From bd0c2216211fcb46fc784d1a36ff077a89951861 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 10 六月 2019 11:27:31 +0800 Subject: [PATCH] 6805 【后端】【2.0】副本前端化(修复妖王奖励物品ID配0无效问题) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 531 +++++++++++++++++++++++++++++++++++++++------------------- 1 files changed, 356 insertions(+), 175 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index a00ba7b..915a280 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -44,8 +44,8 @@ "RolePoint":( ("BYTE", "AttrID", 1), ("dict", "AddAttrInfoPerPoint", 0), - ("dict", "PointQualityAttrIDDict", 0), - ("dict", "PointQualityAttrValueDict", 0), + ("BYTE", "FightPowerPerPoint", 0), + ("dict", "PointQualityAttrDict", 0), ("list", "PointQualityIntervalList", 0), ), @@ -54,6 +54,7 @@ ("DWORD", "NeedLV", 0), ("DWORD", "NeedItemID", 0), ("WORD", "NeedItemCnt", 0), + ("list", "NeedEquip", 0), ("list", "AddAttrType", 0), ("list", "AddAttrNum", 0), ("DWORD", "BossID", 0), @@ -205,7 +206,8 @@ "AttrFruit":( ("DWORD", "ID", 1), ("BYTE", "FuncID", 0), - ("WORD", "MaxUseCnt", 0), + ("dict", "MaxUseCnt", 0), + ("list", "AddItemInfo", 0), ("WORD", "RecycleMoney", 0), ("DWORD", "FightPowerEx", 0), ), @@ -337,7 +339,11 @@ ("DWORD", "NPCID", 1), ("DWORD", "LostHPPerSecond", 0), ("BYTE", "MaxPlayerCount", 0), - ("DWORD", "ReduceRate", 0), + ("DWORD", "LostHPPerSecondEx", 0), + ("DWORD", "FightPowerMin", 0), + ("DWORD", "FightPowerMax", 0), + ("DWORD", "EveryFightPower", 0), + ("DWORD", "EveryFightPowerLostHPEx", 0), ), "EquipSuitAttr":( @@ -375,26 +381,26 @@ ("WORD", "LV", 1), ("DWORD", "CftHit", 0), ("DWORD", "CftMiss", 0), - ("DWORD", "CftDamagePer", 0), - ("DWORD", "CftDamReduce", 0), ("DWORD", "CftIgnoreDefRate", 0), ("DWORD", "CftDamChanceDef", 0), - ("DWORD", "CftBleedDamage", 0), ("DWORD", "CftFaintRate", 0), - ("DWORD", "CftSuperHitReduce", 0), + ("DWORD", "CftSuperHitRateReduce", 0), + ("DWORD", "CftSuperHitRate", 0), + ("DWORD", "CftLuckyHitRate", 0), ("DWORD", "CftLuckyHitRateReduce", 0), ("DWORD", "CftSkillAtkRate", 0), ("DWORD", "CftSkillAtkRateReduce", 0), + ("DWORD", "CftFinalHurtPer", 0), + ("DWORD", "CftFinalHurtReducePer", 0), ("DWORD", "CftDamagePerPVP", 0), ("DWORD", "CftDamagePerPVPReduce", 0), + ("DWORD", "CftNPCHurtAddPer", 0), + ("DWORD", "CftNormalHurtPer", 0), + ("DWORD", "CftFabaoHurtPer", 0), ("DWORD", "CftDamBackPer", 0), ("DWORD", "CftIgnoreDefRateReduce", 0), ("DWORD", "CftFaintDefRate", 0), ("DWORD", "CftAtkSpeed", 0), - ("DWORD", "CftLuckyHit", 0), - ("DWORD", "CftSpeedPer", 0), - ("DWORD", "CftAtkPer", 0), - ("DWORD", "CftMaxHPPer", 0), ("DWORD", "CftJobAHurtAddPer", 0), ("DWORD", "CftJobBHurtAddPer", 0), ("DWORD", "CftJobCHurtAddPer", 0), @@ -416,6 +422,7 @@ ("dict", "EquipColorMaxDropCount", 0), ("dict", "EquipColorSuitInfo", 0), ("dict", "EquipPartKeyRateInfo", 0), + ("BYTE", "ColorSuitPartOptimization", 0), ("dict", "KillCountDropEquipPub", 0), ("dict", "ItemIDDropRate", 0), ("dict", "ItemIDMaxDropCount", 0), @@ -443,6 +450,12 @@ ("DWORD", "SweepRunePoint", 0), ("DWORD", "SweepYsog", 0), ("dict", "SweepGoodDrop", 0), + ), + + "ChinMap":( + ("DWORD", "MapID", 1), + ("BYTE", "CanRide", 0), + ("BYTE", "CanOutPet", 0), ), "FBFunc":( @@ -684,41 +697,28 @@ ("list", "ItemBind", 0), ), - "TreasureRefine":( - ("WORD", "TreasureID", 1), - ("BYTE", "TreasureLV", 1), - ("dict", "TreasureAttr", 0), - ("dict", "Material", 0), - ("WORD", "SuccessRate", 0), - ("DWORD", "OpenSkill", 0), - ("BYTE", "NeedAlchemyLV", 0), - ("BYTE", "NeedAllTreasureLV", 0), - ), - "RefineStove":( ("BYTE", "StoveLV", 1), ("DWORD", "UpNeedExp", 0), - ("list", "AddAttrType", 0), - ("list", "AddAttrNum", 0), ), "Alchemy":( - ("WORD", "AlchemyID", 1), - ("dict", "Material", 0), + ("DWORD", "ID", 1), + ("DWORD", "AlchemItemID", 0), + ("BYTE", "AlchemType", 0), + ("BYTE", "AlchemyQuality", 0), + ("DWORD", "LearnNeedItemID", 0), + ("BYTE", "LearnNeedAlchemLV", 0), + ("WORD", "LearnNeedLingGenPoint", 0), + ("WORD", "NeedTime", 0), ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("list", "SpecAlchemyID", 0), - ("list", "AlchemyUp", 0), - ("BYTE", "NeedAlchemyLV", 0), + ("dict", "Material", 0), ), - "AlchemySpec":( - ("WORD", "SpecAlchemyID", 1), - ("DWORD", "MaterialID", 0), - ("BYTE", "MaterialCnt", 0), - ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("BYTE", "NeedAlchemyLV", 0), + "AlchemyResult":( + ("BYTE", "AlchemyQuality", 