From c0146533c921960d5ce6640446b42c1e38df3629 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 三月 2019 19:54:22 +0800 Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(掉落的暂时默认拍品) --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 104 +++++++++++++++++++++++++--------------------------- 1 files changed, 50 insertions(+), 54 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index 13df705..8c1feaa 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -39,19 +39,15 @@ import PlayerFamilyBoss #import PlayerManorWar import PlayerBourse -import GameWorldActionTeHui +import PlayerZhuXianBoss import PlayerXMZZ -import GameWorldMergePK import GameWorldShopItem -import MergeChildMsg import PlayerTruck -import PlayerMergeEvent import HighLadder import EventReport -import MergePlayer import PlayerCompensation import PlayerFamilyRedPacket -import PlayerFamilyStore +#import PlayerFamilyStore import PyDataManager import PlayerSocial import PlayerFamilyParty @@ -70,9 +66,20 @@ import PyGameData import GMShell import IPY_PlayerDefine +import CrossRealmPK +import AuctionHouse #--------------------------------------------------------------------- #--------------------------------------------------------------------- + +def DoRefreshMainServerRole(curPlayer): + ## 刷新本服角色信息 + + curTeam = curPlayer.GetTeam() + if curTeam: + PlayerTeam.Sync_TeamMemberInfo(curTeam) + return + ## 玩家登录初始化(封包参数) # @param index 玩家索引 # @param tick 当前时间 @@ -106,6 +113,20 @@ InitPlayerOnLineReply(curPlayer, tick) # 统计登入人数 GameDataRecord.PlayerLoginRecord(curPlayer, tick) + __DoPlayerLoginServer(curPlayer, tick) + + #通知地图服务器自己初始化成功 + curPlayer.MapServer_InitOK() + return + +def __DoPlayerLoginServer(curPlayer, tick): + ''' 玩家登录需要处理的内容,本服及跨服服务器分开 + ''' + if GameWorld.IsCrossServer(): + #跨服PK + CrossRealmPK.OnPlayerLoginCrossServer(curPlayer) + return + #玩家家族刷新 #家族任务需要刷新 FamilyLV, 地图服务器需要知道FamilyLV来通知玩家家族任务次数 PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick) @@ -126,26 +147,19 @@ # 通知广播信息 GMCommon.SendBroadCastToClient(curPlayer) - - # 在非跨服服务器上线时,在跨服PK赛期间如果roomID不为0则重置 - #if not GameWorld.IsMergeServer() and GameWorldMergePK.IsMergePKMatchOpen() \ - # and curPlayer.GetVsRoomId() != 0: - # PlayerControl.SetVsRoomId(curPlayer, 0) - PlayerTruck.SyncPlayerTruckStartTime(curPlayer) #通知玩家交易所挂单情况 PlayerBourse.OnPlayerLogin(curPlayer) - + #拍卖行 + AuctionHouse.OnPlayerLogin(curPlayer) + #上线广播 __CheckWorldNotifyOnLogin(curPlayer, tick) - #上线奖励处理 - #PlayerMergeEvent.MergeEventOnPlayerLogin(curPlayer) - #MergePlayer.OnPlayerLogin(curPlayer) #仙盟红包 PlayerFamilyRedPacket.OnPlayerLogin(curPlayer) #仙盟仓库 - PlayerFamilyStore.OnPlayerLogin(curPlayer) + #PlayerFamilyStore.OnPlayerLogin(curPlayer) #仙盟宴会 PlayerFamilyParty.OnPlayerLogin(curPlayer) #封魔坛 @@ -170,12 +184,14 @@ GameWorldActionControl.OnPlayerLogin(curPlayer) #玩家等级记录 PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV() + #副本助战 + PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer) + #跨服PK + CrossRealmPK.OnPlayerLogin(curPlayer) + #诛仙BOSS + PlayerZhuXianBoss.OnPlayerLogin(curPlayer) - GMShell.OnPlayerLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) - - #通知地图服务器自己初始化成功 - curPlayer.MapServer_InitOK() return ## 增加高手玩家上线广播 @@ -183,7 +199,7 @@ # @return None def __CheckWorldNotifyOnLogin(curPlayer, tick): # 跨服服务器不广播 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return limitLV = IpyGameDataPY.GetFuncCfg("BillBoardPlayerLoginNotify", 2) # 最低等级限制 @@ -257,31 +273,6 @@ diff_Time = loginTime - logoffTime #天数 * 24小时 * 60 分钟 + 秒 return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds - -## 统计客户端跨服赛激活时间 -# @param index 玩家索引 -# @return None -def SendMergeWarOpen(curPlayer): - # 发送跨服赛服务器信息 - mapConfig = GameConfig.GetConfig() - mergeServerIP = mapConfig.get("MergeServerIP") - mergeServerPort = mapConfig.get("MergeServerPort") - if not mergeServerIP: - return - mergeServerInfo = ChPyNetSendPack.tagMergeServerInfo() - mergeServerInfo.ServerIPLen = len(mergeServerIP) - mergeServerInfo.ServerIP = mergeServerIP - mergeServerInfo.Port = mergeServerPort - mergeServerInfo.IsMergeServer = GameWorld.IsMergeServer() - NetPackCommon.SendFakePack(curPlayer, mergeServerInfo) - return - -## 跨服赛通知奖励 -# @param curPlayer: 玩家实例 -# @return: None -def MSGetReward(curPlayer): - #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer) - return ## 运营登陆信息处理 # @param curPlayer @@ -513,7 +504,7 @@ def __Func_PlayerDisconnect(curPlayer, tick): #跨服匹配PK - #GameWorldMergePK.OnLeaveServer(curPlayer) + CrossRealmPK.OnLeaveServer(curPlayer) #组队玩家离线 PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick) @@ -524,8 +515,8 @@ PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick) # 设置家族成员离线时间 SetPlayerOfflineTime(curPlayer) - - #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick) + #拍卖行 + AuctionHouse.OnPlayerLeaveServer(curPlayer) #------------镖车逻辑 #TruckPlayerDisconnectProcess(curPlayer, tick) return @@ -663,7 +654,10 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11: PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue) - + + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13: + PlayerControl.SetPlayerServerGroupID(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo: curPlayer.SetOperateInfo(packValue); @@ -787,7 +781,7 @@ #=============================================================================== #自己已经初始化成功 curPlayer.SetInitOK(True) - + GMShell.OnPlayerLogin(curPlayer) #发送请求至目标地图(任务需要登陆家族长触发事件) __RefreshFamilyToMapServer(curPlayer) return @@ -913,11 +907,13 @@ fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt() fblinePack.MapID = tagMapID fblinePack.FBLineInfoList = [] - for lineID, playerCnt in fbLinePlayerCntDict.items(): + for lineID, infoList in fbLinePlayerCntDict.items(): mapLineState = ChPyNetSendPack.tagGCFBLineInfo() mapLineState.Clear() mapLineState.FBLineID = lineID - mapLineState.PlayerCnt = playerCnt + mapLineState.PlayerCnt = infoList[0] if infoList else 0 + mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else '' + mapLineState.ExtraStrLen = len(mapLineState.ExtraStr) fblinePack.FBLineInfoList.append(mapLineState) fblinePack.Count = len(fblinePack.FBLineInfoList) -- Gitblit v1.8.0