From be32e1cdcfbc9ff59e60de3be0610b11aca2e56f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 03 十二月 2018 10:56:55 +0800 Subject: [PATCH] 2553 【1.3.100】【1.3】宗门试炼、娲皇已经增加副本次数不足进入防范 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 102 ++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 72 insertions(+), 30 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 3f0bc15..0edc709 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -301,11 +301,14 @@ if strengthenPlayerCnt: mapID = GameWorld.GetMap().GetMapID() dataMapID = FBCommon.GetRecordMapID(mapID) + formulaKey = "MapCoefficient_%s" % mapID playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {}) if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient: playerCntAttrCoefficient = playerCntCoefficient[dataMapID] + formulaKey = "MapCoefficient_%s" % dataMapID if npcID in npcIDPlayerCntCoefficient: playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID] + formulaKey = "NPCCoefficient_%s" % npcID for attrKey, coefficientDict in playerCntAttrCoefficient.items(): if attrKey in attrDict: attrValue = attrDict[attrKey] @@ -316,7 +319,15 @@ if not hasattr(npcData, attrFuncName): continue attrValue = getattr(npcData, attrFuncName)() - coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1) + # 按字典配置 + if isinstance(coefficientDict, dict): + coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1) + # 按公式配置 + elif isinstance(coefficientDict, str): + formulaKey = "%s_%s" % (formulaKey, attrKey) + coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict)) + else: + coefficient = 1 attrDict[attrKey] = int(attrValue * coefficient) #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s" @@ -1216,17 +1227,17 @@ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo)) # 4. 指定全服击杀次数必掉,算额外掉落 - globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...} + globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...} if npcID in globalKillDropDict: killCountDropDict = globalKillDropDict[npcID] updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord) - GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount) + GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount)) # 通知GameServer记录 msgInfo = str([npcID, updNPCKilledCount]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo)) if updNPCKilledCount in killCountDropDict: - isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount] - for itemID in itemIDList: + isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount] + for itemID, itemCount in itemIDCountDict.items(): if isJobLimit: itemData = GameWorld.GetGameData().GetItemByTypeID(itemID) if not itemData: @@ -1236,12 +1247,12 @@ # 非本职业可用,不掉落 GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID) continue - dropItemIDList.append(itemID) - GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID) - if randItemIDList: + dropItemIDList += [itemID] * itemCount + GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount)) + if randItemIDCountList: if isJobLimit: randJobItemList = [] - for rItemID in randItemIDList: + for rItemID, rItemCount in randItemIDCountList: itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID) if not itemData: continue @@ -1250,12 +1261,12 @@ # 非本职业可用,不掉落 GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID) continue - randJobItemList.append(rItemID) - randItemID = random.choice(randJobItemList) + randJobItemList.append([rItemID, rItemCount]) + randItemID, randItemCount = random.choice(randJobItemList) else: - randItemID = random.choice(randItemIDList) - dropItemIDList.append(randItemID) - GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID) + randItemID, randItemCount = random.choice(randItemIDCountList) + dropItemIDList += [randItemID] * randItemCount + GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount)) return dropItemIDList @@ -1975,9 +1986,8 @@ # 设置npc死亡及自身处理 SetDeadEx(summonNPC) - if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \ - curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: - FBLogic.DoFB_SummonNPCDead(curNPC) + if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC: + FBLogic.DoFB_NPCDead(curNPC) summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID) if summonPlayerID > 0: @@ -3643,7 +3653,7 @@ # @remarks 刷新NPC属性 def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False): curNPC = self.__Instance - curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) + #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC) #清空NPC战斗属性 curNPC.ClearBattleEffect() #-------------------------------------------- @@ -3680,6 +3690,28 @@ return + def SetHelpBattleRobotRebornAttr(self, fightPower): + '''助战机器人只设置血量属性 + 血量算法,(助战玩家=助战机器人):每个副本配置伤害*(助战玩家战力/副本规定战力)*系数值 系数值暂定为50 + ''' + curNPC = self.__Instance + mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) + funcLineID = FBCommon.GetFBPropertyMark() + ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID) + if not ipyData: + return + + SetSuppressFightPower(curNPC, fightPower) + fbFightPower = ipyData.GetFightPowerMin() + baseHurt = ipyData.GetRobotBaseHurt() + hpCoefficient = ipyData.GetRobotHPCoefficient() + maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2))) + GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP)) + GameObj.SetMaxHP(curNPC, maxHP) + GameObj.SetHP(curNPC, maxHP) + curNPC.Notify_HPEx() + curNPC.Notify_MaxHPEx() + return # NPC移动速度特殊处理,只处理百分比不能处理固定值 # 因为 ChConfig.TYPE_Calc_AttrSpeed 非服务端移动速度,偷懒处理法 @@ -3704,7 +3736,6 @@ # @remarks 刷新NPC行为属性 def RefreshNPCActionState(self): curNPC = self.__Instance - OperControlManager.ClearObjActionState(curNPC) #根据BUFF 加上状态 @@ -3908,7 +3939,7 @@ return moneyID return moneyItemList[-1][1] - def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop): + def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop): '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪 @return: None @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] @@ -3916,6 +3947,12 @@ curNPC = self.__Instance npcID = curNPC.GetNPCID() specDropItemList = [] + + playerLV = dropPlayer.GetLV() + maxDropLV = ipyDrop.GetMaxDropLV() + if maxDropLV and playerLV > maxDropLV: + GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV)) + return specDropItemList # 私有掉落 fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3) @@ -4016,7 +4053,7 @@ mapID = FBCommon.GetRecordMapID(mapID) isGameBoss = ChConfig.IsGameBoss(curNPC) if isGameBoss: - GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID())) + GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID()) if mapID == ChConfig.Def_FBMapID_MunekadoTrial: return ipyDrop = GetNPCDropIpyData(npcID) @@ -4040,13 +4077,17 @@ dropIDList += [moneyID] * dropMoneyCnt specItemSign = "SpecItem" - playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落 + playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落 dropIDList += [specItemSign] * len(playerSpecDropList) if len(dropIDList) > 5: #打乱物品顺序 random.shuffle(playerSpecDropList) random.shuffle(dropIDList) + + if not dropIDList and isGameBoss: + GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" + % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID()) gameMap = GameWorld.GetMap() dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落 @@ -4801,7 +4842,7 @@ npcID = curNPC.GetNPCID() defObjType = curNPC.GetGameObjType() mapFBType = GameWorld.GetMap().GetMapFBType() - mapID = GameWorld.GetMap().GetMapID() + mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) playerID = curPlayer.GetPlayerID() # 如果是NPC @@ -4833,13 +4874,14 @@ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1) PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1) - elif limitIndex == 1: #BOSS之家 - # BOSS之家BOSS击杀成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1) - # 每日活动 - PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome) - PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1) - PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1) + if ChConfig.IsGameBoss(curNPC) and mapID == ChConfig.Def_FBMapID_BossHome: + #BOSS之家 + # BOSS之家BOSS击杀成就 + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1) + # 每日活动 + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome) + PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1) + PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1) return -- Gitblit v1.8.0