1), + ("DWORD", "LuckValue", 0), + ("list", "CntRateList", 0), ), "BOSSInfo":( @@ -737,8 +737,8 @@ ), "PersonalBoss":( - ("DWORD", "NPCID", 1), - ("DWORD", "ChanllengeLv", 0), + ("DWORD", "NPCID", 0), + ("DWORD", "FuncLineID", 1), ), "FamilyActivity":( @@ -784,6 +784,17 @@ ("char", "MoneyCount", 0), ), + "MapRefreshNPC":( + ("DWORD", "MapID", 1), + ("BYTE", "RefreshNum", 0), + ("list", "NPCIDList", 0), + ("list", "RefreshMarkList", 0), + ("BYTE", "PointMaxCount", 0), + ("BYTE", "TotalMaxCount", 0), + ("BYTE", "RefreshSeconds", 0), + ("BYTE", "RefreshPerMinutes", 0), + ), + "RuneCompound":( ("DWORD", "TagItemID", 1), ("list", "NeedItem", 0), @@ -804,11 +815,27 @@ "CollectNPC":( ("DWORD", "NPCID", 1), + ("BYTE", "IsMissionCollectNPC", 0), ("BYTE", "PrepareTime", 0), ("list", "LostHPPer", 0), ("BYTE", "MaxCollectCount", 0), + ("BYTE", "CollectResetType", 0), ("char", "CollectCountLimitNotify", 0), ("list", "CollectAward", 0), + ("dict", "CollectAppointAward", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("BYTE", "NotifyCollectResult", 0), + ("BYTE", "CanBreakCollect", 0), + ), + + "TreasureNPC":( + ("DWORD", "NPCID", 1), + ("dict", "AttackCountDropWeightInfo", 0), + ("list", "AttackDropWeightList", 0), + ("list", "AttackDropWeightListEx", 0), + ("BYTE", "DropCountEx", 0), + ("BYTE", "AlchemyDiffLV", 0), + ("char", "NotDropNotify", 0), ), "Chests":( @@ -818,6 +845,7 @@ ("WORD", "CostGold", 0), ("BYTE", "ShowType", 0), ("BYTE", "IsBind", 0), + ("BYTE", "AucionItemCanSell", 0), ), "ChestsAward":( @@ -1153,6 +1181,12 @@ ("list", "ServerGroupIDList", 0), ), + "CrossZonePK":( + ("char", "CrossZoneName", 1), + ("BYTE", "ZoneID", 1), + ("list", "ServerGroupIDList", 0), + ), + "CrossPenglaiZoneMap":( ("BYTE", "ZoneID", 0), ("DWORD", "MapID", 1), @@ -1261,15 +1295,6 @@ ("DWORD", "ZhuXianScore", 0), ), - "ZhuXianTower":( - ("DWORD", "ID", 1), - ("DWORD", "NPCID", 0), - ("list", "FirstAward", 0), - ("dict", "GradeAward", 0), - ("WORD", "UnLockEquipPlace", 0), - ("DWORD", "NeedPower", 0), - ), - "ZhuXianEquipDecompose":( ("BYTE", "ClassLV", 1), ("dict", "DecomposeInfo", 0), @@ -1351,6 +1376,7 @@ ("BYTE", "EquipPlace", 1), ("BYTE", "Star", 1), ("list", "CostEquipPlace", 0), + ("BYTE", "IsJobLimit", 0), ("list", "CostEquipColor", 0), ("BYTE", "CostEquipCnt", 0), ("BYTE", "SuitTotalRate", 0), @@ -1385,7 +1411,7 @@ ("list", "WorldLV", 0), ("list", "Rank", 0), ("list", "Award1", 0), - ("dict", "Award2", 0), + ("list", "Award2", 0), ), "FairyDomain":( @@ -1394,10 +1420,13 @@ ("DWORD", "MapID", 0), ("BYTE", "LineID", 0), ("DWORD", "BossID", 0), + ("BYTE", "EventFBType", 0), ("BYTE", "CostEnergy", 0), ("BYTE", "NeedAlchemyLV", 0), ("list", "NeedLV", 0), ("DWORD", "Weight", 0), + ("DWORD", "HourCntPriLimit", 0), + ("DWORD", "DayCntPriLimit", 0), ), "FairyAdventures":( @@ -1413,6 +1442,29 @@ ("WORD", "Cnt", 1), ("DWORD", "EventID", 0), ("list", "Award", 0), + ("list", "RandomAward", 0), + ), + + "FBBuyBuff":( + ("DWORD", "MapId", 1), + ("WORD", "MoneyCnt", 1), + ("DWORD", "BuffID", 0), + ("WORD", "BuffCD", 0), + ), + + "SkillElement":( + ("DWORD", "ElementSkillID", 1), + ("DWORD", "MainSkillID", 0), + ("DWORD", "NeedLV", 0), + ), + + "SkyTower":( + ("DWORD", "FloorID", 1), + ("DWORD", "BossID", 0), + ("dict", "Reward", 0), + ("WORD", "NeedLV", 0), + ("DWORD", "FightPower", 0), + ("BYTE", "IsNotify", 0), ), } @@ -1442,15 +1494,15 @@ def __init__(self): self.AttrID = 0 self.AddAttrInfoPerPoint = {} - self.PointQualityAttrIDDict = {} - self.PointQualityAttrValueDict = {} + self.FightPowerPerPoint = 0 + self.PointQualityAttrDict = {} self.PointQualityIntervalList = [] return def GetAttrID(self): return self.AttrID # 属性ID - def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 - def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分 - def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分 + def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..} + def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力 + def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..