From bd120b98d0db43bc89c6734d3ed003f3971cf712 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 24 六月 2019 14:44:14 +0800
Subject: [PATCH] 6501 装备星数任务接口
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 14 ++++----------
1 files changed, 4 insertions(+), 10 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 811d666..5dd62fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,9 +83,7 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import PlayerManorWar
import GameWorldBoss
-#import HighLadder
import PlayerCompensation
import ReadChConfig
import EventReport
@@ -95,6 +93,7 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
+import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
@@ -118,8 +117,6 @@
GameWorld.Log("GameServer -> OnHour!")
PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
GameWorld.GetGameWorld().OnHour(curTimeStr)
- #每小时更新天梯
- #HighLadder.OnHour()
#设置存取数据库Key
__SetWorldKey_SavePlayer(curTimeStr)
#每小时清空宝物掉落
@@ -137,8 +134,6 @@
# @remarks 函数详细说明.
def OnDay(curTimeStr, tick):
GameWorld.Log("GameServer -> OnDay!")
- #天梯竞技场,放在排行榜更新之前处理
- #HighLadder.OnDay()
#排行榜拷贝昨日榜单
PlayerBillboard.CopyBillboardOnDay()
#开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -307,7 +302,7 @@
PlayerDBOper.PyDBProccess(tick)
#拍卖行
- AuctionHouse.OnAuctionItemTimeProcess(curTime)
+ AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
#每整分钟处理一次
curDateTime = datetime.datetime.today()
@@ -1405,8 +1400,6 @@
# 仙盟联赛
GameWorldFamilyWar.OnMapServerInitOK()
- # 领地争夺战
- #PlayerManorWar.OnMapServerInitOK()
# 跨服服务器状态
isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1421,7 +1414,8 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
-
+ #缥缈仙域
+ PlayerFairyDomain.OnMapServerInitOK()
# 记录服务器是否正常开启完毕
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
--
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