From bf398236af3eefb4587f8138a5d6c916c69838d3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 三月 2019 15:23:29 +0800
Subject: [PATCH] 6382 【后端】【2.0】功能是否绑定及拍品优化调整(拍品限制使用)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  198 ++++++++++++++++++++-----------------------------
 1 files changed, 82 insertions(+), 116 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 17a6cb5..f615f5f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -84,11 +84,13 @@
 import PlayerCostRebate
 import GY_Query_CrossRealmReg
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
 import PlayerCrossRealmPK
 import FunctionNPCCommon
 import CrossRealmPlayer
 import CrossPlayerData
 import ChNetSendPack
+#import EquipZhuXian
 import PlayerCoat
 import PlayerState
 import QuestCommon
@@ -323,7 +325,7 @@
     return
 
 #---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
     '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
     @param mailTypeKey: 邮件模板key
     @param batchPlayerIDList: [playerIDList, playerIDList, ...]
@@ -333,14 +335,15 @@
     @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
     @param batchSilver: [batchSilver, batchSilver, ...]
     @param batchDetail: [记录邮件流向用, ...]
+    @param moneySource: 货币来源
     '''
-    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
+    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
     GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" 
                   % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     '''
     @param detail: 记录邮件流向用
     '''
@@ -348,13 +351,13 @@
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
+    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
     return
 
 ## 功能发放物品补偿/奖励邮件
-#  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
+#  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
 #  @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if not playerIDList:
         return
     
@@ -379,24 +382,26 @@
         if len(mailItem) != 3:
             continue
         
-        itemID, itemCnt, isBind = mailItem
+        itemID, itemCnt, isAuctionItem = mailItem
         
         if ItemControler.GetAppointItemRealID(itemID):
             # 定制物品转化为物品信息字典
-            appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isBind))
+            appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isAuctionItem))
             if not appointItemObj:
-                GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isBind" % (itemID, itemCnt, isBind))
+                GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isAuctionItem" % (itemID, itemCnt, isAuctionItem))
                 continue
             combineItemList.append(ItemCommon.GetMailItemDict(appointItemObj))
             appointItemObj.Clear()
+        elif isAuctionItem:
+            combineItemList.append((itemID, itemCnt, isAuctionItem))
         else:
-            key = (itemID, isBind)
+            key = (itemID, isAuctionItem)
             itemCountDict[key] = itemCountDict.get(key, 0) + itemCnt
             
     for key, itemCnt in itemCountDict.items():
-        itemID, isBind = key
-        combineItemList.append((itemID, itemCnt, isBind))
-    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
+        itemID, isAuctionItem = key
+        combineItemList.append((itemID, itemCnt, isAuctionItem))
+    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
     return True
 
@@ -529,6 +534,10 @@
         
     if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
         NotifyCode(curPlayer, "CrossMap10") 
+        return False
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
         return False
     
     return True
@@ -1213,6 +1222,13 @@
     
     if not isDisconnect:
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+        
+    #清除地图玩家缓存
+    playerID = curPlayer.GetPlayerID()
+    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
+    PyGameData.g_playerFuncAttrDict.pop(playerID, None)
+    PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
     return
 
 ##更新保存玩家在线时间
@@ -1809,6 +1825,12 @@
         if isNotify:
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        if isNotify:
+            NotifyCode(curPlayer, "Carry_lhs_697674")
+        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+        return ShareDefine.EntFBAskRet_Other
     
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2965,6 +2987,7 @@
     PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
     # 绝版降临
     PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
     # 消费VIP
 #    if costVIPGold < 0:
 #        costVIPGold = price
@@ -3541,6 +3564,13 @@
         FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
         DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
         DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+        JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+        JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+        JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+        JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+        JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+        JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+        
         ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
         ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
         #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3726,7 +3756,7 @@
         # 检查最大等级
         if curLV >= maxLV and curTotalExp >= maxLVExpStore:
             self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
-            GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+            #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
             return 0, expViewType
         
         # 杀怪
@@ -3961,7 +3991,7 @@
                 PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
-            ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
+            #ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
             if aftLV%10 == 0:
                 # 控制下刷新次数
                 PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)   # 宠物有随等级变化的技能
@@ -3978,7 +4008,7 @@
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
-            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
+            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4133,6 +4163,7 @@
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
         PlayerDogz.RefreshDogzAttr(curPlayer)
+        #EquipZhuXian.CalcZhuXianAttr(curPlayer)
         PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
         PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
         self.RefreshAllState(isForce=True)
@@ -4269,6 +4300,7 @@
         curPlayer.BeginRefreshState()
         self.ResetFightPowerObj()
         #self.PrintAttr(curPlayer, "重置后")
+        notAttrList = [{} for _ in range(4)]
         