} def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 # 境界表 @@ -1461,6 +1513,7 @@ self.NeedLV = 0 self.NeedItemID = 0 self.NeedItemCnt = 0 + self.NeedEquip = [] self.AddAttrType = [] self.AddAttrNum = [] self.BossID = 0 @@ -1473,6 +1526,7 @@ def GetNeedLV(self): return self.NeedLV # 需要等级 def GetNeedItemID(self): return self.NeedItemID # 需要道具ID def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量 + def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装 def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型 def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值 def GetBossID(self): return self.BossID # 渡劫bossid @@ -1781,14 +1835,16 @@ def __init__(self): self.ID = 0 self.FuncID = 0 - self.MaxUseCnt = 0 + self.MaxUseCnt = {} + self.AddItemInfo = [] self.RecycleMoney = 0 self.FightPowerEx = 0 return def GetID(self): return self.ID # 物品ID def GetFuncID(self): return self.FuncID # 所属功能ID - def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量 + def GetMaxUseCnt(self): return self.MaxUseCnt # 境界对应最大可使用数量 + def GetAddItemInfo(self): return self.AddItemInfo # [增幅丹ID,单次物品数量,单次增加上限] def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 @@ -2054,13 +2110,21 @@ self.NPCID = 0 self.LostHPPerSecond = 0 self.MaxPlayerCount = 0 - self.ReduceRate = 0 + self.LostHPPerSecondEx = 0 + self.FightPowerMin = 0 + self.FightPowerMax = 0 + self.EveryFightPower = 0 + self.EveryFightPowerLostHPEx = 0 return def GetNPCID(self): return self.NPCID # NPCID def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量 def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数 - def GetReduceRate(self): return self.ReduceRate # 衰减万分率 + def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量 + def GetFightPowerMin(self): return self.FightPowerMin # 标准战力 + def GetFightPowerMax(self): return self.FightPowerMax # 上限战力 + def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力 + def GetEveryFightPowerLostHPEx(self): return self.EveryFightPowerLostHPEx # 每x点战力附加伤害 # 装备套装属性表 class IPY_EquipSuitAttr(): @@ -2135,26 +2199,26 @@ self.LV = 0 self.CftHit = 0 self.CftMiss = 0 - self.CftDamagePer = 0 - self.CftDamReduce = 0 self.CftIgnoreDefRate = 0 self.CftDamChanceDef = 0 - self.CftBleedDamage = 0 self.CftFaintRate = 0 - self.CftSuperHitReduce = 0 + self.CftSuperHitRateReduce = 0 + self.CftSuperHitRate = 0 + self.CftLuckyHitRate = 0 self.CftLuckyHitRateReduce = 0 self.CftSkillAtkRate = 0 self.CftSkillAtkRateReduce = 0 + self.CftFinalHurtPer = 0 + self.CftFinalHurtReducePer = 0 self.CftDamagePerPVP = 0 self.CftDamagePerPVPReduce = 0 + self.CftNPCHurtAddPer = 0 + self.CftNormalHurtPer = 0 + self.CftFabaoHurtPer = 0 self.CftDamBackPer = 0 self.CftIgnoreDefRateReduce = 0 self.CftFaintDefRate = 0 self.CftAtkSpeed = 0 - self.CftLuckyHit = 0 - self.CftSpeedPer = 0 - self.CftAtkPer = 0 - self.CftMaxHPPer = 0 self.CftJobAHurtAddPer = 0 self.CftJobBHurtAddPer = 0 self.CftJobCHurtAddPer = 0 @@ -2166,26 +2230,26 @@ def GetLV(self): return self.LV # 等级 def GetCftHit(self): return self.CftHit # 命中系数 def GetCftMiss(self): return self.CftMiss # 闪避系数 - def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数 - def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数 def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数 def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数 - def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数 def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数 - def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数 + def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数 + def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数 + def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数 def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数 def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数 def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数 - def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数 + def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数 + def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数 + def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数 def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数 + def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数 + def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数 + def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数 def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数 def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数 def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数 def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数 - def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 - def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 - def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 - def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成 def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成 def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成 @@ -2209,6 +2273,7 @@ self.EquipColorMaxDropCount = {} self.EquipColorSuitInfo = {} self.EquipPartKeyRateInfo = {} + self.ColorSuitPartOptimization = 0 self.KillCountDropEquipPub = {} self.ItemIDDropRate = {} self.ItemIDMaxDropCount = {} @@ -2237,6 +2302,7 @@ def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...