From bd120b98d0db43bc89c6734d3ed003f3971cf712 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 24 六月 2019 14:44:14 +0800
Subject: [PATCH] 6501 装备星数任务接口

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   14 ++++----------
 1 files changed, 4 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 811d666..5dd62fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,9 +83,7 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import PlayerManorWar
 import GameWorldBoss
-#import HighLadder
 import PlayerCompensation
 import ReadChConfig
 import EventReport
@@ -95,6 +93,7 @@
 import CrossRealmPlayer
 import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
+import PlayerFairyDomain
 import IpyGameDataPY
 import PlayerFamilyParty
 import GameWorldFamilyWar
@@ -118,8 +117,6 @@
     GameWorld.Log("GameServer -> OnHour!")
     PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
     GameWorld.GetGameWorld().OnHour(curTimeStr)
-    #每小时更新天梯
-    #HighLadder.OnHour()
     #设置存取数据库Key
     __SetWorldKey_SavePlayer(curTimeStr)
     #每小时清空宝物掉落
@@ -137,8 +134,6 @@
 #  @remarks 函数详细说明.
 def OnDay(curTimeStr, tick):
     GameWorld.Log("GameServer -> OnDay!")
-    #天梯竞技场,放在排行榜更新之前处理
-    #HighLadder.OnDay()
     #排行榜拷贝昨日榜单
     PlayerBillboard.CopyBillboardOnDay()
     #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -307,7 +302,7 @@
     PlayerDBOper.PyDBProccess(tick)
     
     #拍卖行
-    AuctionHouse.OnAuctionItemTimeProcess(curTime)
+    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
     
     #每整分钟处理一次
     curDateTime = datetime.datetime.today()
@@ -1405,8 +1400,6 @@
     
     # 仙盟联赛
     GameWorldFamilyWar.OnMapServerInitOK()
-    # 领地争夺战
-    #PlayerManorWar.OnMapServerInitOK()
     
     # 跨服服务器状态
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1421,7 +1414,8 @@
     SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
     #随机假仙盟
     PlayerFamily.RandomFakeFamily()
-    
+    #缥缈仙域
+    PlayerFairyDomain.OnMapServerInitOK()
     # 记录服务器是否正常开启完毕
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)

--
Gitblit v1.8.0