From bf398236af3eefb4587f8138a5d6c916c69838d3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 三月 2019 15:23:29 +0800
Subject: [PATCH] 6382 【后端】【2.0】功能是否绑定及拍品优化调整(拍品限制使用)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  583 +++++++++++++++++++++++++++++++++------------------------
 1 files changed, 335 insertions(+), 248 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index e5d8b03..f615f5f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -64,27 +64,34 @@
 import PlayerGameEvent
 import EventReport
 import PlayerTeHui
-import GameLogic_XMZZ
+import PlayerGatherSoul
 import PlayerSuccess
 import PlayerPet
 import PlayerGreatMaster
 import ItemControler
 import GameFuncComm
-import PlayerMergeEvent
 import IpyGameDataPY
 import PlayerRune
 import GameLogic_DuJie
 import PyGameData
 import PlayerMagicWeapon
 import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
 import PlayerTJG
 import PlayerVip
 import PlayerRefineStove
 import PlayerFamilyTech
 import PlayerCostRebate
+import GY_Query_CrossRealmReg
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerCrossRealmPK
 import FunctionNPCCommon
+import CrossRealmPlayer
+import CrossPlayerData
 import ChNetSendPack
+#import EquipZhuXian
+import PlayerCoat
 import PlayerState
 import QuestCommon
 import PlayerDogz
@@ -115,6 +122,7 @@
     Def_Max_Move_Tick = 5000
  
     if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
+        curPlayer.Sync_ClientTick()
         #时间相差过大,可能因网络引起,拉回
         GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
                             gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -162,7 +170,7 @@
 # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
 def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
     if notifyCnt == -1:
-        notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
+        notifyCnt = 8
     #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
 
     curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -229,15 +237,22 @@
 #  @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
 #  @return 无返回值
 def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
-    # 如果是跨服服务器,则广播子服
-    if GameWorld.IsMergeServer():
-        sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
-        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
-                                                                  sendMsg, len(sendMsg))
-        FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
-    else:
-        GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
-                                                        __GetNotifyCodeList(msgParamList), lineID)
+    GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
+    return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+    @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+    '''
+    sendMsg = str([serverGroupIDList, crossNotifyList])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
     return
 
 #---------------------------------------------------------------------
@@ -310,7 +325,7 @@
     return
 
 #---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
     '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
     @param mailTypeKey: 邮件模板key
     @param batchPlayerIDList: [playerIDList, playerIDList, ...]
@@ -320,14 +335,15 @@
     @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
     @param batchSilver: [batchSilver, batchSilver, ...]
     @param batchDetail: [记录邮件流向用, ...]
+    @param moneySource: 货币来源
     '''
-    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
+    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
     GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" 
                   % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     '''
     @param detail: 记录邮件流向用
     '''
@@ -335,13 +351,13 @@
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
+    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
     return
 
 ## 功能发放物品补偿/奖励邮件
-#  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
+#  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
 #  @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if not playerIDList:
         return
     
@@ -353,7 +369,7 @@
         return
     
     # 跨服服务器不允许发送邮件
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     
     itemCountDict = {}
@@ -366,24 +382,26 @@
         if len(mailItem) != 3:
             continue
         
-        itemID, itemCnt, isBind = mailItem
+        itemID, itemCnt, isAuctionItem = mailItem
         
         if ItemControler.GetAppointItemRealID(itemID):
             # 定制物品转化为物品信息字典
-            appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isBind))
+            appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isAuctionItem))
             if not appointItemObj:
-                GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isBind" % (itemID, itemCnt, isBind))
+                GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isAuctionItem" % (itemID, itemCnt, isAuctionItem))
                 continue
             combineItemList.append(ItemCommon.GetMailItemDict(appointItemObj))
             appointItemObj.Clear()
+        elif isAuctionItem:
+            combineItemList.append((itemID, itemCnt, isAuctionItem))
         else:
-            key = (itemID, isBind)
+            key = (itemID, isAuctionItem)
             itemCountDict[key] = itemCountDict.get(key, 0) + itemCnt
             
     for key, itemCnt in itemCountDict.items():
-        itemID, isBind = key
-        combineItemList.append((itemID, itemCnt, isBind))
-    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
+        itemID, isAuctionItem = key
+        combineItemList.append((itemID, itemCnt, isAuctionItem))
+    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
     return True
 