} def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...} def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} + def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...} def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} @@ -2278,6 +2344,19 @@ def GetSweepRunePoint(self): return self.SweepRunePoint # 扫荡符印精华 def GetSweepYsog(self): return self.SweepYsog # 扫荡魔精 def GetSweepGoodDrop(self): return self.SweepGoodDrop # 扫荡珍稀符印 + +# 地图表格 +class IPY_ChinMap(): + + def __init__(self): + self.MapID = 0 + self.CanRide = 0 + self.CanOutPet = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetCanRide(self): return self.CanRide # 可否骑乘 + def GetCanOutPet(self): return self.CanOutPet # 可否召唤宠物 # 副本总表 class IPY_FBFunc(): @@ -2776,83 +2855,56 @@ def GetItemCount(self): return self.ItemCount # 物品数量 def GetItemBind(self): return self.ItemBind # 是否绑定 -# 法宝铸炼表 -class IPY_TreasureRefine(): - - def __init__(self): - self.TreasureID = 0 - self.TreasureLV = 0 - self.TreasureAttr = {} - self.Material = {} - self.SuccessRate = 0 - self.OpenSkill = 0 - self.NeedAlchemyLV = 0 - self.NeedAllTreasureLV = 0 - return - - def GetTreasureID(self): return self.TreasureID # 法宝id - def GetTreasureLV(self): return self.TreasureLV # 法宝阶数 - def GetTreasureAttr(self): return self.TreasureAttr # 属性(最多3条) - def GetMaterial(self): return self.Material # 铸炼材料 - def GetSuccessRate(self): return self.SuccessRate # 成功率 - def GetOpenSkill(self): return self.OpenSkill # 解锁技能 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 - def GetNeedAllTreasureLV(self): return self.NeedAllTreasureLV # 所需所有法宝等级 - # 炼丹炉等级表 class IPY_RefineStove(): def __init__(self): self.StoveLV = 0 - self.UpNeedExp = 0 - self.AddAttrType = [] - self.AddAttrNum = [] + self.UpNeedExp = 0 return def GetStoveLV(self): return self.StoveLV # 炼丹炉等级 - def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 - def GetAddAttrType(self): return self.AddAttrType # 等级加成属性类型 - def GetAddAttrNum(self): return self.AddAttrNum # 等级加成属性值 + def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 # 炼丹表 class IPY_Alchemy(): def __init__(self): - self.AlchemyID = 0 - self.Material = {} + self.ID = 0 + self.AlchemItemID = 0 + self.AlchemType = 0 + self.AlchemyQuality = 0 + self.LearnNeedItemID = 0 + self.LearnNeedAlchemLV = 0 + self.LearnNeedLingGenPoint = 0 + self.NeedTime = 0 self.AlchemyExp = 0 - self.AlchemyItem = [] - self.SpecAlchemyID = [] - self.AlchemyUp = [] - self.NeedAlchemyLV = 0 + self.Material = {} return - def GetAlchemyID(self): return self.AlchemyID # 炼丹编号 - def GetMaterial(self): return self.Material # 所需所有材料和数量 + def GetID(self): return self.ID # 秘方唯一ID不可变更 + def GetAlchemItemID(self): return self.AlchemItemID # 丹药物品ID + def GetAlchemType(self): return self.AlchemType # 秘方类型1-灵丹 2-仙丹 + def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级 + def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID + def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级 + def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数 + def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒) def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID组 - def GetAlchemyUp(self): return self.AlchemyUp # 产出包含的进阶丹药 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetMaterial(self): return self.Material # 炼丹材料 -# 炼丹特殊产出表 -class IPY_AlchemySpec(): +# 炼丹数量表 +class IPY_AlchemyResult(): def __init__(self): - self.SpecAlchemyID = 0 - self.MaterialID = 0 - self.MaterialCnt = 0 - self.AlchemyExp = 0 - self.AlchemyItem = [] - self.NeedAlchemyLV = 0 + self.AlchemyQuality = 0 + self.LuckValue = 0 + self.CntRateList = [] return - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID - def GetMaterialID(self): return self.MaterialID # 特殊材料ID - def GetMaterialCnt(self): return self.MaterialCnt # 特殊材料ID消耗个数 - def GetAlchemyExp(self): return self.AlchemyExp # 特殊材料经验 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetAlchemyQuality(self): return self.AlchemyQuality # 丹方等级 + def GetLuckValue(self): return self.LuckValue # 慧根 + def GetCntRateList(self): return self.CntRateList # 数量饼图 # BOSS信息表 class IPY_BOSSInfo(): @@ -2891,11 +2943,11 @@ def __init__(self): self.NPCID = 0 - self.ChanllengeLv = 0 + self.FuncLineID = 0 return def GetNPCID(self): return self.NPCID # ID - def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级 + def GetFuncLineID(self): return self.FuncLineID # 可挑战等级 # 仙盟活跃表 class IPY_FamilyActivity(): @@ -2989,6 +3041,29 @@ def GetInspireMaxLV(self): return self.InspireMaxLV # 鼓舞等级限制 def GetMoneyCount(self): return self.MoneyCount # 单次消耗金钱数量 +# 地图标试点NPC刷新 +class IPY_MapRefreshNPC(): + + def __init__(self): + self.MapID = 0 + self.RefreshNum = 0 + self.NPCIDList = [] + self.RefreshMarkList = [] + self.PointMaxCount = 0 + self.TotalMaxCount = 0 + self.RefreshSeconds = 0 + self.RefreshPerMinutes = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetRefreshNum(self): return self.RefreshNum # 刷怪规则编号 + def GetNPCIDList(self): return self.NPCIDList # NPCID列表 + def GetRefreshMarkList(self): return self.RefreshMarkList # 标试点列表 + def GetPointMaxCount(self): return self.PointMaxCount # 单个点最大存在怪物数 + def GetTotalMaxCount(self): return self.TotalMaxCount # 所有点总怪物数 + def GetRefreshSeconds(self): return self.RefreshSeconds # 刷怪间隔秒 + def GetRefreshPerMinutes(self): return self.RefreshPerMinutes # 每整X分刷怪 + # 符印合成表 class IPY_RuneCompound(): @@ -3032,19 +3107,52 @@ def __init__(self): self.NPCID = 0 + self.IsMissionCollectNPC = 0 self.PrepareTime = 0 self.LostHPPer = [] self.MaxCollectCount = 0 + self.CollectResetType = 0 self.CollectCountLimitNotify = "" - self.CollectAward = [] + self.CollectAward = [] + self.CollectAppointAward = {} + self.AlchemyDiffLV = 0 + self.NotifyCollectResult = 0 + self.CanBreakCollect = 0 return def GetNPCID(self): return self.NPCID # ID + def GetIsMissionCollectNPC(self): return self.IsMissionCollectNPC # 是否任务采集物 def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒 def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比] - def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制 + def GetMaxCollectCount(self): return self.MaxCollectCount # 可采集次数,0无限制 + def GetCollectResetType(self): return self.CollectResetType # 采集次数重置类型,0-不重置,1-每日5点重置 def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示 - def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] + def GetCollectAward(self): return self.CollectAward # 采集奖励物品,权重列表 [[权重, [物品ID,个数,是否拍品]], ...] + def GetCollectAppointAward(self): return self.CollectAppointAward # 采集次数定制产出 {次数:[物品ID,个数,是否拍品], ...} + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotifyCollectResult(self): return self.NotifyCollectResult # 是否通知采集结果 + def GetCanBreakCollect(self): return self.CanBreakCollect # 被攻击是否打断采集 + +# 宝箱怪表 +class IPY_TreasureNPC(): + + def __init__(self): + self.NPCID = 0 + self.AttackCountDropWeightInfo = {} + self.AttackDropWeightList = [] + self.AttackDropWeightListEx = [] + self.DropCountEx = 0 + self.AlchemyDiffLV = 0 + self.NotDropNotify = "" + return + + def GetNPCID(self): return self.NPCID # 宝箱怪NPCID + def GetAttackCountDropWeightInfo(self): return self.AttackCountDropWeightInfo # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} + def GetAttackDropWeightList(self): return self.AttackDropWeightList # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] + def GetAttackDropWeightListEx(self): return self.AttackDropWeightListEx # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] + def GetDropCountEx(self): return self.DropCountEx # 额外库执行次数 + def GetAlchemyDiffLV(self): return self.AlchemyDiffLV # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 + def GetNotDropNotify(self): return self.NotDropNotify # 没有掉落时提示信息 # 宝箱表开启 class IPY_Chests(): @@ -3055,7 +3163,8 @@ self.CostItemCount = 0 self.CostGold = 0 self.ShowType = 0 - self.IsBind = 0 + self.IsBind = 0 + self.AucionItemCanSell = 0 return def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID @@ -3063,7 +3172,8 @@ def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数 def GetCostGold(self): return self.CostGold # 消耗仙玉 def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 - def GetIsBind(self): return self.IsBind # 开出物品是否绑定 + def GetIsBind(self): return self.IsBind # 