From be35331b8931d2829f014749a827a1c37c78feff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 29 五月 2019 17:11:18 +0800
Subject: [PATCH] 6997 【后端】【2.0】战力计算整理

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  118 ++++++++++++++++++++++++++++------------------------------
 1 files changed, 57 insertions(+), 61 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 81b77ee..f700782 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
+import PlayerDBOper
+
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -55,11 +57,11 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-def GetCrossCommZoneIpyDataByZoneID(zoneID):
-    ## 获取跨服常规分区 
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
-    return ipyData
+    return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
 
 def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
     ## 获取跨服分区
@@ -77,46 +79,25 @@
     GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
     return
 
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
-    ## 获取跨服常规分区
-    crossZoneName = GameWorld.GetCrossZoneName()
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
-    if not ipyDataList:
-        return
-    for ipyData in ipyDataList:
-        serverGroupIDList = ipyData.GetServerGroupIDList()
-        for serverGroupIDInfo in serverGroupIDList:
-            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
-                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
-                return ipyData
-    return
-
-def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
     ## 获取跨服常规分区列表
     if serverGroupID:
-        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not ipyData:
             return
         ipyDataList = [ipyData]
     else:
         crossZoneName = GameWorld.GetCrossZoneName()
-        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+        zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
 
-def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
-    ## 获取本服对应跨服玩法分区地图信息
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
     if mapID not in ChConfig.Def_CrossZoneMapTableName:
         return
     tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
-    if not serverGroupID:
-        if GameWorld.IsCrossServer():
-            return
-        serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
-    if not zoneIpyData:
-        return
-    commZoneID = zoneIpyData.GetZoneID()
-    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
@@ -202,16 +183,23 @@
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
+        DoOfflinePlayerExitCrossServer(playerID)
         return
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def DoOfflinePlayerExitCrossServer(playerID):
+    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+    
+    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+    return
+
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
-    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
     GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" 
                   % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
@@ -286,6 +274,7 @@
 #{
 #    tagHead        Head;
 #    DWORD        PlayerID;    // 跨服玩家ID
+#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
 #};
 def OnViewCrossPlayerInfo(index, clientData, tick):
     if GameWorld.IsCrossServer():
@@ -294,27 +283,20 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     playerID = curPlayer.GetPlayerID()
     tagPlayerID = clientData.PlayerID
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    equipClassLV = clientData.EquipClassLV
+    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
     ## 本服有,直接回客户端
     if curCache:
         GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
-        sendPack.PlayerID = tagPlayerID
-        sendPack.PropData = curCache.GetPropData()
-        sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
-        sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
-        sendPack.PlusDataSize = len(sendPack.PlusData)
-        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
         return
     
     if tagPlayerID in PyGameData.g_crossPlayerViewCache:
-        validChaheTime = 5 * 60 * 1000
+        validChaheTime = 10 * 60 * 1000
         cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
         if tick - updTick <= validChaheTime:
             GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
-            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
             return
         
         for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
@@ -322,50 +304,64 @@
                 PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
                 
     # 发送跨服服务器查询
-    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
     return
 
 def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
     tagPlayerID = msgData["tagPlayerID"]
     playerID = msgData["playerID"]
+    equipClassLV = msgData["equipClassLV"]
     
     GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
     
-    cacheInfo = []
-    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    cacheInfo = {}
+    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
     if curCache:
-        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
-        
-    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+        cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
+        for classLV in xrange(1, 15 + 1):
+            attrName = "ItemData%s" % classLV
+            if hasattr(curCache, attrName):
+                cacheInfo[attrName] = getattr(curCache, attrName)
+                
+    viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
     return
 
 def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
     
-    playerID, tagPlayerID, cacheInfo = msgData
+    playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
     GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
     
     PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
     
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if curPlayer:
-        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
         
     return
 
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
     if not cacheInfo:
         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
         return
-    PropData, ItemData, PlusData = cacheInfo
+    
+    if equipClassLV:
+        itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
+        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+        sendPack.PlayerID = tagPlayerID
+        sendPack.EquipClassLV = equipClassLV
+        sendPack.ItemData = itemData
+        sendPack.ItemDataSize = len(sendPack.ItemData)
+        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        return
+    
+    #回包客户端
     sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
     sendPack.PlayerID = tagPlayerID
-    sendPack.PropData = PropData
+    sendPack.PropData = cacheInfo.get("PropData", "")
     sendPack.PropDataSize = len(sendPack.PropData)
-    sendPack.ItemData = ItemData
-    sendPack.ItemDataSize = len(sendPack.ItemData)
-    sendPack.PlusData = PlusData
+    sendPack.PlusData = cacheInfo.get("PlusData", "")
     sendPack.PlusDataSize = len(sendPack.PlusData)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
@@ -386,7 +382,7 @@
     # 离线的话直接发邮件
     GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
     itemID, itemCount, isBind, itemUserData = itemData
-    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
     PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
     return
 

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