From be1b8eb2ba505610a365c6b918f0ab72d9cb20c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 07 一月 2019 10:12:54 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(进入跨服相关封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 64 ++++++++++++++++---------------
1 files changed, 33 insertions(+), 31 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 00ab102..2abd246 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -38,9 +38,7 @@
import GameLogInfo
import GameServerRefresh
import ShareDefine
-import ReadCaptchaImage
import PlayerGameWallow
-import ItemCommon
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
@@ -52,29 +50,22 @@
import PlayerHorse
import PlayerLoginDayAward
import NPCCommon
-import GameLogic_MergeBoss
-import GameLogic_ManorWar
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerTeHui
import PlayerBindJadeWheel
import PlayerAction
-import PlayerTruck
import FBCommon
-import PlayerDienstgrad
import PlayerSuccess
-import PlayerMixLoginDayAward
import PlayerFreeGoods
import PlayerMagicWeapon
import ShopItemManage
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerCrossRealmPK
import PlayerPet
-import ReloadModule
import BossHurtMng
import PlayerRecover
import GameLogic_FamilyParty
@@ -86,16 +77,19 @@
import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerBossReborn
import PlayerFlashGiftbag
import PlayerFairyCeremony
import PlayerRefineStove
import PlayerFlashSale
+import PlayerWishingWell
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
+import FBHelpBattle
import QuestManager
import PyGameData
import PlayerTJG
@@ -159,9 +153,6 @@
#副本OnDay事件响应
FBLogic.OnDay(tick)
-
- #重置跨服活动副本人数分配情况信息
- PlayerControl.ResetMergeFBPlayerCntInfo(0)
#删除所有的任务发布
missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
@@ -425,9 +416,17 @@
# @remarks 函数详细说明.
def GameServer_InitOK(index, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #通知BServer自己OK了
- curPlayer.SendToBServerServerInitOK()
- ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ try:
+ #通知BServer自己OK了
+ curPlayer.SendToBServerServerInitOK()
+ ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ return
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
@@ -535,6 +534,10 @@
PlayerFreeGoods.OnDay(curPlayer)
#采集次数重置
NPCCommon.CollNPCTimeOnDay(curPlayer)
+ #副本助战
+ FBHelpBattle.DoPlayerOnDay(curPlayer)
+ #跨服竞技场
+ PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
PlayerTJG.TJGOnDay(curPlayer, onEventType)
# 以下为支持两种重置模式切换配置的
@@ -548,6 +551,8 @@
# 仙盟红包OnDay
PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
+ #许愿池
+ PlayerWishingWell.OnDay(curPlayer)
return
@@ -1269,7 +1274,8 @@
elif actionName == ShareDefine.OperationActionName_CostRebate:
PlayerCostRebate.RefreshCostRebateActionInfo()
-
+ elif actionName == ShareDefine.OperationActionName_TotalRecharge:
+ PlayerActTotalRecharge.RefreshTotalRechargeActionInfo()
elif actionName == ShareDefine.OperationActionName_SpringSale:
PlayerSpringSale.RefreshSpringSaleActionInfo()
@@ -1284,6 +1290,10 @@
elif actionName == ShareDefine.OperationActionName_FlashSale:
PlayerFlashSale.RefreshflashSaleActionInfo()
+
+ elif actionName == ShareDefine.OperationActionName_WishingWell:
+ PlayerWishingWell.RefreshWishingWellAction()
+
return
if msgValue.isdigit():
@@ -1314,24 +1324,16 @@
#===============================================================================================
#领地争夺战
- elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
- GameLogic_ManorWar.OnManorWarStateChange(value, tick)
+ #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
+ # GameLogic_ManorWar.OnManorWarStateChange(value, tick)
#定时商店刷新
elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]):
ShopItemManage.OnTimeShopRefresh(key, value, tick)
-
- #跨服boss
- elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss:
- GameLogic_MergeBoss.OnMergeBossStateChange(value, tick)
-
- # 跨服PK, 赛季开始时间不用处理,仅存储即可
- elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]:
- PlayerMergePK.OnMergePKActionChange(key, value)
-
- # 跨服王者争霸
- elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]:
- PlayerMergeKing.OnMergeKingActionChange(key, value)
+
+ # 跨服PK
+ elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
+ PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
# 仙盟宴会
elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
--
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