@@ -513,6 +531,14 @@
         if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
             NotifyCode(curPlayer, "Carry_lhs_844170") 
             return False
+        
+    if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
+        NotifyCode(curPlayer, "CrossMap10") 
+        return False
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
+        return False
     
     return True
 
@@ -1193,6 +1219,16 @@
     PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
     
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+    
+    if not isDisconnect:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+        
+    #清除地图玩家缓存
+    playerID = curPlayer.GetPlayerID()
+    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
+    PyGameData.g_playerFuncAttrDict.pop(playerID, None)
+    PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
     return
 
 ##更新保存玩家在线时间
@@ -1426,7 +1462,8 @@
     
     FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
     #summonList = list()
-    
+    #召回宠物
+    PetControl.ReCallFightPet(curPlayer)
     #1. 删除自己不需要的召唤兽(火焰之灵等)
     #必须用while, 因为在循环中要删除
     # 召唤兽切地图不带过去
@@ -1498,6 +1535,11 @@
         #RouteServer未初始化不允许切换地图, 缓存处理
         GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
         return
+    
+    GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
+    if GameWorld.IsCrossServer():
+        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+        return
 
     #中立地图回到上一次非中立常规地图    
     if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
@@ -1558,71 +1600,35 @@
 
 #---------------------------------------------------------------------
 
-def ResetMergeFBPlayerCntInfo(resetMapID):
-    # 重置跨服活动副本地图人数分配情况信息
-    mapID = GameWorld.GetMap().GetMapID()
-    if mapID != ChConfig.Def_MergeTransMapID:
-        return
-    GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
-    gameWorld = GameWorld.GetGameWorld()
-    mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
-    for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
-        if resetMapID and resetMapID != reqMapID:
-            continue
-        for playerMapID in mapInfo[1]:
-            playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
-            for num in xrange(1, 1 + playerCnt):
-                playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
-                gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
-                gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
-            gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
-    return
-
-def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
-    # 获取玩家所分配的跨服活动地图ID
-    # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
-    
-    mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
-    if reqMapID not in mergeFBPlayerCntDict:
-        return reqMapID
-    
+def PlayerEnterCrossServer(curPlayer, mapID):
     playerID = curPlayer.GetPlayerID()
-    gameWorld = GameWorld.GetGameWorld()
+    GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
+    if GameWorld.IsCrossServer():
+        GameWorld.DebugLog("跨服服务器不允许该操作!")
+        return
     
-    playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
-    if playerMapID:
-        GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
-        return playerMapID
+    if GetCrossMapID(curPlayer):
+        GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
+        return
     
-    # 还没分配该玩家, 则开始选择分配的地图ID
-    maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
-    minPlayerCount = 0 # 最少的地图玩家人数
-    minPlayerMapID = 0 # 最少人数的地图ID
-    for mID in mapIDList:
-        curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
-        if curMapPlayerCnt < maxPlayerCnt:
-            playerMapID = mID
-            break
-        
-        # 保存最少人数的地图ID信息
-        if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
-            minPlayerCount = curMapPlayerCnt
-            minPlayerMapID = mID
+    if not CrossRealmPlayer.IsCrossServerOpen():
+        NotifyCode(curPlayer, "CrossMatching18")
+        return
     
-    # 如果没有人数未满的活动地图,则分配到人数较少的地图
-    if not playerMapID:
-        playerMapID = minPlayerMapID
-        
-    # 更新分配信息
-    if playerMapID:
-        mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
-        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
-        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
-        gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
-        GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" 
-                      % (playerID, reqMapID, playerMapID, mapPlayerCnt))
-        
-    return playerMapID
+    if curPlayer.GetHP() <= 0:
+        NotifyCode(curPlayer, "CrossMap4")
+        return
+    
+    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+        NotifyCode(curPlayer, "CrossMap3")
+        return
+    
+    if PlayerState.IsInPKState(curPlayer):
+        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
+        return
+    
+    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
+    return
 