开出物品是否绑定 + def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市 # 宝箱表产出表 class IPY_ChestsAward(): @@ -3771,6 +3881,19 @@ def GetZoneID(self): return self.ZoneID # 赛区ID def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 +# 跨服分区表竞技场 +class IPY_CrossZonePK(): + + def __init__(self): + self.CrossZoneName = "" + self.ZoneID = 0 + self.ServerGroupIDList = [] + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetZoneID(self): return self.ZoneID # 赛区ID + def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 + # 跨服Boss蓬莱仙境分区地图表 class IPY_CrossPenglaiZoneMap(): @@ -4000,25 +4123,6 @@ def GetRealmLV(self): return self.RealmLV # 需要境界 def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 -# 诛仙塔表 -class IPY_ZhuXianTower(): - - def __init__(self): - self.ID = 0 - self.NPCID = 0 - self.FirstAward = [] - self.GradeAward = {} - self.UnLockEquipPlace = 0 - self.NeedPower = 0 - return - - def GetID(self): return self.ID # 塔编号 - def GetNPCID(self): return self.NPCID # npcid - def GetFirstAward(self): return self.FirstAward # 首次S级奖励 - def GetGradeAward(self): return self.GradeAward # 评级奖励 - def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位 - def GetNeedPower(self): return self.NeedPower # 推荐战力 - # 诛仙装备分解表 class IPY_ZhuXianEquipDecompose(): @@ -4189,6 +4293,7 @@ self.EquipPlace = 0 self.Star = 0 self.CostEquipPlace = [] + self.IsJobLimit = 0 self.CostEquipColor = [] self.CostEquipCnt = 0 self.SuitTotalRate = 0 @@ -4201,6 +4306,7 @@ def GetEquipPlace(self): return self.EquipPlace # 装备位 def GetStar(self): return self.Star # 星数 def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位 + def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料 def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质 def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量 def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%) @@ -4261,14 +4367,14 @@ self.WorldLV = [] self.Rank = [] self.Award1 = [] - self.Award2 = {} + self.Award2 = [] return def GetLineID(self): return self.LineID # 线路ID def GetWorldLV(self): return self.WorldLV # 世界等级 def GetRank(self): return self.Rank # 排名 def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] - def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} + def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] # 缥缈仙域表 class IPY_FairyDomain(): @@ -4279,10 +4385,13 @@ self.MapID = 0 self.LineID = 0 self.BossID = 0 + self.EventFBType = 0 self.CostEnergy = 0 self.NeedAlchemyLV = 0 self.NeedLV = [] - self.Weight = 0 + self.Weight = 0 + self.HourCntPriLimit = 0 + self.DayCntPriLimit = 0 return def GetID(self): return self.ID # 事件编号 @@ -4290,10 +4399,13 @@ def GetMapID(self): return self.MapID # 副本id def GetLineID(self): return self.LineID # 副本线路id def GetBossID(self): return self.BossID # 副本BossID + def GetEventFBType(self): return self.EventFBType # 事件副本类型,0-前端,1-本服,2-跨服 def GetCostEnergy(self): return self.CostEnergy # 消耗体力 def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求 def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求 - def GetWeight(self): return self.Weight # 权重 + def GetWeight(self): return self.Weight # 权重 + def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制 + def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制 # 缥缈奇遇表 class IPY_FairyAdventures(): @@ -4320,12 +4432,61 @@ def __init__(self): self.Cnt = 0 self.EventID = 0 - self.Award = [] + self.Award = [] + self.RandomAward = [] return def GetCnt(self): return self.Cnt # 次数 def GetEventID(self): return self.EventID # 事件编号 - def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] + def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] + def GetRandomAward(self): return self.RandomAward # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] + +# 副本Buff表 +class IPY_FBBuyBuff(): + + def __init__(self): + self.MapId = 0 + self.MoneyCnt = 0 + self.BuffID = 0 + self.BuffCD = 0 + return + + def GetMapId(self): return self.MapId # + def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量 + def GetBuffID(self): return self.BuffID # BuffID + def GetBuffCD(self): return self.BuffCD # 间隔时间s + +# 技能升级表 +class IPY_SkillElement(): + + def __init__(self): + self.ElementSkillID = 0 + self.MainSkillID = 0 + self.NeedLV = 0 + return + + def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID + def GetMainSkillID(self): return self.MainSkillID # 主技能ID + def GetNeedLV(self): return self.NeedLV # 选择需要等级 + +# 天星塔表 +class IPY_SkyTower(): + + def __init__(self): + self.FloorID = 0 + self.BossID = 0 + self.Reward = {} + self.NeedLV = 0 + self.FightPower = 0 + self.IsNotify = 0 + return + + def GetFloorID(self): return self.FloorID # 层 + def GetBossID(self): return self.BossID # bossID + def GetReward(self): return self.Reward # 奖励 + def GetNeedLV(self): return self.NeedLV # 要求等级 + def GetFightPower(self): return self.FightPower # 推荐战力 + def GetIsNotify(self): return self.IsNotify # 是否广播 def Log(msg, playerID=0, par=0): @@ -4423,6 +4584,8 @@ self.ipyNPCDropItemLen = len(self.ipyNPCDropItemCache) self.ipyRuneTowerCache = self.