From be35331b8931d2829f014749a827a1c37c78feff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 29 五月 2019 17:11:18 +0800
Subject: [PATCH] 6997 【后端】【2.0】战力计算整理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |  349 ++++++++++++++++++++++++++++++++++++++++------------------
 1 files changed, 240 insertions(+), 109 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 023ee82..4ff972f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,8 +30,9 @@
 import EventReport
 import PlayerFamily
 import PlayerActivity
+import ItemControler
 import PlayerSuccess
-import PlayerMagicWeapon
+import GameFuncComm
 import PyGameData
 import PlayerVip
 import GameObj
@@ -63,6 +64,13 @@
 Help_score = 'score' #已获得积分
 Help_grade = 'grade' #评级(5-S,4-A,3-B,2-C,1-D)
 Help_leaderID = 'leaderID' #渡劫玩家ID
+Help_isHelp = 'isHelp' #本次是否是助战
+Help_helpCount = 'helpCount' #该副本今日已助战次数
+Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
+Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
+Help_isAuto = 'isAuto' #是否自动召唤
+Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss
+Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]}
 
 #副本结算信息通用key
 Over_dataMapID = 'dataMapID' #数据地图ID
@@ -86,6 +94,10 @@
 Over_extrScore = 'extrScore' #已获得额外积分
 Over_enterLV = 'enterLV' #进入时等级
 Over_leaderID = 'leaderID' #渡劫玩家ID
+Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
+Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
+Over_ownerID = 'ownerID' #归属玩家ID
+Over_ownerName = 'ownerName' #归属玩家名
 
 #副本行为
 (
@@ -153,6 +165,10 @@
 def CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, reqEnterCnt=1, isNotify=True, isTeamAsk=False):
     # 可否进入副本通用检查, 扫荡通用
     playerID = curPlayer.GetPlayerID()
+    
+    if not FBLogic.OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
+        return ShareDefine.EntFBAskRet_OK
+    
     # 总表通用检查
     if fbIpyData:
         #开服天开放检查
@@ -163,19 +179,12 @@
             return ShareDefine.EntFBAskRet_FBClose
         
         #进入次数判断
-        maxTimes = fbIpyData.GetDayTimes()
-        helpPoint = fbIpyData.GetHelpPoint()
-        if maxTimes and not helpPoint and mapID not in ChConfig.Def_NoLimitEnterCntMap:
-            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
-            maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
-            if enterCnt + reqEnterCnt > maxCnt:
-                GameWorld.Log("已达到当日最大进入次数!mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" 
-                              % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
-                if isNotify:
-                    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_268121", [mapID])
-                return ShareDefine.EntFBAskRet_NoEnterCnt
-            
-            # 周今日次数暂不做,待扩展...
+        canEnter, notifyMark = __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk)
+        if not canEnter:
+            if notifyMark:
+                PlayerControl.NotifyCode(curPlayer, notifyMark, [mapID])
+            return ShareDefine.EntFBAskRet_NoEnterCnt
+        
         #进入CD判断
         if CheckIsEnterCD(curPlayer, mapID):
             if isNotify:
@@ -200,15 +209,6 @@
                 PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
             return ShareDefine.EntFBAskRet_LVLimit
         
-        #职业阶判断
-        jobRankLimit = fbLineIpyData.GetJobRankLimit()
-        if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
-            GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s" 
-                          % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
-            if isNotify:
-                PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
-            return ShareDefine.EntFBAskRet_JobRankLimit
-        
         #门票判断
         if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
             if isNotify:
@@ -216,6 +216,50 @@
             return ShareDefine.EntFBAskRet_NoTicket
         
     return ShareDefine.EntFBAskRet_OK
+
+def __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk):
+    #进入次数判断
+    maxTimes = fbIpyData.GetDayTimes()
+    if not maxTimes:
+        return True, ""
+    
+    #playerID = curPlayer.GetPlayerID()
+    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+    maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
+    if enterCnt + reqEnterCnt <= maxCnt:
+        return True, ""
+    
+    ### 以下是到达次数上限后的处理
+    fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
+    
+    # 单人副本达到次数后不可再进入
+    if fbType == IPY_GameWorld.fbtSingle:
+        #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" 
+        #              % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+        return False, "GeRen_chenxin_268121"
+    
+    # 组队副本
+    if fbType == IPY_GameWorld.fbtTeam:
+        # 无助战的不可再进入
+        if not fbIpyData.GetHelpPoint():
+            #GameWorld.Log("已达到当日最大进入次数!组队副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" 
+            #              % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+            return False, "GeRen_chenxin_268121"
+        
+        # 可助战的不可单人进入助战,可发起匹配
+        if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
+            #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" 
+            #              % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+            return False, "TeamSingleEnter"
+        
+    elif mapID not in ChConfig.Def_NoLimitEnterCntMap:
+        #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" 
+        #              % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+        return False, "GeRen_chenxin_268121"
+    
+    # 周进入次数暂不做,待扩展...
+    
+    return True, ""
 