 ##玩家进入副本
 # @param curPlayer 玩家实例
@@ -1642,13 +1648,13 @@
     #        NotifyCode(curPlayer, 'jiazu_xyj_671654')
     #        return
         
-    #跨服活动人数分流处理
-    if GameWorld.IsMergeServer():
-        reqMapID = mapID
-        mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
-        if not mapID:
-            GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
-            return
+#    #跨服活动人数分流处理
+#    if GameWorld.IsCrossServer():
+#        reqMapID = mapID
+#        mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
+#        if not mapID:
+#            GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
+#            return
       
     #过滤封包地图ID
     if not GameWorld.GetMap().IsMapIDExist(mapID):
@@ -1710,6 +1716,14 @@
             else:
                 bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
                 extendParamList = [bossID]
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+            extendParamList = [bossID, -1]
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+                    extendParamList = [bossID, curPlayer.GetFamilyID()]
+            
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -1774,6 +1788,18 @@
             NotifyCode(curPlayer, "SingleEnterPK", [mapID])
         return ShareDefine.EntFBAskRet_PKState
     
+    ## 跨服PK匹配中
+    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+        if isNotify:
+            NotifyCode(curPlayer, "CrossMatching8", [mapID])            
+        return ShareDefine.EntFBAskRet_CrossPKMatching
+    
+    ## 跨服地图中
+    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
+        if isNotify:
+            NotifyCode(curPlayer, "CrossMap5", [mapID])
+        return ShareDefine.EntFBAskRet_InCrossMap
+    
     #===============================================================================================
     # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
     # # PK状态检查
@@ -1799,6 +1825,12 @@
         if isNotify:
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        if isNotify:
+            NotifyCode(curPlayer, "Carry_lhs_697674")
+        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+        return ShareDefine.EntFBAskRet_Other
     
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -1997,16 +2029,18 @@
     sendPack.FuncLineID = funcLineID
     
     NetPackCommon.SendFakePack(curPlayer, sendPack)
+    GameWorld.Log("准备切换地图", curPlayer.GetID())
     return
 
 # 通知开始切换地图
 def NotifyStartChangeMap(curPlayer):
-    GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
     sendPack = ChPyNetSendPack.tagMCStartChangeMap()
     sendPack.Clear()
     sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
     sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    GameWorld.Log("通知开始切换地图", curPlayer.GetID())
     return
 
 #---------------------------------------------------------------------
@@ -2106,7 +2140,8 @@
     if PlayerTJG.GetIsTJG(curPlayer):
         GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
         return tagLineID
-    
+    if GameWorld.IsCrossServer():
+        return tagLineID
     # 非常规地图之间的切换不处理
     if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
         return tagLineID
@@ -2845,12 +2880,7 @@
         SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
     else:
         GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
-        return False   
-    
-    #添加跨服操作事件
-    if costType in ChConfig.MergeServerCanCostType:
-        eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
-        PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
+        return False
     
     #付款以后后续操作
     __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
@@ -2957,6 +2987,7 @@
     PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
     # 绝版降临
     PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
     # 消费VIP
 #    if costVIPGold < 0:
 #        costVIPGold = price
@@ -3047,6 +3078,12 @@
     if value < 0:
         GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
         return
+    
+    if GameWorld.IsCrossServer():
+        serverGroupID = GetPlayerServerGroupID(curPlayer)
+        msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
+        return True
     
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
         if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -3371,22 +3408,57 @@
     
     return int(addPoint)
 