         # 1.初始化人物各项状态及属性
         self.InitPlayerState()        
@@ -4292,7 +4324,8 @@
                 funcAttrInfoList.append(roleBaseAttrInfo)
                 continue
             attrInfo = GetCalcAttrListValue(curPlayer, funcIndex)
-            GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
+            if attrInfo != notAttrList:
+                GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
             funcAttrInfoList.append(attrInfo)
             # 不同功能点间的数值累加,需使用支持衰减递增的计算方式
             AddAttrDictValue(baseAttrDict, attrInfo[ChConfig.CalcAttr_Base])
@@ -4315,17 +4348,8 @@
         
         # 3.计算战斗属性
         #    3.1 战斗属性层级交叉影响基值数值汇总
-        #        装备基础
-        equipBaseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
-                                              funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
-                                              funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
-                                              ])
-        #GameWorld.DebugLog("装备基础: %s" % equipBaseAttrList)
-        
-        #        基础层级(角色基础属性、装备基础属性、强化基础属性)
+        #        基础层级(角色基础属性)
         baseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase],
-                                         equipBaseAttrList,
-                                         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
                                          ])
         #GameWorld.DebugLog("基础层级: %s" % baseAttrList)
         
@@ -4335,11 +4359,6 @@
                            ChConfig.TYPE_Calc_BaseDefAddPer:baseAttrList,
                            ChConfig.TYPE_Calc_BaseHitAddPer:baseAttrList,
                            ChConfig.TYPE_Calc_BaseMissAddPer:baseAttrList,
-                           ChConfig.TYPE_Calc_EquipBaseAddPer:equipBaseAttrList,
-                           ChConfig.TYPE_Calc_WeaponAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
-                           ChConfig.TYPE_Calc_RelicsAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
-                           ChConfig.TYPE_Calc_ArmorMaxHPAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
-                           ChConfig.TYPE_Calc_ArmorDefAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
                            ChConfig.TYPE_Calc_GodWeaponMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                            ChConfig.TYPE_Calc_GodWeaponAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                            ChConfig.TYPE_Calc_StoneMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
@@ -4347,10 +4366,7 @@
                            ChConfig.TYPE_Calc_StoneBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
                            ChConfig.TYPE_Calc_RealmBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Prestige],
                            ChConfig.TYPE_Calc_HorseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horse],
-                           ChConfig.TYPE_Calc_HorcruxBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horcrux],
                            ChConfig.TYPE_Calc_WingHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Wing],
-                           ChConfig.TYPE_Calc_SuiteBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Suit],
-                           ChConfig.TYPE_Calc_PlusBaseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
                            }
         #    3.2 统计各功能之间非线性属性交叉影响累加
         funcAddAttrPerInfoDict = {} # 百分比交叉影响所提升的属性值 {功能属性编号:{提升的属性类型:数值, ...}, ...}
@@ -4444,9 +4460,10 @@
         fpParam = IpyGameDataPY.GetIpyGameData("FightPowerParam", curLV)
         mfpDict = {} # 模块战斗力
         for mfpObj in mfpObjAttrDict.keys():
-            mfpDict[mfpObj.mfpType] = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
-            mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
-            mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
+            mfp = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
+            mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
+            mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
+            mfpDict[mfpObj.mfpType] = mfp
             
         #        最后在附加上特殊附加层级线性属性、永久技能层级固定值
         CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, allAttrExList[ChConfig.CalcAttr_Battle])
@@ -5730,7 +5747,6 @@
 # 通知GsmeServer; 
 # SendGameServerRefreshState(int inputType, int inputValue)
 
-# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
 
 # 禁言 通知gameServer
 def SetGMForbidenTalk(curPlayer, value):
@@ -5738,13 +5754,6 @@
     curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value, False)
     return
-
-
-## 职业阶数
-def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
-def SetJobRank(curPlayer, jobRank): 
-    curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_ExAttr1, jobRank)
-    return curPlayer.SetExAttr1(jobRank)
 
 ## 队伍相关审核开关状态, joinReqCheck-入队申请是否需要审核; inviteCheck-组队邀请是否需要审核;
 def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
@@ -5801,6 +5810,12 @@
         curPlayer.SetExAttr13(serverGroupID, False, True)
         GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
     return
+
+##影响外观的3部位索引记录 123456789  123:武器格子索引 456:副手  789:衣服
+def GetFaceEquipIndexList(curPlayer):
+    attr15 = curPlayer.GetExAttr15()
+    return [attr15%1000, attr15/1000%1000, attr15/1000000]
+def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
 
