From bd61f5e92fad5dc02f693747fde8fdb86ee01c5c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 06 十二月 2019 20:46:52 +0800 Subject: [PATCH] 8346 【恺英】【后端】协助系统(初版,可完成协助完整流程,增加新NPC伤血管理,支持协助、支持超过20亿伤害) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 23 +++++++++++++++-------- 1 files changed, 15 insertions(+), 8 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py index 312fb5d..cb145d1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py @@ -41,6 +41,7 @@ import PlayerViewCache import GameWorldBoss import AuctionHouse +import PlayerAssist import PlayerTalk import PlayerTeam @@ -405,6 +406,8 @@ PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer) #通知守卫人皇信息 PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID()) + #通知仙盟协助信息 + PlayerAssist.SyncFamilyAssist(jionPlayer) #oss记录加入家族信息 DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount()) return @@ -608,7 +611,7 @@ #=============================================================================================== return -def SendFamilyFakePack(familyID, clientPack): +def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]): ## 广播家族成员PY封包 family = GameWorld.GetFamilyManager().FindFamily(familyID) if not family: @@ -617,8 +620,11 @@ for index in xrange(family.GetCount()): member = family.GetAt(index) memPlayer = member.GetPlayer() - if memPlayer: - NetPackCommon.SendFakePack(memPlayer, clientPack) + if not memPlayer: + continue + if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList: + continue + NetPackCommon.SendFakePack(memPlayer, clientPack) return def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex): @@ -1465,10 +1471,10 @@ PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent, [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick) #删除玩家 - curFamily.DeleteMember(tagPlayerID) - __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID) - + curFamily.DeleteMember(tagPlayerID) tagPlayer = playerManager.FindPlayerByID(tagMemberID) + + __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer) #玩家在线, 设置这个玩家的属性 PlayerForceLeaveFamily(tagPlayer, tick) @@ -1565,7 +1571,7 @@ curFamily.DeleteMember(curMember.GetPlayerID()) #玩家在线, 设置这个玩家的属性 PlayerForceLeaveFamily(curPlayer, tick) - __DoPlayerLeaveFamilyByID(curFamily, curPlayerID) + __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer) DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(), familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime) @@ -1583,12 +1589,13 @@ # @param curFamily 离开的家族 # @param leavePlayerID 离开的玩家ID # @return None -def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID): +def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None): PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID) # 玩家战盟名变更处理 __OnFamilyNameChange(leavePlayerID, '') AddFamilyIDToFightPowerChangeList(curFamily.GetID()) PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "") + PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer) if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]): PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID) return -- Gitblit v1.8.0