+def GetAllPointByLV(curPlayer):
+    ##获取当前等级可得到属性点数
+    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+    curLV = curPlayer.GetLV()
+    if curLV < openLV:
+        return 0
+    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+    setFreePoint = initFreePoint
+    for lv in xrange(openLV, curLV+1):
+        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+    return setFreePoint
+
 def DoAddPointOpen(curPlayer):
     '''加点功能开启 处理给自由属性点及老号处理  
                     清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
     beforeFreePoint = curPlayer.GetFreePoint()
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
-    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
-    setFreePoint = initFreePoint
+
+    setFreePoint = GetAllPointByLV(curPlayer)
     curLV = curPlayer.GetLV()
-    for lv in xrange(openLV, curLV+1):
-        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
     addDataDict = {'beforeFreePoint':beforeFreePoint}
-    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
     curPlayer.SetFreePoint(setFreePoint)
+    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
     GameWorld.DebugLog('    加点功能开启处理  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
     return
+
+def FixOldAddPoint(curPlayer):
+    ##老号加点处理 重置已加点数,
+    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
+    baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
+    addPoint = curPlayer.GetFreePoint()
+    attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
+    for attrKey, basePoint in attrInfoDict.items():
+        addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
+    fixFreePoint = GetAllPointByLV(curPlayer)
+    if addPoint != fixFreePoint:
+        for attrKey, basePoint in attrInfoDict.items():
+            getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
+        curPlayer.SetFreePoint(fixFreePoint)
+        #重置天赋
+        PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
+        #邮件补偿
+        SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
+        
+        addDataDict = {'beforeTotalPoint':addPoint}
+        DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
+        GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
+    return
+    
 #---------------------------------------------------------------------
 
 ## 功能模块战斗力类
@@ -3492,10 +3564,18 @@
         FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
         DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
         DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+        JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+        JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+        JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+        JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+        JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+        JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+        
         ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
         ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
-        MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
-        ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率
+        #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
+        #ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率
+        ProDefPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefHPPer) # 防护转化百分比
         
         OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
         PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
@@ -3650,10 +3730,6 @@
         #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
         if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
             FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
-        
-        # 跨服中获得经验
-        if finalAddExp and GameWorld.IsMergeServer():
-            PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
             
         return finalAddExp
     
@@ -3680,7 +3756,7 @@
         # 检查最大等级
         if curLV >= maxLV and curTotalExp >= maxLVExpStore:
             self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
-            GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+            #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
             return 0, expViewType
         
         # 杀怪
@@ -3850,6 +3926,7 @@
                        
             # 记录玩家升级
             DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
+            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
             
             self.__DoLVUPAddPoint()  # 升级加点
             #self.__DoLvUpAddSkill()  # 升级加技能
@@ -3914,7 +3991,11 @@
                 PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
-            ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
+            #ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
+            if aftLV%10 == 0:
+                # 控制下刷新次数
+                PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)   # 宠物有随等级变化的技能
+            
             self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard)
             #放在功能开启后面
             PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
@@ -3927,7 +4008,7 @@
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
-            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
+            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4082,6 +4163,9 @@
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
         PlayerDogz.RefreshDogzAttr(curPlayer)
+        #EquipZhuXian.CalcZhuXianAttr(curPlayer)
+        PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
+        PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
         self.RefreshAllState(isForce=True)
         GameWorld.DebugLog("End ReCalcAllState!!!")
         return
@@ -4205,6 +4289,7 @@
         #beforeAtkInterval = curPlayer.GetAtkInterval()
         beforeMaxHP = curPlayer.GetMaxHP()
         beforeMoveSpeedValue = GetSpeedValue(curPlayer)
+        beforeMaxProDef = GetMaxProDef(curPlayer)
         #构建玩家刷新通知客户端字典, 缓存[索引, 数值]
         playerStateDict = {}
         for index in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
@@ -4215,6 +4300,7 @@
         curPlayer.BeginRefreshState()
         self.ResetFightPowerObj()
         #self.PrintAttr(curPlayer, "重置后")
+        notAttrList = [{} for _ in range(4)]
         