__LoadFileData("RuneTower", IPY_RuneTower) self.ipyRuneTowerLen = len(self.ipyRuneTowerCache) + self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap) + self.ipyChinMapLen = len(self.ipyChinMapCache) self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc) self.ipyFBFuncLen = len(self.ipyFBFuncCache) self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine) @@ -4461,14 +4624,12 @@ self.ipyDailyQuestLen = len(self.ipyDailyQuestCache) self.ipyDailyLivenessRewardCache = self.__LoadFileData("DailyLivenessReward", IPY_DailyLivenessReward) self.ipyDailyLivenessRewardLen = len(self.ipyDailyLivenessRewardCache) - self.ipyTreasureRefineCache = self.__LoadFileData("TreasureRefine", IPY_TreasureRefine) - self.ipyTreasureRefineLen = len(self.ipyTreasureRefineCache) self.ipyRefineStoveCache = self.__LoadFileData("RefineStove", IPY_RefineStove) self.ipyRefineStoveLen = len(self.ipyRefineStoveCache) self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy) self.ipyAlchemyLen = len(self.ipyAlchemyCache) - self.ipyAlchemySpecCache = self.__LoadFileData("AlchemySpec", IPY_AlchemySpec) - self.ipyAlchemySpecLen = len(self.ipyAlchemySpecCache) + self.ipyAlchemyResultCache = self.__LoadFileData("AlchemyResult", IPY_AlchemyResult) + self.ipyAlchemyResultLen = len(self.ipyAlchemyResultCache) self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo) self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache) self.ipyElderGodAreaCache = self.__LoadFileData("ElderGodArea", IPY_ElderGodArea) @@ -4487,12 +4648,16 @@ self.ipySealDemonLen = len(self.ipySealDemonCache) self.ipyFbEncourageCache = self.__LoadFileData("FbEncourage", IPY_FbEncourage) self.ipyFbEncourageLen = len(self.ipyFbEncourageCache) + self.ipyMapRefreshNPCCache = self.__LoadFileData("MapRefreshNPC", IPY_MapRefreshNPC) + self.ipyMapRefreshNPCLen = len(self.ipyMapRefreshNPCCache) self.ipyRuneCompoundCache = self.__LoadFileData("RuneCompound", IPY_RuneCompound) self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) self.ipyResourcesBackLen = len(self.ipyResourcesBackCache) self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC) self.ipyCollectNPCLen = len(self.ipyCollectNPCCache) + self.ipyTreasureNPCCache = self.__LoadFileData("TreasureNPC", IPY_TreasureNPC) + self.ipyTreasureNPCLen = len(self.ipyTreasureNPCCache) self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests) self.ipyChestsLen = len(self.ipyChestsCache) self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward) @@ -4575,6 +4740,8 @@ self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache) self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm) self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache) + self.ipyCrossZonePKCache = self.__LoadFileData("CrossZonePK", IPY_CrossZonePK) + self.ipyCrossZonePKLen = len(self.ipyCrossZonePKCache) self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap) self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache) self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul) @@ -4601,8 +4768,6 @@ self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache) self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss) self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache) - self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower) - self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache) self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose) self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache) self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty) @@ -4639,6 +4804,12 @@ self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache) self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint) self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache) + self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff) + self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache) + self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement) + self.ipySkillElementLen = len(self.ipySkillElementCache) + self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower) + self.ipySkyTowerLen = len(self.ipySkyTowerCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -4877,6 +5048,8 @@ def GetNPCDropItemByIndex(self, index): return self.ipyNPCDropItemCache[index] def GetRuneTowerCount(self): return self.ipyRuneTowerLen def GetRuneTowerByIndex(self, index): return self.ipyRuneTowerCache[index] + def GetChinMapCount(self): return self.ipyChinMapLen + def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index] def GetFBFuncCount(self): return self.ipyFBFuncLen def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index] def GetFBLineCount(self): return self.ipyFBLineLen @@ -4915,14 +5088,12 @@ def GetDailyQuestByIndex(self, index): return self.ipyDailyQuestCache[index] def GetDailyLivenessRewardCount(self): return self.ipyDailyLivenessRewardLen def GetDailyLivenessRewardByIndex(self, index): return self.ipyDailyLivenessRewardCache[index] - def GetTreasureRefineCount(self): return self.ipyTreasureRefineLen - def GetTreasureRefineByIndex(self, index): return self.ipyTreasureRefineCache[index] def GetRefineStoveCount(self): return self.ipyRefineStoveLen def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index] def GetAlchemyCount(self): return self.ipyAlchemyLen def GetAlchemyByIndex(self, index): return self.ipyAlchemyCache[index] - def GetAlchemySpecCount(self): return self.ipyAlchemySpecLen - def GetAlchemySpecByIndex(self, index): return self.ipyAlchemySpecCache[index] + def GetAlchemyResultCount(self): return self.ipyAlchemyResultLen + def GetAlchemyResultByIndex(self, index): return self.ipyAlchemyResultCache[index] def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index] def GetElderGodAreaCount(self): return self.ipyElderGodAreaLen @@ -4941,12 +5112,16 @@ def GetSealDemonByIndex(self, index): return self.ipySealDemonCache[index] def GetFbEncourageCount(self): return self.ipyFbEncourageLen def GetFbEncourageByIndex(self, index): return self.ipyFbEncourageCache[index] + def GetMapRefreshNPCCount(self): return self.ipyMapRefreshNPCLen + def GetMapRefreshNPCByIndex(self, index): return self.ipyMapRefreshNPCCache[index] def GetRuneCompoundCount(self): return self.ipyRuneCompoundLen def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index] def GetCollectNPCCount(self): return self.ipyCollectNPCLen def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index] + def GetTreasureNPCCount(self): return self.ipyTreasureNPCLen + def GetTreasureNPCByIndex(self, index): return self.ipyTreasureNPCCache[index] def GetChestsCount(self): return self.ipyChestsLen def GetChestsByIndex(self, index): return self.ipyChestsCache[index] def GetChestsAwardCount(self): return self.ipyChestsAwardLen @@ -5029,6 +5204,8 @@ def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index] def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index] + def GetCrossZonePKCount(self): return self.ipyCrossZonePKLen + def GetCrossZonePKByIndex(self, index): return self.ipyCrossZonePKCache[index] def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index] def GetGatherSoulCount(self): return self.ipyGatherSoulLen @@ -5055,8 +5232,6 @@ def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index] def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index] - def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen - def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index] def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index] def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen @@ -5093,6 +5268,12 @@ def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index] def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index] + def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen + def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index] + def GetSkillElementCount(self): return self.ipySkillElementLen + def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index] + def GetSkyTowerCount(self): return self.ipySkyTowerLen + def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0