 ## 获取副本进入门票信息
 #  @param curPlayer 玩家实例
@@ -330,6 +374,17 @@
     gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV)
     GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s" 
                   % (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID)
+    # 上古战场特殊处理
+    if mapID == ChConfig.Def_FBMapID_ElderBattlefield:
+        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+        fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+        lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin()
+        robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5)
+        robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV
+        robotLVMin = max(lvLimitMin, robotLVMin)
+        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax)
+        gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin)
+        GameWorld.Log("    更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax))
     return True
 
 def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave):
@@ -391,18 +446,18 @@
 #  @return
 def SetFBPropertyMark(propertyMark, setPlayer=None):
     GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1) # 存储时+1才能判断是否存储过
-    if setPlayer != None:
-        PlayerControl.SetFBFuncLineID(setPlayer, propertyMark)
-        GameWorld.DebugLog("SetFBPropertyMark 设置玩家副本功能线路ID: %s" % propertyMark, setPlayer.GetPlayerID())
-        return
-    
-    playerManager = GameWorld.GetMapCopyPlayerManager()
-    for index in xrange(playerManager.GetPlayerCount()):
-        curPlayer = playerManager.GetPlayerByIndex(index)
-        if not curPlayer.GetPlayerID():
-            continue
-        PlayerControl.SetFBFuncLineID(curPlayer, propertyMark)
-        GameWorld.DebugLog("SetFBPropertyMark 广播玩家副本功能线路ID: %s" % propertyMark, curPlayer.GetPlayerID())
+#    if setPlayer != None:
+#        PlayerControl.SetFBFuncLineID(setPlayer, propertyMark)
+#        GameWorld.DebugLog("SetFBPropertyMark 设置玩家副本功能线路ID: %s" % propertyMark, setPlayer.GetPlayerID())
+#        return
+#    
+#    playerManager = GameWorld.GetMapCopyPlayerManager()
+#    for index in xrange(playerManager.GetPlayerCount()):
+#        curPlayer = playerManager.GetPlayerByIndex(index)
+#        if not curPlayer.GetPlayerID():
+#            continue
+#        PlayerControl.SetFBFuncLineID(curPlayer, propertyMark)
+#        GameWorld.DebugLog("SetFBPropertyMark 广播玩家副本功能线路ID: %s" % propertyMark, curPlayer.GetPlayerID())
     return
 
 ## 是否已经扣除入场券/进入次数等
@@ -416,6 +471,15 @@
 #  @return
 def SetHadDelTicket(curPlayer, delSign=1):
     GameWorld.GetGameFB().SetPlayerGameFBDict(curPlayer.GetID(), ChConfig.FBPlayerDict_IsDelTicket, delSign)
+    return
+
+## 自定义场景阶段
+def GetCustomMapStep(curPlayer, mapID, lineID):
+    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomMapStep % (mapID, lineID))
+def SetCustomMapStep(curPlayer, mapID, lineID, step):
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomMapStep % (mapID, lineID), step)
+    if step == ChConfig.CustomMapStep_Over:
+        PlayerControl.SetCustomMap(curPlayer, 0, 0)
     return
 