         # 1.初始化人物各项状态及属性
         self.InitPlayerState()        
@@ -4238,7 +4324,8 @@
                 funcAttrInfoList.append(roleBaseAttrInfo)
                 continue
             attrInfo = GetCalcAttrListValue(curPlayer, funcIndex)
-            GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
+            if attrInfo != notAttrList:
+                GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
             funcAttrInfoList.append(attrInfo)
             # 不同功能点间的数值累加,需使用支持衰减递增的计算方式
             AddAttrDictValue(baseAttrDict, attrInfo[ChConfig.CalcAttr_Base])
@@ -4261,17 +4348,8 @@
         
         # 3.计算战斗属性
         #    3.1 战斗属性层级交叉影响基值数值汇总
-        #        装备基础
-        equipBaseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
-                                              funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
-                                              funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
-                                              ])
-        #GameWorld.DebugLog("装备基础: %s" % equipBaseAttrList)
-        
-        #        基础层级(角色基础属性、装备基础属性、强化基础属性)
+        #        基础层级(角色基础属性)
         baseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase],
-                                         equipBaseAttrList,
-                                         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
                                          ])
         #GameWorld.DebugLog("基础层级: %s" % baseAttrList)
         
@@ -4281,11 +4359,6 @@
                            ChConfig.TYPE_Calc_BaseDefAddPer:baseAttrList,
                            ChConfig.TYPE_Calc_BaseHitAddPer:baseAttrList,
                            ChConfig.TYPE_Calc_BaseMissAddPer:baseAttrList,
-                           ChConfig.TYPE_Calc_EquipBaseAddPer:equipBaseAttrList,
-                           ChConfig.TYPE_Calc_WeaponAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
-                           ChConfig.TYPE_Calc_RelicsAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
-                           ChConfig.TYPE_Calc_ArmorMaxHPAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
-                           ChConfig.TYPE_Calc_ArmorDefAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
                            ChConfig.TYPE_Calc_GodWeaponMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                            ChConfig.TYPE_Calc_GodWeaponAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                            ChConfig.TYPE_Calc_StoneMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
@@ -4293,10 +4366,7 @@
                            ChConfig.TYPE_Calc_StoneBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
                            ChConfig.TYPE_Calc_RealmBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Prestige],
                            ChConfig.TYPE_Calc_HorseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horse],
-                           ChConfig.TYPE_Calc_HorcruxBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horcrux],
                            ChConfig.TYPE_Calc_WingHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Wing],
-                           ChConfig.TYPE_Calc_SuiteBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Suit],
-                           ChConfig.TYPE_Calc_PlusBaseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
                            }
         #    3.2 统计各功能之间非线性属性交叉影响累加
         funcAddAttrPerInfoDict = {} # 百分比交叉影响所提升的属性值 {功能属性编号:{提升的属性类型:数值, ...}, ...}
@@ -4390,14 +4460,18 @@
         fpParam = IpyGameDataPY.GetIpyGameData("FightPowerParam", curLV)
         mfpDict = {} # 模块战斗力
         for mfpObj in mfpObjAttrDict.keys():
-            mfpDict[mfpObj.mfpType] = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
-            mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
-            mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
+            mfp = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
+            mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
+            mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
+            mfpDict[mfpObj.mfpType] = mfp
             
         #        最后在附加上特殊附加层级线性属性、永久技能层级固定值
         CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, allAttrExList[ChConfig.CalcAttr_Battle])
         CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillNoFightPowerAttrList[ChConfig.CalcAttr_Battle])
         #self.PrintAttr(curPlayer, "固定层级")
+        
+        #护盾值刷新
+        self.__RefreshMaxProDef(beforeMaxProDef)
         
         # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】
         EffGetSet.CopyPlayerFuncAttr(curPlayer)
@@ -4426,6 +4500,33 @@
         GameWorld.DebugLog("End RefreshPlayerAttrStateEx!!!")
         return True
     
