From bf0562bdddb65952b4e59c4911fa26c6996b748d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 22 一月 2019 14:40:10 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(排行榜修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py
index 3a1bd10..8ae45b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py
@@ -38,7 +38,7 @@
fbLevel = cmdList[0]
GameLogic_ZhuXianTower.SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
#更新诛仙塔排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 100)
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-100)
GameLogic_ZhuXianTower.SyncZhuXianLevelInfo(curPlayer)
GameWorld.DebugAnswer(curPlayer, "诛仙塔过关数设置 floor=%s!"%fbLevel)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 9e58080..2f108a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -401,7 +401,7 @@
#更新关卡
SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
#更新诛仙塔排行榜
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, costTime/1000)
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
# 给过关奖励
--
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