 def GetCurSingleFBPlayer():
@@ -525,7 +589,7 @@
     return
 
 def GetJsonItemList(itemList):
-    ## [[itemID,itemCount,isBind], curItem] -> [{"ItemID":101, "Count":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
+    ## [[itemID,itemCount,isAuctionItem], curItem] -> [{"ItemID":101, "Count":10, "IsAuctionItem":1, "UserData":"自定义属性字符串"}]
     jsonItemList = []
     for itemInfo in itemList:
         itemDict = {}
@@ -536,7 +600,7 @@
             if infolen > 1:
                 itemDict['Count'] = itemInfo[1]
             if infolen > 2:
-                itemDict['IsBind'] = int(itemInfo[2])
+                itemDict['IsAuctionItem'] = int(itemInfo[2])
         elif isinstance(itemInfo, int):
             itemDict['ItemID'] = itemInfo
         else: #物品实例
@@ -544,8 +608,8 @@
                 continue
             itemDict['ItemID'] = itemInfo.GetItemTypeID()
             itemDict['Count'] = itemInfo.GetCount()
-            itemDict['IsBind'] = int(itemInfo.GetIsBind())
-            itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
+            itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+            #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
             itemDict['UserData'] = itemInfo.GetUserData()
         jsonItemList.append(itemDict)
     return jsonItemList
@@ -573,7 +637,7 @@
 #---------------------------------------------------------------------
 def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None):
     '''同步动态障碍物是否有效性
-    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...]
+    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...]
     @param state: 是否有效
     @param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家
     '''
@@ -581,12 +645,15 @@
     barrierStatePack.Clear()
     barrierStatePack.State = state
     barrierStatePack.BarrierList = []
-    for aPosX, aPosY, bPosX, bPosY in barrierPointList:
+    for posInfo in barrierPointList:
+        aPosX, aPosY, bPosX, bPosY = posInfo[:4]
+        angle = posInfo[4] if len(posInfo) > 4 else 0
         barrier = ChPyNetSendPack.tagMCDynamicBarrier()
         barrier.APosX = aPosX
         barrier.APosY = aPosY
         barrier.BPosX = bPosX
         barrier.BPosY = bPosY
+        barrier.Angle = angle
         barrierStatePack.BarrierList.append(barrier)
     barrierStatePack.Count = len(barrierStatePack.BarrierList)
     if curPlayer:
@@ -960,6 +1027,35 @@
     #可以进入
     return True
 #---------------------------------------------------------------------
+def Sync_FBNPC(mapID=0, npcIDList=[], curPlayer=None):
+    ## 同步当前副本NPC给副本中的所有玩家
+    if not mapID:
+        mapID = GameWorld.GetMap().GetMapID()
+        mapID = GetRecordMapID(mapID)
+    npcCntDict = {}
+    gameNPCManager = GameWorld.GetNPCManager()
+    for index in xrange(gameNPCManager.GetNPCCount()):
+        curNPC = gameNPCManager.GetNPCByIndex(index)
+        npcID = curNPC.GetNPCID()
+        if not npcID:
+            continue
+        if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
+            continue
+        if npcIDList and npcID not in npcIDList:
+            continue
+        npcCntDict[npcID] = npcCntDict.get(npcID, 0) + 1
+        
+    if curPlayer:
+        NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
+    else:
+        playerManager = GameWorld.GetMapCopyPlayerManager()
+        for i in xrange(playerManager.GetPlayerCount()):
+            curPlayer = playerManager.GetPlayerByIndex(i)
+            if curPlayer.GetID() == 0:
+                continue
+            NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
+    return npcCntDict
+
 ##获得地图上的NPC列表
 # @param 无参数
 # @return 返回值, NPC实例列表[curNPC,curNPC,,,,,]
@@ -1051,7 +1147,7 @@
     #根据副本需求, 过滤NPC
     for curNPC in gameNPCList:
         #尸体不处理
-        if curNPC.GetHP() <= 0:
+        if GameObj.GetHP(curNPC) <= 0:
             continue
         
         #召唤兽特殊判断
@@ -1547,31 +1643,6 @@
     ##获取是否助战
     return GameWorld.GetGameFB().GetPlayerGameFBDictByKey(curPlayer.GetID(), ChConfig.FBPlayerDict_IsHelpFight)
 
-
-def AddFBHelpPoint(curPlayer, mapID, addFBCnt=1):
-    ##增加副本助战积分
-    PlayerControl.NotifyCode(curPlayer, 'TodayNoDungeonReward')
-    fbIpyData = GetFBIpyData(mapID)
-    helpPoint = fbIpyData.GetHelpPoint()
-    if not helpPoint:
-        return 0
-    #任务
-    EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp')
-    # 每日活动
-    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FBHelp)
-    addHelpPoint = helpPoint * addFBCnt
-    dayMaxPoint = IpyGameDataPY.GetFuncCfg('DungeonIntegral')
-    curDayPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHelpPointCntDay)
-    if curDayPoint >= dayMaxPoint:
-        PlayerControl.NotifyCode(curPlayer, 'AssistantIntegralFull')
-        return 0
-    addHelpPoint = min(addHelpPoint, dayMaxPoint-curDayPoint)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, curDayPoint+addHelpPoint)
-    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FBHelpPoint, addHelpPoint, isSysHint=False)
-    PlayerControl.NotifyCode(curPlayer, 'AssistantIntegral', [addHelpPoint])
-    GameWorld.DebugLog("    增加副本助战积分!mapID=%s, addHelpPoint=%s"%(mapID, addHelpPoint), curPlayer.GetID())
-    return addHelpPoint
-
 def FBOnWeek(curPlayer, onWeekType):
     