+    
+    # 生命转化为防护值
+    def __RefreshMaxProDef(self, beforeMaxProDef):
+        curPlayer = self.__Player
+        if GetProDefHPPer(curPlayer) == 0:
+            return
+        maxHP = curPlayer.GetMaxHP()
+        proDefPer = GetProDefHPPer(curPlayer)
+        
+        #获取策划配置的表格
+        GodWeapon4 = IpyGameDataPY.GetFuncCfg("GodWeapon4", 2)
+        maxProDef = eval(FormulaControl.GetCompileFormula("GodWeapon4", GodWeapon4))
+        
+        SetMaxProDef(curPlayer, int(maxProDef))
+        
+        afterMaxProDef = GetMaxProDef(curPlayer)
+        addValue = max(0, afterMaxProDef - beforeMaxProDef)
+        curProDef = GetProDef(curPlayer)
+        
+        if beforeMaxProDef > 0 and addValue > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+            # 同步增加 (死亡状态下不刷)
+            SetProDef(curPlayer, min(curProDef + addValue, afterMaxProDef))
+        elif curProDef > afterMaxProDef:
+            # 做一次防范纠正
+            SetProDef(curPlayer, min(curProDef, afterMaxProDef))
+            
+        return
     
     def __RefreshBuffAttr(self):
         ## 刷新buff层属性,该层属性只会改变玩家最终属性,不会影响战力等
@@ -4703,17 +4804,21 @@
         mfpInfo.MFPCnt = len(mfpDataList)
         mfpInfo.MFPList = mfpDataList
         NetPackCommon.SendFakePack(curPlayer, mfpInfo)
-        
+        beforeFightPower = curPlayer.GetFightPower()
         curPlayer.SetFightPower(totalFightPower, False)
+        if totalFightPower < beforeFightPower:
+            DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
         highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0,
                                                            ChConfig.Def_PDictType_FightPower)
         if totalFightPower > highestFightPower:
             NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower,
                                  ChConfig.Def_PDictType_FightPower)
-        GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower))
+        GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower))
         PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
         # 记录开服活动数据
         OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+        if beforeFightPower != totalFightPower:
+            CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
         return
     
     def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -4873,7 +4978,7 @@
                         }
         
         for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
-            if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
+            if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
                 continue
             value = 0 if i not in initAttrDict else initAttrDict[i]
             EffGetSet.SetValueByEffIndex(curPlayer, i, value)
@@ -5642,7 +5747,6 @@
 # 通知GsmeServer; 
 # SendGameServerRefreshState(int inputType, int inputValue)
 
-# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
 
 # 禁言 通知gameServer
 def SetGMForbidenTalk(curPlayer, value):
@@ -5650,13 +5754,6 @@
     curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value, False)
     return
-
-
-## 职业阶数
-def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
-def SetJobRank(curPlayer, jobRank): 
-    curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_ExAttr1, jobRank)
-    return curPlayer.SetExAttr1(jobRank)
 
 ## 队伍相关审核开关状态, joinReqCheck-入队申请是否需要审核; inviteCheck-组队邀请是否需要审核;
 def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
@@ -5666,6 +5763,14 @@
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
 def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
 def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+    curPlayer.SetExAttr5(value, False, True)
+    if not value:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+    return
 
 ## 铜钱点, 支持铜钱超20亿
 def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -5680,6 +5785,7 @@
 
 ## 玩家今日已获得仙缘币
 def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
+def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
 def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
 
 ##VIP到期时间, 需要同步GameServer
@@ -5689,6 +5795,27 @@
 ##聊天气泡框
 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
 def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
+def UpdPlayerServerGroupID(curPlayer):
+    # 更新自己的服务器组ID, 跨服服务器不处理
+    if GameWorld.IsCrossServer():
+        return
+    serverGroupID = GameWorld.GetServerGroupID()
+    if not serverGroupID:
+        return
+    playerServerGroupID = curPlayer.GetExAttr13()
+    if playerServerGroupID != serverGroupID:
+        curPlayer.SetExAttr13(serverGroupID, False, True)
+        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
+    return
+
+##影响外观的3部位索引记录 123456789  123:武器格子索引 456:副手  789:衣服
+def GetFaceEquipIndexList(curPlayer):
+    attr15 = curPlayer.GetExAttr15()
+    return [attr15%1000, attr15/1000%1000, attr15/1000000]
+def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
 
