From bff78f9f81baa164a8fab4a80a4367543e63a76c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 十一月 2024 14:55:11 +0800
Subject: [PATCH] 10312 【越南】【英文】【bt】【砍树】查看跨服玩家数据向对应子服查询
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 56 ++++++++++++++++++++++++++++++++++++++++++++++----------
1 files changed, 46 insertions(+), 10 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 23d9e2e..73b9252 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
##获取服务器根路径
return GameServerPath.split("CoreServerGroup")[0]
+def GetSizeof(o, isAsize=True):
+ return 0
+ #if isAsize:
+ # return asizeof.asizeof(o)
+ #return sys.getsizeof(0)
+
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -206,8 +212,9 @@
Def_FamilySetting_LvUpCost, #家族升级需要消耗升级所需资金
Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
Def_FamilySetting_BossFBCnt, #BOSS副本次数
+Def_FamilySetting_ZhenbaogeWeights, #珍宝阁总权重
Def_FamilySetting_Max, #表长度异常(必须放最后)
-) = range(0, 6 + 1)
+) = range(0, 7 + 1)
FamilySettingDict = {
Def_FamilySetting_MaxMemberCnt:'MemberCnt',
Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
@@ -215,6 +222,7 @@
Def_FamilySetting_LvUpCost:'NeedMoney',
Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
Def_FamilySetting_BossFBCnt:'BossFBCnt',
+ Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
}
#家族成员接口对应家族配置表索引
@@ -315,8 +323,6 @@
TYPE_WorldBossOnlineCntTick = 26 # 定时世界BOSS刷新时间计算 在线玩家数量
TYPE_TimeShopProcessTick = 27 # 定时商店处理间隔
TYPE_WorldBossProcessTick = 28 # BOSS重生检查间隔
-TYPE_WorldBossGeTuiTick = 29 # BOSS个推
-TYPE_WorldNewGuyGeTuiTick = 30 # 低级新玩家离开5分钟后唤回
TYPE_Tick_Time = [
1000 * 60 * 3 , #0 查看地图的活动人数 3分钟/次
@@ -348,8 +354,6 @@
1000 * 60 * 5 , #26 定时世界BOSS刷新时间计算 在线玩家数量
1000 * 60 , #27 定时商店处理间隔
1000 * 1 , #28 BOSS重生检查间隔
- 1000*45, #29 BOSS个推
- 1000*60, #30 低级新玩家离开5分钟后唤回
]
TYPE_Tick_Count = len(TYPE_Tick_Time)
@@ -368,8 +372,8 @@
Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt' #当前发题总数
Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
-Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
@@ -436,6 +440,12 @@
Def_PlayerKey_PrivateTalk = 'PrivateTalk' #追踪密频(1:开启 0:关闭)
#---------------------------------------------------------------------
+# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
+# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
+(
+gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
+) = range(1)
+
#GM工具回复值
Def_GMTool_Succeed = 1
Def_GMTool_Fail = 250
@@ -519,6 +529,17 @@
#查询无限制家族的行为类型列表
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------
+#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
+Def_RecDataKey_ServerIDList = "ServerIDList"
+Def_RecDataKey_PlayerInfo = "PlayerInfo"
+
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+ ShareDefine.Def_PlayerRecType_PayCoin:100,
+ }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
@@ -595,6 +616,14 @@
ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
+ ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动)
+ ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动)
+ ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动)
+ ShareDefine.Def_BT_AlineInvade : 1000, #异兽入侵
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -653,9 +682,6 @@
Def_ForbiddenTalk = "ForbiddenTalk" # 禁言
Def_TalkTick = "ForbiddenTalk" # 聊天间隔
-Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
-Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
-
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
@@ -706,8 +732,13 @@
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
+#竞技场战斗
+Def_FBMapID_ArenaBattle = 31290
#情缘副本
Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+Def_TFMapID_MineArea = 1 # 福地 1
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
@@ -721,7 +752,7 @@
Def_FBMapID_CrossDemonKing:"CrossZonePK",
Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
- Def_FBMapID_CrossBattlefield:"CrossZonePK",
+ Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
Def_FBMapID_CrossChampionship:"CrossZonePK",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
@@ -734,6 +765,11 @@
#需要统计副本功能线路ID人数的跨服地图
Def_NeedCountFBFuncLinePlayerCrossMap = [Def_FBMapID_CrossDemonKing]
+# 回合战斗目标类型
+TurnBattle_TagType_NPC = 0
+TurnBattle_TagType_Player = 1
+TurnBattle_TagType_Team = 2
+
#同系职业枚举
JOB_TYPY_COUNT = 5
(
--
Gitblit v1.8.0