     mapIDInfo = []
@@ -1610,6 +1681,14 @@
     for i in xrange(ipyDataMgr.GetFBFuncCount()):
         ipyData = ipyDataMgr.GetFBFuncByIndex(i)
         mapID = ipyData.GetDataMapID()
+        
+        # 有真实助战次数奖励限制的
+        if ipyData.GetDayHelpCountMax():
+            helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
+            if helpCount:
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, 0)
+                GameWorld.DebugLog("重置日助战奖励次数限制!mapID=%s" % mapID)
+                
         dayTimes = ipyData.GetDayTimes()
         # 没有日次数限制的不处理
         if not dayTimes and not ipyData.GetBuyTimesVIPPriID() and not ipyData.GetExtraTimesVIPPriID() and not ipyData.GetExtraTimesMWPriID():
@@ -1651,6 +1730,13 @@
             newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
             PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
             GameWorld.DebugLog("        特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
+                curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
+                if curCnt > dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, curCnt - dayTimes)
+                elif curCnt < dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, dayTimes - curCnt)
             
         mapIDInfo.append(mapID)
         
@@ -1658,10 +1744,6 @@
         Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
         Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
     
-    #重置每日获得的助战积分
-    if onDayType ==ShareDefine.Def_OnEventTypeEx:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, 0)
-        
     return
 
 ## 玩家通用副本登录处理
@@ -1677,6 +1759,7 @@
     #判断副本里离线超过一定时间则退出副本
     CheckFBPlayerOffine(curPlayer)
     return
+
 def CheckFBPlayerOffine(curPlayer):
     mapid = curPlayer.GetMapID()
     
@@ -1713,7 +1796,15 @@
     canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID)
     
     hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
-  
+    maxDayTimes = ipyData.GetDayTimes()
+    maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
+    enterCnt = GetEnterFBCount(curPlayer, mapID)
+    if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
+        GameWorld.DebugLog('当前次数已满,无需购买。。')
+        return
+    if mapID == ChConfig.Def_FBMapID_ZhuXianBoss and maxCnt - enterCnt >= IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2):
+        return
+    
     if hasBuyCnt >= canBuyCnt:
         GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
         return
@@ -1732,12 +1823,10 @@
             return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
     Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
-        
+    PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
     lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
     if lastRegainTime:
-        maxDayTimes = ipyData.GetDayTimes()
         maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
-        enterCnt = GetEnterFBCount(curPlayer, mapID)
         if maxCnt - enterCnt == maxDayTimes:
             curTime = int(time.time())
             needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
@@ -1858,11 +1947,11 @@
 ## 副本行为 - 鼓舞buff
 #  @param curPlayer 玩家
 #  @param key 副本玩家字典key
-#  @param encourageType 1-铜钱 2-消耗绑玉或仙玉
+#  @param encourageType 金钱类型
 #  @param tick 当前时间
 #  @param isMaxlv 是否直接满级
 #  @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
+def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
     #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
     curMapID = curPlayer.GetMapID()
     curMapID = GetRecordMapID(curMapID)
@@ -1871,25 +1960,28 @@
         return
     maxCnt = ipyData.GetInspireMaxLV()
     gameFB = GameWorld.GetGameFB()
-    curPlayerID = curPlayer.GetID()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+    ownerID = ownerID or curPlayer.GetID()
+    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
     encourageCntKey = 'FbEncourageCnt_%s' % encourageType
-    encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
-    if encourageLV >= 10:
+    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
+    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
+    if encourageLV >= maxLV:
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
         return
     if encourageCnt >= maxCnt:
-        if encourageType == 1:
+        if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
             PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
         else:
             PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
         return
     
-    encourageCost = ipyData.GetMoneyCount()
-    if encourageType == 1:
-        costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, encourageCost]]
-    else:
-        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, encourageCost)
+    encourageCost = eval(ipyData.GetMoneyCount())
+    if curMapID == ChConfig.Def_FBMapID_SealDemon:
+        isDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTDouble)
+        if isDouble: #封魔坛双倍挑战则鼓舞双倍花费
+            encourageCost *= 2
+
+    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
     if not costMoneyList:
         return
     