 ##获得玩家威望值
 def GetPrestige(curPlayer): return 0
@@ -5785,10 +5912,6 @@
     
     SetZhenQi(curPlayer, value)
     #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
-
-    if GameWorld.IsMergeServer():
-        eventInfo = [addValue, eventName, eventData]
-        PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
     return True
 
 
@@ -5880,19 +6003,6 @@
 def SetLongMaiLV(curPlayer, value):
     return
 #---------------------------------------------------------------------------
-## 设置玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @param value: 威望值
-#  @return: 
-def SetMergeWarRank(curPlayer, value):
-    return
-
-    
-## 获取玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @return: 威望值
-def GetMergeWarRank(curPlayer):
-    return 0
 
 ##获取可免费开启的格子数
 # @param curPlayer 玩家对象
@@ -6294,24 +6404,6 @@
 # 基础闪避百分比
 def GetBaseMissAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BaseMissAddPer)
 def SetBaseMissAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_BaseMissAddPer, value)
-# 魂器基础百分比
-def GetHorcruxBasePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_HorcruxBasePer)
-def SetHorcruxBasePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_HorcruxBasePer, value)
-# 装备基础百分比
-def GetEquipBaseAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EquipBaseAddPer)
-def SetEquipBaseAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipBaseAddPer, value)
-# 武器基础攻击百分比
-def GetWeaponAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_WeaponAtkAddPer)
-def SetWeaponAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_WeaponAtkAddPer, value)
-# 圣器基础攻击百分比
-def GetRelicsAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RelicsAtkAddPer)
-def SetRelicsAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_RelicsAtkAddPer, value)
-# 防具基础生命百分比
-def GetArmorMaxHPAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer)
-def SetArmorMaxHPAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer, value)
-# 防具基础防御百分比
-def GetArmorDefAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorDefAddPer)
-def SetArmorDefAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorDefAddPer, value)
 # 神兵生命百分比
 def GetGodWeaponMaxHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer)
 def SetGodWeaponMaxHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer, value)
@@ -6478,22 +6570,27 @@
     
 #---当前防护值,需存DB----
 def GetProDef(curPlayer): return curPlayer.GetExAttr4()
-def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
+def SetProDef(curPlayer, value):
+    if GameWorld.IsCrossServer():
+        curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
+    else:
+        curPlayer.SetExAttr4(value)
+    
 #---最大防护值----
 def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
 def SetMaxProDef(curPlayer, value):
     curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrMaxProDef, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, True) # 周围玩家需要通知
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, False) # 周围玩家需要通知
 #---生命上限换算为防护值的百分比----
 def GetProDefHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefHPPer)
 def SetProDefHPPer(curPlayer, value):
     curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefHPPer, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False)
+    #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False)
 #---防护值吸收伤害比率----
 def GetProDefAbsorb(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefAbsorb)
 def SetProDefAbsorb(curPlayer, value):
     curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefAbsorb, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False)
+    #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False)
     
 #---宠物攻击提升值----
 def GetPetMinAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMinAtk)
@@ -6501,11 +6598,13 @@
 def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
 def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
 
-#---宠物伤害百分比提升----
-def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
-def SetPetDamPer(curPlayer, value): 
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#---宠物伤害百分比提升----移到GameObj下
+#===============================================================================
+# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
+# def SetPetDamPer(curPlayer, value): 
+#    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
+#    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
+#===============================================================================
 #---宠物技能伤害百分比提升----
 def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
 def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
@@ -6524,6 +6623,18 @@
 #---功能层防御值----
 def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
 def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
+
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) 
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
 
