From bef073f48eb7c60a5e30e22f5c6d89144ac2e688 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 26 十一月 2018 11:08:18 +0800 Subject: [PATCH] 4762 【后端】增加自己过关获得仙缘币同步; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 108 ++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 92 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index e5f5364..6c1d7ed 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -573,7 +573,7 @@ Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗 Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能 Def_Skill_Effect_HPPerLimit = 2102 # 血量限制 - +Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用 #----------- #变身技能(召唤)效果ID Def_Skill_Effect_SummonMapNPC = 1162 @@ -1164,7 +1164,7 @@ ) = range(Def_UseSkillAim_Type) #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改 -Def_UseSkillTag_Type = 15 +Def_UseSkillTag_Type = 16 ( Def_UseSkillTag_None , #无需选择对象 0 Def_UseSkillTag_Self , #自己 1 @@ -1181,6 +1181,7 @@ Def_UseSkillTag_SummonMaster, #召唤兽主人 12 Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13 Def_UseSkillTag_FriendNPC, #友好NPC 14 + Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC ) = range( 0, Def_UseSkillTag_Type ) @@ -1202,6 +1203,7 @@ Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC], Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC], Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC], + Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC], } @@ -1798,7 +1800,10 @@ Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome] # 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade] +Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield] + +# 无玩家时不自动关闭的自伸缩副本 +Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap] # 不可切换PK模式的地图 Def_CanNotChangeAtkModelMap = [] @@ -1872,10 +1877,16 @@ Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率 Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值 Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID +Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID +Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级 FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数 FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战 + +FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数 +FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力 +FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害 #领取奖励标识 ( @@ -3119,6 +3130,7 @@ Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 +Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 @@ -3309,6 +3321,7 @@ Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID +Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中 Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级 Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号 Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号 @@ -3406,6 +3419,7 @@ Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启 Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值 Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间 +Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数 Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引 @@ -3427,6 +3441,7 @@ Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex +Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex) Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum) Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID) @@ -3585,6 +3600,7 @@ #封魔坛 Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍 +Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍 #极品白拿 Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间 @@ -3595,6 +3611,12 @@ Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录 + +#累计充值活动 +Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值 +Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID +Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉 +Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录 #限时特惠活动 Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time @@ -3641,6 +3663,16 @@ #聊天气泡 Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号) +#冰晶矿脉 +Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录 +Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过 +Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间 +Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级 +Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天 + +#助战 +Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 +Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数 #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -3709,6 +3741,7 @@ Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识 Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段 Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点 +Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点 # 每日活动 Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID @@ -3807,7 +3840,7 @@ Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号) - +Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID) #炼丹炉 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级 Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验 @@ -4248,7 +4281,9 @@ Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34 Def_CalcAttrFunc_Dogz, # 神兽35 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 -) = range(37) +Def_CalcAttrFunc_DogzEquip, # 神兽装备37 +Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38 +) = range(39) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 @@ -4263,9 +4298,11 @@ #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], - ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, - Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip, - Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars], +# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS +# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, +# Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip, +# Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars], + ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars], ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit], @@ -4285,7 +4322,8 @@ ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], - ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz], + # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 + ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], } @@ -4350,7 +4388,10 @@ TriggerType_AddBuffOver, # 添加buff之后触发技能 56 TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57 TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58 -) = range(1, 59) +TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59 +TriggerType_SummonDie, #自身召唤兽死亡触发技能 60 +TriggerType_GiftReduceCD, # 天赋用的减CD 61 +) = range(1, 62) # NPC功能类型定义 @@ -4449,6 +4490,15 @@ Def_ClientServerInitOK, #跨服子服启动成功6 ) = range(7) +#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix +( +Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理; +Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数; +Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径; +Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战); +Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启; +) = range(5) + ##================================================================================================== #游戏消费点类型定义 Def_CostType_List = ( @@ -4487,9 +4537,11 @@ Def_Cost_DogzEquipPlus, # 神兽装备强化 Def_Cost_RuneHole, # 符印孔解锁 Def_Cost_AlchemyPray, # 丹药祈福 -Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 +Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35 Def_Cost_BindJadeWheel, # 绑玉转盘 Def_Cost_WishingWell, # 许愿池刷新 +Def_Cost_GodWeapon, # 神兵 +Def_Cost_FBHelpBattle, # 副本助战 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4510,7 +4562,7 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 57) +) = range(2000, 2000 + 59) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key @@ -4595,6 +4647,8 @@ Def_Cost_AlchemyPray:"AlchemyPray", Def_Cost_BindJadeWheel:"BindJadeWheel", Def_Cost_WishingWell:"WishingWell", +Def_Cost_GodWeapon:"GodWeapon", +Def_Cost_FBHelpBattle:"FBHelpBattle", } ## ----------------------------------------------------- @@ -4893,7 +4947,10 @@ VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理 VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数 VIPPrivilege_PrayElixir, #31 丹药祈福次数 -) = range(1, 32) +VIPPrivilege_32, #32 封魔坛自动挑战 +VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 +VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) +) = range(1, 35) ( @@ -4916,8 +4973,10 @@ ntPet, ntTouchKill, #触碰后自杀类 17 ntUndeath, #不死类型 18 +ntRobot, #上古战场机器人类型 19 +ntHelpBattleRobot, #助战机器人 20 ntMax -) = range(20) +) = range(22) (Def_SkillFuncType_Common, #0为通用技能 @@ -5040,7 +5099,9 @@ Def_RewardType_DownLoad, # 分包下载奖励15 Def_RewardType_WishingWell, # 许愿池奖励16 Def_RewardType_OpenFunc, # 功能开启奖励17 -)= range(18) +Def_RewardType_TotalRecharge, # 累计充值奖励18 +Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19 +)= range(20) #boss复活相关活动定义 @@ -5075,4 +5136,19 @@ Def_PPAct_Pray, #祈愿 11 Def_PPAct_BossHome, #boss之家 12 Def_PPAct_VIPBoss, #vipBOSS 13 -) = range(1, 13+1) \ No newline at end of file +) = range(1, 13+1) + +# 套装枚举,普通套装,强化套装 +(EquipSuitType_Normal, +EquipSuitType_Plus, +) = range(1,3) + +EquipGroupType_Armor = '1' # 防具套装 +EquipGroupType_Relics = '2' # 仙器套装 + +# 符印来源类型 +( +Rune_Source_Unkown, # 老号未知 0 +Rune_Source_Default, # 默认 1 +Item_Source_Compound, # 符印合成 2 +) = range(3) \ No newline at end of file -- Gitblit v1.8.0