@@ -1906,28 +1998,47 @@
         return
     
     buffType = SkillCommon.GetBuffType(skillBuff)
-    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
-    gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
-    gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
+    
+    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
+    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
     #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
-    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*10])
-    SendFBEncourageInfo(curPlayer, encourageLV+1)
-    #成就
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-    EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
-    return
+    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
+    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
+        #给副本里所有盟成员提示
+        playerManager = GameWorld.GetMapCopyPlayerManager()
+        for index in xrange(playerManager.GetPlayerCount()):
+            player = playerManager.GetPlayerByIndex(index)
+            if not player:
+                continue
+            if player.GetFamilyID() != ownerID:
+                continue
+            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
+            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
+            SendFBEncourageInfo(player, encourageLV+1, ownerID)
+            if player.GetID() == curPlayer.GetID():
+                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+            
+    else:
+        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
+        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
+        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
+        #成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+        EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+    return True
 
 ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
 #  @param curPlayer 玩家
 #  @param key 副本玩家字典key
 #  @param tick 当前时间
 #  @return None
-def AddFbEncourageBuff(curPlayer, key, tick):
+def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
     curPlayerID = curPlayer.GetID()
     GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
-  
+    ownerID = ownerID or curPlayer.GetID()
     gameFB = GameWorld.GetGameFB()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
     if not encourageLV:
         return
     mapID = GameWorld.GetMap().GetMapID()
@@ -1942,7 +2053,7 @@
     buffType = SkillCommon.GetBuffType(skillBuff)
     BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
     
-    SendFBEncourageInfo(curPlayer, encourageLV)
+    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
     return
 
 ## 清除鼓舞buff
@@ -1962,17 +2073,27 @@
 ## 发送副本鼓舞信息
 #  @param curPlayer 玩家
 #  @return None
-def SendFBEncourageInfo(curPlayer, lv):
+def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
     #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
+    curMapID = curPlayer.GetMapID()
+    curMapID = GetRecordMapID(curMapID)
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
+    if not ipyDataList:
+        return
     encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
     encourageInfo.Clear()
-    #encourageInfo.LV = lv
+    encourageInfo.InfoList = []
     encourageCntKey = 'FbEncourageCnt_%s'
     gameFB = GameWorld.GetGameFB()
-    curPlayerID = curPlayer.GetID()
-    encourageInfo.Cnt1 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%1)
-    encourageInfo.Cnt2 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%2)
-    NetPackCommon.SendFakePack(curPlayer, encourageInfo)  
+    ownerID = ownerID or curPlayer.GetID()
+    for ipyData in ipyDataList:
+        inspireType = ipyData.GetInspireType()
+        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
+        packData.MoneyType = inspireType
+        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
+        encourageInfo.InfoList.append(packData)
+    encourageInfo.Cnt = len(encourageInfo.InfoList)
+    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
     return
 
 ## 获取玩家所在副本区域福利倍值
@@ -2007,7 +2128,10 @@
     
     if mapID not in enterCDDict:
         return 0
-    
+    lvLimitDict = IpyGameDataPY.GetFuncEvalCfg('FBEnterCD', 3)
+    if mapID in lvLimitDict:
+        if curPlayer.GetLV() >= lvLimitDict[mapID]:
+            return 0
     cdTick = enterCDDict[mapID]
     lastEnterTick = GetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % mapID)
     if not lastEnterTick:
@@ -2097,7 +2221,7 @@
         enterTickObj = ChPyNetSendPack.tagMCFBEnterTick()
         enterTickObj.Clear()
         enterTickObj.MapID = mapID
-        enterTickObj.LastEnterTick = max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0)
+        enterTickObj.LastEnterTick = lastEnterTick#max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0)
         enterList.EnterTickList.append(enterTickObj)
     
     enterList.Cnt = len(enterList.EnterTickList)
@@ -2241,7 +2365,7 @@
     rewardFormatDict = IpyGameDataPY.GetFuncEvalCfg(cfgKeyName)
     getCntLimit = IpyGameDataPY.GetFuncCfg(cfgKeyName, 3)
     lastAwardTick = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_LastAreaRewardTick)
-    if tick - lastAwardTick < rewardInterval * 1000:
+    if tick - lastAwardTick < rewardInterval:
         return
     gameFB.SetGameFBDict(ChConfig.Map_FBDict_LastAreaRewardTick, tick)
     
@@ -2320,4 +2444,11 @@
         fbHelpFunc(curPlayer, tick)
     return
 
+def GetCrossDynamicLineMapZoneID():
+    ## 获取跨服动态线路地图本线路跨服分区
+    return GameWorld.GetGameWorld().GetPropertyID() / 10000
+
+def GetCrossDynamicLineMapFuncLineID():
+    ## 获取跨服动态线路地图本线路功能线路ID
+    return GameWorld.GetGameWorld().GetPropertyID() % 10000 / 10
 

--
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