From bf35c00e4280ff13b76fa91a1d784d571ba0a52f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 04 一月 2019 20:02:24 +0800
Subject: [PATCH] 1 跑环活跃度增加日志输出
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 45 ++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 40 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 41447ca..5dc7acd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1122,7 +1122,7 @@
itemID = tagItem.GetItemTypeID()
#激活成就的道具
if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
return True
if itemID in ChConfig.Def_TransformItemIDList:
# 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
@@ -1273,10 +1273,32 @@
return
def CheckRolePackEquipAttr(self):
+ ''' 玩家上线修复装备属性bug
+ 版本1:邮件给装备没有传奇属性,检查无传奇属性装备
+ 版本2:绝版属性数值调整,已获得的装备重新刷下
+ '''
curPlayer = self.__Player
+ checkVersion = 20190103
key = "LoginCheckEquipAttr"
- if curPlayer.NomalDictGetProperty(key):
+ curVersion = curPlayer.NomalDictGetProperty(key)
+ if curVersion == checkVersion:
return
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
+
+ outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetAppointItemCount()):
+ ipyData = ipyDataMgr.GetAppointItemByIndex(i)
+ outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
+ outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
+ if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
+ continue
+ itemID = GetAppointItemRealID(ipyData.GetID())
+ if not itemID:
+ continue
+ outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
+
checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
for packType in checkPackList:
curPack = curPlayer.GetItemManager().GetPack(packType)
@@ -1288,8 +1310,21 @@
isEquip = ItemCommon.CheckItemIsEquip(curItem)
if not isEquip:
continue
+ itemID = curItem.GetItemTypeID()
self.CheckEquipAttr(packType, curItem)
- PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+
+ # 重刷绝版属性
+ if itemID in outOfPrintAttrItemDict:
+ outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
+ curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
+ for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
+ curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
+ GameWorld.Log(" 玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"
+ % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
+
+ PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
return
## 是否能放入物品
@@ -2322,10 +2357,10 @@
#---无空位置,替换---
return placeList[0]
-def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
+def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
''' 获取功能产出的物品实例
'''
- curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
+ curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
if not curItem:
GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
return
--
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