 ##获得玩家威望值
 def GetPrestige(curPlayer): return 0
@@ -6389,24 +6404,6 @@
 # 基础闪避百分比
 def GetBaseMissAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BaseMissAddPer)
 def SetBaseMissAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_BaseMissAddPer, value)
-# 魂器基础百分比
-def GetHorcruxBasePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_HorcruxBasePer)
-def SetHorcruxBasePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_HorcruxBasePer, value)
-# 装备基础百分比
-def GetEquipBaseAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EquipBaseAddPer)
-def SetEquipBaseAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipBaseAddPer, value)
-# 武器基础攻击百分比
-def GetWeaponAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_WeaponAtkAddPer)
-def SetWeaponAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_WeaponAtkAddPer, value)
-# 圣器基础攻击百分比
-def GetRelicsAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RelicsAtkAddPer)
-def SetRelicsAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_RelicsAtkAddPer, value)
-# 防具基础生命百分比
-def GetArmorMaxHPAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer)
-def SetArmorMaxHPAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer, value)
-# 防具基础防御百分比
-def GetArmorDefAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorDefAddPer)
-def SetArmorDefAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorDefAddPer, value)
 # 神兵生命百分比
 def GetGodWeaponMaxHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer)
 def SetGodWeaponMaxHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer, value)
@@ -6714,12 +6711,6 @@
     return
 
 #-------------------------------------------------------------------------------
-# 每个功能最多加几个属性
-# 即以这种方式优化刷属性效率,一个功能需要额外占用Def_MaxAddAttrTypeCnt*2个临时字典缓存(一个存类型,一个存值)
-Def_MaxAddAttrTypeCnt = 15
-
-# 通过SetCalcAttrListValue先缓存功能计算增加的属性值,仅在变更时重新计算设置
-# 通过AddCalcAttrListValue取出缓存中已经算好的属性值,在刷属性中进行累加,从而减少每次重新计算功能增加的属性
 
 ## 设置保存功能事先计算好的属性值
 def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList):
@@ -6738,21 +6729,12 @@
         addMaxHP = curPlayer.GetLV() * battleAttrDict[ChConfig.TYPE_Calc_PerLVMaxHP]
         battleAttrDict[ChConfig.TYPE_Calc_AttrMaxHP] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrMaxHP, 0) + addMaxHP
         
-    for attrIndex, addAttrDict in enumerate(allAttrList):
-        findIndex = -1
-        for attrType, attrValue in addAttrDict.items():
-            if not isinstance(attrValue, int):
-                GameWorld.ErrLog("SetCalcAttrListValue funcIndex=%s,attrType=%s,Value=%s is not int!" 
-                                 % (funcIndex, attrType, attrValue), curPlayer.GetPlayerID())
-                continue
-            for i in xrange(findIndex + 1, Def_MaxAddAttrTypeCnt):
-                addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
-                addAttrValueKey = ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)
-                if curPlayer.GetDictByKey(addAttrTypeKey) == 0:
-                    findIndex = i
-                    curPlayer.SetDict(addAttrTypeKey, attrType)
-                    curPlayer.SetDict(addAttrValueKey, attrValue)
-                    break
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        PyGameData.g_playerFuncAttrDict[playerID] = {}
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
+    funcAttrDict[funcIndex] = allAttrList
+    #GameWorld.DebugLog("保存功能点属性: funcIndex=%s, %s" % (funcIndex, allAttrList))
     return
 
 def GetCalcAttrListValue(curPlayer, funcIndex):
@@ -6765,42 +6747,26 @@
     else:
         return attrList
     
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        return attrList
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
     for funcIndex in funcIndexList:
-        for attrIndex, attrDict in enumerate(attrList):
-            for i in xrange(Def_MaxAddAttrTypeCnt):
-                attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-                if attrType == 0:
-                    break
-                attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
-                if attrType in attrDict:
-                    attrDict[attrType] = attrValue + attrDict[attrType]
-                else:
-                    attrDict[attrType] = attrValue                   
+        if funcIndex not in funcAttrDict:
+            continue
+        funcAttrList = funcAttrDict[funcIndex]
+        for i, attrDict in enumerate(attrList):
+            curAttrDict = funcAttrList[i]
+            AddAttrDictValue(attrDict, curAttrDict)
     return attrList
-
-## 刷属性时累加功能事先计算好的属性值
-def AddCalcAttrListValue(curPlayer, funcIndex, allAttrList):
-    for attrIndex in ChConfig.CalcAttrIndexList:
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            curAddAttrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-            if curAddAttrType == 0:
-                break
-            curAddAttrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
-            addAttrDict = allAttrList[attrIndex]
-            AddAttrDictValue(addAttrDict, {curAddAttrType:curAddAttrValue})
-            
-    return allAttrList
 
 ## 重置缓存
 def ClearCalcAttrListValue(curPlayer, funcIndex):
-    for attrIndex in ChConfig.CalcAttrIndexList:
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
-            attrType = curPlayer.GetDictByKey(addAttrTypeKey)
-            if not attrType:
-                break
-            curPlayer.SetDict(addAttrTypeKey, 0)
-            curPlayer.SetDict(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i), 0)
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_playerFuncAttrDict:
+        return
+    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
+    funcAttrDict.pop(funcIndex, None)
     return
 
 def AddAttrListValue(attrList):

--
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