedItem", 0), @@ -835,11 +815,27 @@ "CollectNPC":( ("DWORD", "NPCID", 1), + ("BYTE", "IsMissionCollectNPC", 0), ("BYTE", "PrepareTime", 0), ("list", "LostHPPer", 0), ("BYTE", "MaxCollectCount", 0), + ("BYTE", "CollectResetType", 0), ("char", "CollectCountLimitNotify", 0), ("list", "CollectAward", 0), + ("dict", "CollectAppointAward", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("BYTE", "NotifyCollectResult", 0), + ("BYTE", "CanBreakCollect", 0), + ), + + "TreasureNPC":( + ("DWORD", "NPCID", 1), + ("dict", "AttackCountDropWeightInfo", 0), + ("list", "AttackDropWeightList", 0), + ("list", "AttackDropWeightListEx", 0), + ("BYTE", "DropCountEx", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("char", "NotDropNotify", 0), ), "Chests":( @@ -849,6 +845,7 @@ ("WORD", "CostGold", 0), ("BYTE", "ShowType", 0), ("BYTE", "IsBind", 0), + ("BYTE", "AucionItemCanSell", 0), ), "ChestsAward":( @@ -1184,6 +1181,12 @@ ("list", "ServerGroupIDList", 0), ), + "CrossZonePK":( + ("char", "CrossZoneName", 1), + ("BYTE", "ZoneID", 1), + ("list", "ServerGroupIDList", 0), + ), + "CrossPenglaiZoneMap":( ("BYTE", "ZoneID", 0), ("DWORD", "MapID", 1), @@ -1292,15 +1295,6 @@ ("DWORD", "ZhuXianScore", 0), ), - "ZhuXianTower":( - ("DWORD", "ID", 1), - ("DWORD", "NPCID", 0), - ("list", "FirstAward", 0), - ("dict", "GradeAward", 0), - ("WORD", "UnLockEquipPlace", 0), - ("DWORD", "NeedPower", 0), - ), - "ZhuXianEquipDecompose":( ("BYTE", "ClassLV", 1), ("dict", "DecomposeInfo", 0), @@ -1382,6 +1376,7 @@ ("BYTE", "EquipPlace", 1), ("BYTE", "Star", 1), ("list", "CostEquipPlace", 0), + ("BYTE", "IsJobLimit", 0), ("list", "CostEquipColor", 0), ("BYTE", "CostEquipCnt", 0), ("BYTE", "SuitTotalRate", 0), @@ -1401,13 +1396,75 @@ "FamilyBossAward":( ("list", "WorldLV", 0), ("list", "Rank", 0), - ("list", "Award", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), ), "ItemWashMax":( ("BYTE", "Type", 1), ("BYTE", "Star", 1), ("WORD", "LevelMax", 0), + ), + + "HorsePetBossAward":( + ("BYTE", "LineID", 1), + ("list", "WorldLV", 0), + ("list", "Rank", 0), + ("list", "Award1", 0), + ("list", "Award2", 0), + ), + + "FairyDomain":( + ("WORD", "ID", 1), + ("BYTE", "EventType", 0), + ("DWORD", "MapID", 0), + ("BYTE", "LineID", 0), + ("DWORD", "BossID", 0), + ("BYTE", "EventFBType", 0), + ("BYTE", "CostEnergy", 0), + ("BYTE", "NeedAlchemyLV", 0), + ("list", "NeedLV", 0), + ("DWORD", "Weight", 0), + ("DWORD", "HourCntPriLimit", 0), + ("DWORD", "DayCntPriLimit", 0), + ), + + "FairyAdventures":( + ("WORD", "ID", 1), + ("DWORD", "OpenServerDay", 0), + ("BYTE", "EventID", 0), + ("list", "Condition", 0), + ("list", "GearAward", 0), + ("list", "BasicAward", 0), + ), + + "FairyDomainAppoint":( + ("WORD", "Cnt", 1), + ("DWORD", "EventID", 0), + ("list", "Award", 0), + ("list", "RandomAward", 0), + ), + + "FBBuyBuff":( + ("DWORD", "MapId", 1), + ("WORD", "MoneyCnt", 1), + ("DWORD", "BuffID", 0), + ("WORD", "BuffCD", 0), + ), + + "SkillElement":( + ("DWORD", "ElementSkillID", 1), + ("DWORD", "MainSkillID", 0), + ("DWORD", "NeedLV", 0), + ), + + "SkyTower":( + ("DWORD", "FloorID", 1), + ("DWORD", "BossID", 0), + ("dict", "Reward", 0), + ("WORD", "NeedLV", 0), + ("DWORD", "FightPower", 0), + ("BYTE", "IsNotify", 0), ), } @@ -1431,6 +1488,23 @@ def GetLightAttribute(self): return self.LightAttribute # 点亮属性值 def GetSkills(self): return self.Skills # 被动技能 +# 灵根表 +class IPY_RolePoint(): + + def __init__(self): + self.AttrID = 0 + self.AddAttrInfoPerPoint = {} + self.FightPowerPerPoint = 0 + self.PointQualityAttrDict = {} + self.PointQualityIntervalList = [] + return + + def GetAttrID(self): return self.AttrID # 属性ID + def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..} + def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力 + def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..} + def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 + # 境界表 class IPY_Realm(): @@ -1439,20 +1513,26 @@ self.NeedLV = 0 self.NeedItemID = 0 self.NeedItemCnt = 0 + self.NeedEquip = [] self.AddAttrType = [] self.AddAttrNum = [] self.BossID = 0 - self.BuffID = 0 + self.BuffID = 0 + self.ExpRate = 0 + self.ExpLimit = 0 return def GetLv(self): return self.Lv # 境界等级 def GetNeedLV(self): return self.NeedLV # 需要等级 def GetNeedItemID(self): return self.NeedItemID # 需要道具ID def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量 + def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装 def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型 def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值 def GetBossID(self): return self.BossID # 渡劫bossid - def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff + def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff + def GetExpRate(self): return self.ExpRate # 修为池经验速率 + def GetExpLimit(self): return self.ExpLimit # 修为池经验上限 # 神兵表 class IPY_GodWeapon(): @@ -1583,19 +1663,6 @@ def GetType(self): return self.Type # 按装备位对应类型查找 def GetStar(self): return self.Star # 装备星数 def GetLevelMax(self): return self.LevelMax # 强化等级上限 - -# 装备全身强化属性 -class IPY_ItemPlusSumAttr(): - - def __init__(self): - self.PlusCntNeed = 0 - self.AttrType = [] - self.AttrValue = [] - return - - def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级 - def GetAttrType(self): return self.AttrType # 全身强化激活属性类型 - def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 # 装备全身星数属性 class IPY_RoleEquipStars(): @@ -1762,35 +1829,22 @@ def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数 def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 -# 洗练特殊属性表 -class IPY_EquipWashSpec(): - - def __init__(self): - self.WashTypeNeed = 0 - self.WashLVNeed = 0 - self.AddAttrType = [] - self.AddAttrValue = [] - return - - def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型 - def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级 - def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型 - def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 - # 属性果实表 class IPY_AttrFruit(): def __init__(self): self.ID = 0 self.FuncID = 0 - self.MaxUseCnt = 0 + self.MaxUseCnt = {} + self.AddItemInfo = [] self.RecycleMoney = 0 self.FightPowerEx = 0 return def GetID(self): return self.ID # 物品ID def GetFuncID(self): return self.FuncID # 所属功能ID - def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量 + def GetMaxUseCnt(self): return self.MaxUseCnt # 境界对应最大可使用数量 + def GetAddItemInfo(self): return self.AddItemInfo # [增幅丹ID,单次物品数量,单次增加上限] def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 @@ -2049,6 +2103,29 @@ def GetMaxEnduranceTime(self): return self.MaxEnduranceTime # 玩家最大承受伤害时间 def GetFightPowerCoefficient(self): return self.FightPowerCoefficient # 压制战斗力系数 +# NPC时间掉血表 +class IPY_NPCTimeLostHP(): + + def __init__(self): + self.NPCID = 0 + self.LostHPPerSecond = 0 + self.MaxPlayerCount = 0 + self.LostHPPerSecondEx = 0 + self.FightPowerMin = 0 + self.FightPowerMax = 0 + self.EveryFightPower = 0 + self.EveryFightPowerLostHPEx = 0 + return + + def GetNPCID(self): return self.NPCID # NPCID + def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量 + def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数 + def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 + def GetFightPowerMin(self): return self.FightPowerMin # 标准战力 + def GetFightPowerMax(self): return self.FightPowerMax # 上限战力 + def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力 + def GetEveryFightPowerLostHPEx(self): return self.EveryFightPowerLostHPEx # 每x点战力附加伤害 + # 装备套装属性表 class IPY_EquipSuitAttr(): @@ -2122,26 +2199,26 @@ self.LV = 0 self.CftHit = 0 self.CftMiss = 0 - self.CftDamagePer = 0 - self.CftDamReduce = 0 self.CftIgnoreDefRate = 0 self.CftDamChanceDef = 0 - self.CftBleedDamage = 0 self.CftFaintRate = 0 - self.CftSuperHitReduce = 0 + self.CftSuperHitRateReduce = 0 + self.CftSuperHitRate = 0 + self.CftLuckyHitRate = 0 self.CftLuckyHitRateReduce = 0 self.CftSkillAtkRate = 0 self.CftSkillAtkRateReduce = 0 + self.CftFinalHurtPer = 0 + self.CftFinalHurtReducePer = 0 self.CftDamagePerPVP = 0 self.CftDamagePerPVPReduce = 0 + self.CftNPCHurtAddPer = 0 + self.CftNormalHurtPer = 0 + self.CftFabaoHurtPer = 0 self.CftDamBackPer = 0 self.CftIgnoreDefRateReduce = 0 self.CftFaintDefRate = 0 self.CftAtkSpeed = 0 - self.CftLuckyHit = 0 - self.CftSpeedPer = 0 - self.CftAtkPer = 0 - self.CftMaxHPPer = 0 self.CftJobAHurtAddPer = 0 self.CftJobBHurtAddPer = 0 self.CftJobCHurtAddPer = 0 @@ -2153,26 +2230,26 @@ def GetLV(self): return self.LV # 等级 def GetCftHit(self): return self.CftHit # 命中系数 def GetCftMiss(self): return self.CftMiss # 闪避系数 - def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数 - def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数 def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数 def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数 - def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数 def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数 - def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数 + def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数 + def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数 + def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数 def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数 def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数 def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数 - def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数 + def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数 + def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数 + def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数 def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数 + def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数 + def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数 + def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数 def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数 def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数 def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数 def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数 - def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 - def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 - def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 - def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成 def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成 def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成 @@ -2196,6 +2273,7 @@ self.EquipColorMaxDropCount = {} self.EquipColorSuitInfo = {} self.EquipPartKeyRateInfo = {} + self.ColorSuitPartOptimization = 0 self.KillCountDropEquipPub = {} self.ItemIDDropRate = {} self.ItemIDMaxDropCount = {} @@ -2224,6 +2302,7 @@ def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...} def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...} def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} + def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...