 
 ## 增加天梯竞技场积分
@@ -6600,12 +6711,6 @@
     return
 
 #-------------------------------------------------------------------------------
-# 每个功能最多加几个属性
-# 即以这种方式优化刷属性效率,一个功能需要额外占用Def_MaxAddAttrTypeCnt*2个临时字典缓存(一个存类型,一个存值)
-Def_MaxAddAttrTypeCnt = 15
-
-# 通过SetCalcAttrListValue先缓存功能计算增加的属性值,仅在变更时重新计算设置
-# 通过AddCalcAttrListValue取出缓存中已经算好的属性值,在刷属性中进行累加,从而减少每次重新计算功能增加的属性
 
 ## 设置保存功能事先计算好的属性值
 def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList):
@@ -6624,21 +6729,12 @@
         addMaxHP = curPlayer.GetLV() * battleAttrDict[ChConfig.TYPE_Calc_PerLVMaxHP]
         battleAttrDict[ChConfig.TYPE_Calc_AttrMaxHP] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrMaxHP, 0) + addMaxHP
         
-    for attrIndex, addAttrDict in enumerate(allAttrList):
-        findIndex = -1
-        for attrType, attrValue in addAttrDict.items():
-            if not isinstance(attrValue, int):
-                GameWorld.ErrLog("SetCalcAttrListValue funcIndex=%s,attrType=%s,Value=%s is not int!" 
-                                 % (funcIndex, attrType, attrValue), curPlayer.GetPlayerID())
-                continue
-            for i in xrange(findIndex + 1, Def_MaxAddAttrTypeCnt):
-                addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
-                addAttrValueKey = ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)
-                if curPlayer.GetDictByKey(addAttrTypeKey) == 0:
-                    findIndex = i
-                    curPlayer.SetDict(addAttrTypeKey, attrType)
-                    curPlayer.SetDict(addAttrValueKey, attrValue)
-                    break
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        PyGameData.g_playerFuncAttrDict[playerID] = {}
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
+    funcAttrDict[funcIndex] = allAttrList
+    #GameWorld.DebugLog("保存功能点属性: funcIndex=%s, %s" % (funcIndex, allAttrList))
     return
 
 def GetCalcAttrListValue(curPlayer, funcIndex):
@@ -6651,42 +6747,26 @@
     else:
         return attrList
     
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        return attrList
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
     for funcIndex in funcIndexList:
-        for attrIndex, attrDict in enumerate(attrList):
-            for i in xrange(Def_MaxAddAttrTypeCnt):
-                attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-                if attrType == 0:
-                    break
-                attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
-                if attrType in attrDict:
-                    attrDict[attrType] = attrValue + attrDict[attrType]
-                else:
-                    attrDict[attrType] = attrValue                   
+        if funcIndex not in funcAttrDict:
+            continue
+        funcAttrList = funcAttrDict[funcIndex]
+        for i, attrDict in enumerate(attrList):
+            curAttrDict = funcAttrList[i]
+            AddAttrDictValue(attrDict, curAttrDict)
     return attrList
-
-## 刷属性时累加功能事先计算好的属性值
-def AddCalcAttrListValue(curPlayer, funcIndex, allAttrList):
-    for attrIndex in ChConfig.CalcAttrIndexList:
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            curAddAttrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-            if curAddAttrType == 0:
-                break
-            curAddAttrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
-            addAttrDict = allAttrList[attrIndex]
-            AddAttrDictValue(addAttrDict, {curAddAttrType:curAddAttrValue})
-            
-    return allAttrList
 
 ## 重置缓存
 def ClearCalcAttrListValue(curPlayer, funcIndex):
-    for attrIndex in ChConfig.CalcAttrIndexList:
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
-            attrType = curPlayer.GetDictByKey(addAttrTypeKey)
-            if not attrType:
-                break
-            curPlayer.SetDict(addAttrTypeKey, 0)
-            curPlayer.SetDict(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i), 0)
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        return
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
+    funcAttrDict.pop(funcIndex, None)
     return
 
 def AddAttrListValue(attrList):
@@ -6713,6 +6793,13 @@
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
+    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        playerID = curPlayer.GetPlayerID()
+        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+        changeDict[(key, dType)] = value
+        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+        
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
         return

--
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