From bf78ded072f95e416e9f272813ec5c5cc7040a50 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 22 十二月 2020 11:35:00 +0800 Subject: [PATCH] 8665 【主干】【后端】移植-成长特惠; (BT单: 8611 【BT】成长必买;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py | 37 ++++++++++++++++++++++--------------- 1 files changed, 22 insertions(+), 15 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py index 4121653..e9a1dbe 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py @@ -21,7 +21,6 @@ import BaseAttack import IPY_GameWorld import ItemControler -import SkillDataBoost import GameObj import SkillCommon @@ -72,7 +71,7 @@ summonNPC = curPlayer.SummonNewNPC() #设置召唤兽基础信息 - summonNPC.SetNPCTypeID(summonID) + summonNPC.SetNPCTypeID(summonID) # 即设置了基础属性,技能等 lvSummonNPC = curPlayer.GetLV() summonNPC.SetLV(lvSummonNPC) summonNPC.SetCountry(curPlayer.GetCountry()) @@ -94,19 +93,21 @@ summonNPC.SetBornTime(tick) summonNPC.SetLastTime(curSkill.GetLastTime()) - atkper = 1 + atkper = 10000 # 默认百分百继承属性 findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr) - if findEffect: - atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue + atkper = findEffect.GetEffectValue(0) if findEffect.GetEffectValue(1) == 0: # 跟随人物攻击 summonNPC.SetDict(ChConfig.Def_PlayerKey_AttackFollowMaster, 1) + # 召唤兽继承主人所有属性标识,计算时直接取主人属性 + summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper) + #---设置基础值--- - summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper)) - summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper)) + #summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper)) + #summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper)) summonNPC.SetBaseHit(curPlayer.GetHit()) #取人的攻击间隔 @@ -114,10 +115,11 @@ summonNPC.SetBaseMissRate(curPlayer.GetMiss()) summonNPC.SetBaseSuperHiteRate(curPlayer.GetSuperHitRate()) + # 继承技能等级 + SkillCommon.SetSummonNPCSkillLV(summonNPC, curSkill) + summonNPC.SetVisible(True) summonNPC.SetCanAttack(False) - - #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill) return True @@ -169,18 +171,23 @@ summonNPC.SetBornTime(tick) summonNPC.SetLastTime(curSkill.GetLastTime()) - atkper = 1 + atkper = 10000 findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr) if findEffect: - atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue + atkper = findEffect.GetEffectValue(0) - + # 召唤兽继承主人所有属性标识,计算时直接取主人属性 + summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper) + #---设置基础值--- - summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper)) - summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper)) + #summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper)) + #summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper)) summonNPC.SetBaseHit(curNPC.GetHit()) - + + #NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC)) # 继承境界 + #NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC)) # 最终伤害 + #summonNPC.SetBaseAtkInterval(500) summonNPC.SetBaseMissRate(curNPC.GetMiss()) -- Gitblit v1.8.0