} def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} @@ -2265,6 +2344,19 @@ def GetSweepRunePoint(self): return self.SweepRunePoint # 扫荡符印精华 def GetSweepYsog(self): return self.SweepYsog # 扫荡魔精 def GetSweepGoodDrop(self): return self.SweepGoodDrop # 扫荡珍稀符印 + +# 地图表格 +class IPY_ChinMap(): + + def __init__(self): + self.MapID = 0 + self.CanRide = 0 + self.CanOutPet = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetCanRide(self): return self.CanRide # 可否骑乘 + def GetCanOutPet(self): return self.CanOutPet # 可否召唤宠物 # 副本总表 class IPY_FBFunc(): @@ -2396,6 +2488,10 @@ def __init__(self): self.DailyID = 0 self.DayTimes = 0 + self.DayBuyTimes = 0 + self.BuyNeedMoney = 0 + self.DayItemAddTimes = 0 + self.DayItemID = 0 self.DayResetType = 0 self.WeekTimes = 0 self.WeekResetType = 0 @@ -2403,6 +2499,10 @@ def GetDailyID(self): return self.DailyID # 活动ID def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制 + def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数 + def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉 + def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数 + def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点 def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制 def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点 @@ -2413,90 +2513,38 @@ def __init__(self): self.ClassLV = 0 self.EquipColor = 0 - self.EquipQualityLV = 0 - self.AtkPerC = 0 - self.DamagePerC = 0 - self.SuperHitRateC = 0 + self.IsSuit = 0 + self.BaseEquipMaxHPAddPerC = 0 + self.BaseEquipAtkAddPerC = 0 + self.SuperHitC = 0 self.SuperHitPerC = 0 - self.DamReducePerC = 0 - self.MaxHPPerC = 0 - self.DefPerC = 0 self.LuckyHitRateC = 0 - self.PetDamPerC = 0 + self.LuckyHitRateReduceC = 0 + self.LuckPerC = 0 self.PerLVAtkC = 0 - self.MissRateC = 0 - self.HitRateC = 0 - self.DamBackPerC = 0 self.PerLVMaxHPC = 0 - self.DropEquipPerC = 0 self.DropMoneyPerC = 0 - self.IgnoreDefRateReduceC = 0 - self.DamChanceDefC = 0 self.SuperHitReduceC = 0 - self.SkillAtkRateC = 0 - self.SpeedPerC = 0 - self.AtkSpeedC = 0 - self.SkillAtkRateReduceC = 0 self.HitC = 0 - self.MissC = 0 - self.SkillAddPer1C = 0 - self.SkillAddPer2C = 0 - self.SkillAddPer3C = 0 - self.SkillAddPer4C = 0 - self.SkillAddPer5C = 0 - self.SkillAddPer6C = 0 - self.SkillAddPer7C = 0 - self.SkillReducePer1C = 0 - self.SkillReducePer2C = 0 - self.SkillReducePer3C = 0 - self.SkillReducePer4C = 0 - self.SkillReducePer5C = 0 - self.SkillReducePer6C = 0 - self.SkillReducePer7C = 0 + self.MissC = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 def GetEquipColor(self): return self.EquipColor # 装备颜色 - def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级 - def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数 - def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数 - def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数 + def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数 + def GetSuperHitC(self): return self.SuperHitC # 暴击值系数 def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数 - def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数 - def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数 - def GetDefPerC(self): return self.DefPerC # 防御力百分比系数 def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数 - def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数 + def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数 + def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数 def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数 - def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数 - def GetHitRateC(self): return self.HitRateC # 命中力百分比系数 - def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数 def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数 - def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数 def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数 - def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数 - def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数 def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数 - def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数 - def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数 - def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 - def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 def GetHitC(self): return self.HitC # 命中系数 - def GetMissC(self): return self.MissC # 闪避系数 - def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数 - def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数 - def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数 - def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数 - def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数 - def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数 - def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数 - def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数 - def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数 - def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数 - def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数 - def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数 - def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数 - def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 + def GetMissC(self): return self.MissC # 闪避系数 # 成就表 class IPY_Success(): @@ -2536,18 +2584,18 @@ self.ID = 0 self.TreasureType = 0 self.PreTreasure = 0 - self.SuccID = [] - self.Potentials = [] - self.SkillPower = [] + self.FBMapID = 0 + self.FBLineID = 0 + self.NeedLV = 0 self.NeedItem = {} return def GetID(self): return self.ID # ID def GetTreasureType(self): return self.TreasureType # 法宝类型 def GetPreTreasure(self): return self.PreTreasure # 前置法宝 - def GetSuccID(self): return self.SuccID # 成就ID - def GetPotentials(self): return self.Potentials # 技能潜力升级 - def GetSkillPower(self): return self.SkillPower # 技能解锁战力 + def GetFBMapID(self): return self.FBMapID # 副本ID + def GetFBLineID(self): return self.FBLineID # 副本线路ID + def GetNeedLV(self): return self.NeedLV # 需要等级 def GetNeedItem(self): return self.NeedItem # 需要消耗物品 # 法宝升级表 @@ -2559,9 +2607,6 @@ self.NeedExp = 0 self.AddAttr = {} self.UnLockSkill = [] - self.ActiveMWID = 0 - self.ItemAward = [] - self.ActiveSoulID = 0 self.PowerEx = 0 return @@ -2570,31 +2615,7 @@ def GetNeedExp(self): return self.NeedExp # 需要经验 def GetAddAttr(self): return self.AddAttr # 属性 def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能 - def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID - def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] - def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID def GetPowerEx(self): return self.PowerEx # 额外固定战力 - -# 法宝特权表 -class IPY_TreasurePrivilege(): - - def __init__(self): - self.PrivilegeID = 0 - self.EffectValue = 0 - self.SingleValue = 0 - self.MaxValue = 0 - self.AddAttr = {} - self.ItemAward = [] - self.SuccessList = [] - return - - def GetPrivilegeID(self): return self.PrivilegeID # 特权ID - def GetEffectValue(self): return self.EffectValue # 特殊效果 - def GetSingleValue(self): return self.SingleValue # 进度 - def GetMaxValue(self): return self.MaxValue # 最大进度 - def GetAddAttr(self): return self.AddAttr # 属性 - def GetItemAward(self): return self.ItemAward # 物品奖励 - def GetSuccessList(self): return self.SuccessList # 需要完成成就 # 连续签到奖励表 class IPY_ContineSignAward(): @@ -2834,83 +2855,56 @@ def GetItemCount(self): return self.ItemCount # 物品数量 def GetItemBind(self): return self.ItemBind # 是否绑定 -# 法宝铸炼表 -class IPY_TreasureRefine(): - - def __init__(self): - self.TreasureID = 0 - self.TreasureLV = 0 - self.TreasureAttr = {} - self.Material = {} - self.SuccessRate = 0 - self.OpenSkill = 0 - self.NeedAlchemyLV = 0 - self.NeedAllTreasureLV = 0 - return - - def GetTreasureID(self): return self.TreasureID # 法宝id - def GetTreasureLV(self): return self.TreasureLV # 法宝阶数 - def GetTreasureAttr(self): return self.TreasureAttr # 属性(最多3条) - def GetMaterial(self): return self.Material # 铸炼材料 - def GetSuccessRate(self): return self.SuccessRate # 成功率 - def GetOpenSkill(self): return self.OpenSkill # 解锁技能 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 - def GetNeedAllTreasureLV(self): return self.NeedAllTreasureLV # 所需所有法宝等级 - # 炼丹炉等级表 class IPY_RefineStove(): def __init__(self): self.StoveLV = 0 - self.UpNeedExp = 0 - self.AddAttrType = [] - self.AddAttrNum = [] + self.UpNeedExp = 0 return def GetStoveLV(self): return self.StoveLV # 炼丹炉等级 - def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 - def GetAddAttrType(self): return self.AddAttrType # 等级加成属性类型 - def GetAddAttrNum(self): return self.AddAttrNum # 等级加成属性值 + def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 # 炼丹表 class IPY_Alchemy(): def __init__(self): - self.AlchemyID = 0 - self.Material = {} + self.ID = 0 + self.AlchemItemID = 0 + self.AlchemType = 0 + self.AlchemyQuality = 0 + self.LearnNeedItemID = 0 + self.LearnNeedAlchemLV = 0 + self.LearnNeedLingGenPoint = 0 + self.NeedTime = 0 self.AlchemyExp = 0 - self.AlchemyItem = [] - self.SpecAlchemyID = [] - self.AlchemyUp = [] - self.NeedAlchemyLV = 0 + self.Material = {} return - def GetAlchemyID(self): return self.AlchemyID # 炼丹编号 - def GetMaterial(self): return self.Material # 所需所有材料和数量 + def GetID(self): return self.ID # 秘方唯一ID不可变更 + def GetAlchemItemID(self): return self.AlchemItemID # 丹药物品ID + def GetAlchemType(self): return self.AlchemType # 秘方类型1-灵丹 2-仙丹 + def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级 + def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID + def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级 + def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数 + def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒) def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID组 - def GetAlchemyUp(self): return self.AlchemyUp # 产出包含的进阶丹药 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetMaterial(self): return self.Material # 炼丹材料 -# 炼丹特殊产出表 -class IPY_AlchemySpec(): +# 炼丹数量表 +class IPY_AlchemyResult(): def __init__(self): - self.SpecAlchemyID = 0 - self.MaterialID = 0 - self.MaterialCnt = 0 - self.AlchemyExp = 0 - self.AlchemyItem = [] - self.NeedAlchemyLV = 0 + self.AlchemyQuality = 0 + self.LuckValue = 0 + self.CntRateList = [] return - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID - def GetMaterialID(self): return self.MaterialID # 特殊材料ID - def GetMaterialCnt(self): return self.MaterialCnt # 特殊材料ID消耗个数 - def GetAlchemyExp(self): return self.AlchemyExp # 特殊材料经验 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetAlchemyQuality(self): return self.AlchemyQuality # 丹方等级 + def GetLuckValue(self): return self.LuckValue # 慧根 + def GetCntRateList(self): return self.CntRateList # 数量饼图 # BOSS信息表 class IPY_BOSSInfo(): @@ -2949,11 +2943,11 @@ def __init__(self): self.NPCID = 0 - self.ChanllengeLv = 0 + self.FuncLineID = 0 return def GetNPCID(self): return self.NPCID # ID - def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级 + def GetFuncLineID(self): return self.FuncLineID # 可挑战等级 # 仙盟活跃表 class IPY_FamilyActivity(): @@ -3047,6 +3041,29 @@ def GetInspireMaxLV(self): return self.InspireMaxLV # 鼓舞等级限制 def GetMoneyCount(self): return self.MoneyCount # 单次消耗金钱数量 +# 地图标试点NPC刷新 +class IPY_MapRefreshNPC(): + + def __init__(self): + self.MapID = 0 + self.RefreshNum = 0 + self.NPCIDList = [] + self.RefreshMarkList = [] + self.PointMaxCount = 0 + self.TotalMaxCount = 0 + self.RefreshSeconds = 0 + self.RefreshPerMinutes = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetRefreshNum(self): return self.RefreshNum # 刷怪规则编号 + def GetNPCIDList(self): return self.NPCIDList # NPCID列表 + def GetRefreshMarkList(self): return self.RefreshMarkList # 标试点列表 + def GetPointMaxCount(self): return self.PointMaxCount # 单个点最大存在怪物数 + def GetTotalMaxCount(self): return self.TotalMaxCount # 所有点总怪物数 + def GetRefreshSeconds(self): return self.RefreshSeconds # 刷怪间隔秒 + def GetRefreshPerMinutes(self): return self.RefreshPerMinutes # 每整X分刷怪 + # 符印合成表 class IPY_RuneCompound(): @@ -3090,19 +3107,52 @@ def __init__(self): self.NPCID = 0 + self.IsMissionCollectNPC = 0 self.PrepareTime = 0 self.LostHPPer = [] self.MaxCollectCount = 0 + self.CollectResetType = 0 self.CollectCountLimitNotify = "" - self.CollectAward = [] + self.CollectAward = [] + self.CollectAppointAward = {} + self.AlchemyDiffLV = 0 + self.NotifyCollectResult = 0 + self.CanBreakCollect = 0 return def GetNPCID(self): return self.NPCID # ID + def GetIsMissionCollectNPC(self): return self.IsMissionCollectNPC # 是否任务采集物 def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒 def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比] - def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制 + def GetMaxCollectCount(self): return self.MaxCollectCount # 可采集次数,0无限制 + def GetCollectResetType(self): return self.CollectResetType # 采集次数重置类型,0-不重置,1-每日5点重置 def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示 - def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] + def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...] + def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...} + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果 + def GetCanBreakCollect(self): return self.CanBreakCollect # 被攻击是否打断采集 + +# 宝箱怪表 +class IPY_TreasureNPC(): + + def __init__(self): + self.NPCID = 0 + self.AttackCountDropWeightInfo = {} + self.AttackDropWeightList = [] + self.AttackDropWeightListEx = [] + self.DropCountEx = 0 + self.AlchemyDiffLV = 0 + self.NotDropNotify = "" + return + + def GetNPCID(self): return self.NPCID # 宝箱怪NPCID + def GetAttackCountDropWeightInfo(self): return self.AttackCountDropWeightInfo # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} + def GetAttackDropWeightList(self): return self.AttackDropWeightList # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] + def GetAttackDropWeightListEx(self): return self.AttackDropWeightListEx # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] + def GetDropCountEx(self): return self.DropCountEx # 额外库执行次数 + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotDropNotify(self): return self.NotDropNotify # 没有掉落时提示信息 # 宝箱表开启 class IPY_Chests(): @@ -3113,7 +3163,8 @@ self.CostItemCount = 0 self.CostGold = 0 self.ShowType = 0 - self.IsBind = 0 + self.IsBind = 0 + self.AucionItemCanSell = 0 return def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID @@ -3121,7 +3172,8 @@ def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数 def GetCostGold(self): return self.CostGold # 消耗仙玉 def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 - def GetIsBind(self): return self.IsBind # 开出物品是否绑定 + def GetIsBind(self): return self.IsBind # 开出物品是否绑定 + def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市 # 宝箱表产出表 class IPY_ChestsAward(): @@ -3829,6 +3881,19 @@ def GetZoneID(self): return self.ZoneID # 赛区ID def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 +# 跨服分区表竞技场 +class IPY_CrossZonePK(): + + def __init__(self): + self.CrossZoneName = "" + self.ZoneID = 0 + self.ServerGroupIDList = [] + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetZoneID(self): return self.ZoneID # 赛区ID + def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 + # 跨服Boss蓬莱仙境分区地图表 class IPY_CrossPenglaiZoneMap(): @@ -4058,25 +4123,6 @@ def GetRealmLV(self): return self.RealmLV # 需要境界 def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 -# 诛仙塔表 -class IPY_ZhuXianTower(): - - def __init__(self): - self.ID = 0 - self.NPCID = 0 - self.FirstAward = [] - self.GradeAward = {} - self.UnLockEquipPlace = 0 - self.NeedPower = 0 - return - - def GetID(self): return self.ID # 塔编号 - def GetNPCID(self): return self.NPCID # npcid - def GetFirstAward(self): return self.FirstAward # 首次S级奖励 - def GetGradeAward(self): return self.GradeAward # 评级奖励 - def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位 - def GetNeedPower(self): return self.NeedPower # 推荐战力 - # 诛仙装备分解表 class IPY_ZhuXianEquipDecompose(): @@ -4247,6 +4293,7 @@ self.EquipPlace = 0 self.Star = 0 self.CostEquipPlace = [] + self.IsJobLimit = 0 self.CostEquipColor = [] self.CostEquipCnt = 0 self.SuitTotalRate = 0 @@ -4259,6 +4306,7 @@ def GetEquipPlace(self): return self.EquipPlace # 装备位 def GetStar(self): return self.Star # 星数 def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位 + def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料 def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质 def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量 def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%) @@ -4289,12 +4337,14 @@ def __init__(self): self.WorldLV = [] self.Rank = [] - self.Award = [] + self.Award1 = [] + self.Award2 = {} return def GetWorldLV(self): return self.WorldLV # 世界等级 def GetRank(self): return self.Rank # 排名 - def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..] + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} # 装备洗练等级上限 class IPY_ItemWashMax(): @@ -4308,6 +4358,135 @@ def GetType(self): return self.Type # 按装备位对应类型查找 def GetStar(self): return self.Star # 装备星数 def GetLevelMax(self): return self.LevelMax # 洗练等级上限 + +# 骑宠Boss奖励表 +class IPY_HorsePetBossAward(): + + def __init__(self): + self.LineID = 0 + self.WorldLV = [] + self.Rank = [] + self.Award1 = [] + self.Award2 = [] + return + + def GetLineID(self): return self.LineID # 线路ID + def GetWorldLV(self): return self.WorldLV # 世界等级 + def GetRank(self): return self.Rank # 排名 + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] + +# 缥缈仙域表 +class IPY_FairyDomain(): + + def __init__(self): + self.ID = 0 + self.EventType = 0 + self.MapID = 0 + self.LineID = 0 + self.BossID = 0 + self.EventFBType = 0 + self.CostEnergy = 0 + self.NeedAlchemyLV = 0 + self.NeedLV = [] + self.Weight = 0 + self.HourCntPriLimit = 0 + self.DayCntPriLimit = 0 + return + + def GetID(self): return self.ID # 事件编号 + def GetEventType(self): return self.EventType # 事件类型 + def GetMapID(self): return self.MapID # 副本id + def GetLineID(self): return self.LineID # 副本线路id + def GetBossID(self): return self.BossID # 副本BossID + def GetEventFBType(self): return self.EventFBType # 事件副本类型,0-前端,1-本服,2-跨服 + def GetCostEnergy(self): return self.CostEnergy # 消耗体力 + def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求 + def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求 + def GetWeight(self): return self.Weight # 权重 + def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制 + def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制 + +# 缥缈奇遇表 +class IPY_FairyAdventures(): + + def __init__(self): + self.ID = 0 + self.OpenServerDay = 0 + self.EventID = 0 + self.Condition = [] + self.GearAward = [] + self.BasicAward = [] + return + + def GetID(self): return self.ID # 唯一ID + def GetOpenServerDay(self): return self.OpenServerDay # 开服天 + def GetEventID(self): return self.EventID # 事件编号 + def GetCondition(self): return self.Condition # 条件 + def GetGearAward(self): return self.GearAward # 档位奖励 + def GetBasicAward(self): return self.BasicAward # 保底奖励 + +# 缥缈仙域定制表 +class IPY_FairyDomainAppoint(): + + def __init__(self): + self.Cnt = 0 + self.EventID = 0 + self.Award = [] + self.RandomAward = [] + return + + def GetCnt(self): return self.Cnt # 次数 + def GetEventID(self): return self.EventID # 事件编号 + def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] + def GetRandomAward(self): return self.RandomAward # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] + +# 副本Buff表 +class IPY_FBBuyBuff(): + + def __init__(self): + self.MapId = 0 + self.MoneyCnt = 0 + self.BuffID = 0 + self.BuffCD = 0 + return + + def GetMapId(self): return self.MapId # + def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量 + def GetBuffID(self): return self.BuffID # BuffID + def GetBuffCD(self): return self.BuffCD # 间隔时间s + +# 技能升级表 +class IPY_SkillElement(): + + def __init__(self): + self.ElementSkillID = 0 + self.MainSkillID = 0 + self.NeedLV = 0 + return + + def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID + def GetMainSkillID(self): return self.MainSkillID # 主技能ID + def GetNeedLV(self): return self.NeedLV # 选择需要等级 + +# 天星塔表 +class IPY_SkyTower(): + + def __init__(self): + self.FloorID = 0 + self.BossID = 0 + self.Reward = {} + self.NeedLV = 0 + self.FightPower = 0 + self.IsNotify = 0 + return + + def GetFloorID(self): return self.FloorID # 层 + def GetBossID(self): return self.BossID # bossID + def GetReward(self): return self.Reward # 奖励 + def GetNeedLV(self): return self.NeedLV # 要求等级 + def GetFightPower(self): return self.FightPower # 推荐战力 + def GetIsNotify(self): return self.IsNotify # 是否广播 def Log(msg, playerID=0, par=0): @@ -4335,6 +4514,8 @@ self.ipyConfigEx = {} self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad) self.ipyDienstgradLen = len(self.ipyDienstgradCache) + self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint) + self.ipyRolePointLen = len(self.ipyRolePointCache) self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm) self.ipyRealmLen = len(self.ipyRealmCache) self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon) @@ -4349,8 +4530,6 @@ self.ipyItemPlusLen = len(self.ipyItemPlusCache) self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax) self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache) - self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr) - self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache) self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars) self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache) self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount) @@ -4369,8 +4548,6 @@ self.ipyRuneLen = len(self.ipyRuneCache) self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash) self.ipyEquipWashLen = len(self.ipyEquipWashCache) - self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec) - self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache) self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit) self.ipyAttrFruitLen = len(self.ipyAttrFruitCache) self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo) @@ -4391,6 +4568,8 @@ self.ipyGMAttrLen = len(self.ipyGMAttrCache) self.ipyNPCStrengthenCache = self.__LoadFileData("NPCStrengthen", IPY_NPCStrengthen) self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache) + self.ipyNPCTimeLostHPCache = self.__LoadFileData("NPCTimeLostHP", IPY_NPCTimeLostHP) + self.ipyNPCTimeLostHPLen = len(self.ipyNPCTimeLostHPCache) self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr) self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache) self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr) @@ -4405,6 +4584,8 @@ self.ipyNPCDropItemLen = len(self.ipyNPCDropItemCache) self.ipyRuneTowerCache = self.__LoadFileData("RuneTower", IPY_RuneTower) self.ipyRuneTowerLen = len(self.ipyRuneTowerCache) + self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap) + self.ipyChinMapLen = len(self.ipyChinMapCache) self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc) self.ipyFBFuncLen = len(self.ipyFBFuncCache) self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine) @@ -4423,8 +4604,6 @@ self.ipyTreasureLen = len(self.ipyTreasureCache) self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp) self.ipyTreasureUpLen = len(self.ipyTreasureUpCache) - self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege) - self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache) self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward) self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache) self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward) @@ -4445,14 +4624,12 @@ self.ipyDailyQuestLen = len(self.ipyDailyQuestCache) self.ipyDailyLivenessRewardCache = self.__LoadFileData("DailyLivenessReward", IPY_DailyLivenessReward) self.ipyDailyLivenessRewardLen = len(self.ipyDailyLivenessRewardCache) - self.ipyTreasureRefineCache = self.__LoadFileData("TreasureRefine", IPY_TreasureRefine) - self.ipyTreasureRefineLen = len(self.ipyTreasureRefineCache) self.ipyRefineStoveCache = self.__LoadFileData("RefineStove", IPY_RefineStove) self.ipyRefineStoveLen = len(self.ipyRefineStoveCache) self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy) self.ipyAlchemyLen = len(self.ipyAlchemyCache) - self.ipyAlchemySpecCache = self.__LoadFileData("AlchemySpec", IPY_AlchemySpec) - self.ipyAlchemySpecLen = len(self.ipyAlchemySpecCache) + self.ipyAlchemyResultCache = self.__LoadFileData("AlchemyResult", IPY_AlchemyResult) + self.ipyAlchemyResultLen = len(self.ipyAlchemyResultCache) self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo) self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache) self.ipyElderGodAreaCache = self.__LoadFileData("ElderGodArea", IPY_ElderGodArea) @@ -4471,12 +4648,16 @@ self.ipySealDemonLen = len(self.ipySealDemonCache) self.ipyFbEncourageCache = self.__LoadFileData("FbEncourage", IPY_FbEncourage) self.ipyFbEncourageLen = len(self.ipyFbEncourageCache) + self.ipyMapRefreshNPCCache = self.__LoadFileData("MapRefreshNPC", IPY_MapRefreshNPC) + self.ipyMapRefreshNPCLen = len(self.ipyMapRefreshNPCCache) self.ipyRuneCompoundCache = self.__LoadFileData("RuneCompound", IPY_RuneCompound) self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) self.ipyResourcesBackLen = len(self.ipyResourcesBackCache) self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC) self.ipyCollectNPCLen = len(self.ipyCollectNPCCache) + self.ipyTreasureNPCCache = self.__LoadFileData("TreasureNPC", IPY_TreasureNPC) + self.ipyTreasureNPCLen = len(self.ipyTreasureNPCCache) self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests) self.ipyChestsLen = len(self.ipyChestsCache) self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward) @@ -4559,6 +4740,8 @@ self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache) self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm) self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache) + self.ipyCrossZonePKCache = self.__LoadFileData("CrossZonePK", IPY_CrossZonePK) + self.ipyCrossZonePKLen = len(self.ipyCrossZonePKCache) self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap) self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache) self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul) @@ -4585,8 +4768,6 @@ self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache) self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss) self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache) - self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower) - self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache) self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose) self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache) self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty) @@ -4615,6 +4796,20 @@ self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache) self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax) self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache) + self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward) + self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache) + self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain) + self.ipyFairyDomainLen = len(self.ipyFairyDomainCache) + self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures) + self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache) + self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint) + self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache) + self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff) + self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache) + self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement) + self.ipySkillElementLen = len(self.ipySkillElementCache) + self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower) + self.ipySkyTowerLen = len(self.ipySkyTowerCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -4783,6 +4978,8 @@ def GetDienstgradCount(self): return self.ipyDienstgradLen def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index] + def GetRolePointCount(self): return self.ipyRolePointLen + def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index] def GetRealmCount(self): return self.ipyRealmLen def GetRealmByIndex(self, index): return self.ipyRealmCache[index] def GetGodWeaponCount(self): return self.ipyGodWeaponLen @@ -4797,8 +4994,6 @@ def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index] def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index] - def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen - def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index] def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index] def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen @@ -4817,8 +5012,6 @@ def GetRuneByIndex(self, index): return self.ipyRuneCache[index] def GetEquipWashCount(self): return self.ipyEquipWashLen def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index] - def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen - def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index] def GetAttrFruitCount(self): return self.ipyAttrFruitLen def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index] def GetPetInfoCount(self): return self.ipyPetInfoLen @@ -4839,6 +5032,8 @@ def GetGMAttrByIndex(self, index): return self.ipyGMAttrCache[index] def GetNPCStrengthenCount(self): return self.ipyNPCStrengthenLen def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index] + def GetNPCTimeLostHPCount(self): return self.ipyNPCTimeLostHPLen + def GetNPCTimeLostHPByIndex(self, index): return self.ipyNPCTimeLostHPCache[index] def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index] def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen @@ -4853,6 +5048,8 @@ def GetNPCDropItemByIndex(self, index): return self.ipyNPCDropItemCache[index] def GetRuneTowerCount(self): return self.ipyRuneTowerLen def GetRuneTowerByIndex(self, index): return self.ipyRuneTowerCache[index] + def GetChinMapCount(self): return self.ipyChinMapLen + def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index] def GetFBFuncCount(self): return self.ipyFBFuncLen def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index] def GetFBLineCount(self): return self.ipyFBLineLen @@ -4871,8 +5068,6 @@ def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index] def GetTreasureUpCount(self): return self.ipyTreasureUpLen def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index] - def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen - def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index] def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index] def GetSignAwardCount(self): return self.ipySignAwardLen @@ -4893,14 +5088,12 @@ def GetDailyQuestByIndex(self, index): return self.ipyDailyQuestCache[index] def GetDailyLivenessRewardCount(self): return self.ipyDailyLivenessRewardLen def GetDailyLivenessRewardByIndex(self, index): return self.ipyDailyLivenessRewardCache[index] - def GetTreasureRefineCount(self): return self.ipyTreasureRefineLen - def GetTreasureRefineByIndex(self, index): return self.ipyTreasureRefineCache[index] def GetRefineStoveCount(self): return self.ipyRefineStoveLen def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index] def GetAlchemyCount(self): return self.ipyAlchemyLen def GetAlchemyByIndex(self, index): return self.ipyAlchemyCache[index] - def GetAlchemySpecCount(self): return self.ipyAlchemySpecLen - def GetAlchemySpecByIndex(self, index): return self.ipyAlchemySpecCache[index] + def GetAlchemyResultCount(self): return self.ipyAlchemyResultLen + def GetAlchemyResultByIndex(self, index): return self.ipyAlchemyResultCache[index] def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index] def GetElderGodAreaCount(self): return self.ipyElderGodAreaLen @@ -4919,12 +5112,16 @@ def GetSealDemonByIndex(self, index): return self.ipySealDemonCache[index] def GetFbEncourageCount(self): return self.ipyFbEncourageLen def GetFbEncourageByIndex(self, index): return self.ipyFbEncourageCache[index] + def GetMapRefreshNPCCount(self): return self.ipyMapRefreshNPCLen + def GetMapRefreshNPCByIndex(self, index): return self.ipyMapRefreshNPCCache[index] def GetRuneCompoundCount(self): return self.ipyRuneCompoundLen def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index] def GetCollectNPCCount(self): return self.ipyCollectNPCLen def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index] + def GetTreasureNPCCount(self): return self.ipyTreasureNPCLen + def GetTreasureNPCByIndex(self, index): return self.ipyTreasureNPCCache[index] def GetChestsCount(self): return self.ipyChestsLen def GetChestsByIndex(self, index): return self.ipyChestsCache[index] def GetChestsAwardCount(self): return self.ipyChestsAwardLen @@ -5007,6 +5204,8 @@ def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index] def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index] + def GetCrossZonePKCount(self): return self.ipyCrossZonePKLen + def GetCrossZonePKByIndex(self, index): return self.ipyCrossZonePKCache[index] def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index] def GetGatherSoulCount(self): return self.ipyGatherSoulLen @@ -5033,8 +5232,6 @@ def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index] def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index] - def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen - def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index] def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index] def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen @@ -5063,6 +5260,20 @@ def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index] def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index] + def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen + def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index] + def GetFairyDomainCount(self): return self.ipyFairyDomainLen + def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index] + def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen + def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index] + def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen + def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index] + def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen + def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index] + def GetSkillElementCount(self): return self.ipySkillElementLen + def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index] + def GetSkyTowerCount(self): return self.ipySkyTowerLen + def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0