From c0146533c921960d5ce6640446b42c1e38df3629 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 三月 2019 19:54:22 +0800 Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(掉落的暂时默认拍品) --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 56 +++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 43 insertions(+), 13 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index 2481af4..8c1feaa 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -39,7 +39,7 @@ import PlayerFamilyBoss #import PlayerManorWar import PlayerBourse -import GameWorldActionTeHui +import PlayerZhuXianBoss import PlayerXMZZ import GameWorldShopItem import PlayerTruck @@ -47,7 +47,7 @@ import EventReport import PlayerCompensation import PlayerFamilyRedPacket -import PlayerFamilyStore +#import PlayerFamilyStore import PyDataManager import PlayerSocial import PlayerFamilyParty @@ -67,9 +67,19 @@ import GMShell import IPY_PlayerDefine import CrossRealmPK +import AuctionHouse #--------------------------------------------------------------------- #--------------------------------------------------------------------- + +def DoRefreshMainServerRole(curPlayer): + ## 刷新本服角色信息 + + curTeam = curPlayer.GetTeam() + if curTeam: + PlayerTeam.Sync_TeamMemberInfo(curTeam) + return + ## 玩家登录初始化(封包参数) # @param index 玩家索引 # @param tick 当前时间 @@ -103,6 +113,20 @@ InitPlayerOnLineReply(curPlayer, tick) # 统计登入人数 GameDataRecord.PlayerLoginRecord(curPlayer, tick) + __DoPlayerLoginServer(curPlayer, tick) + + #通知地图服务器自己初始化成功 + curPlayer.MapServer_InitOK() + return + +def __DoPlayerLoginServer(curPlayer, tick): + ''' 玩家登录需要处理的内容,本服及跨服服务器分开 + ''' + if GameWorld.IsCrossServer(): + #跨服PK + CrossRealmPK.OnPlayerLoginCrossServer(curPlayer) + return + #玩家家族刷新 #家族任务需要刷新 FamilyLV, 地图服务器需要知道FamilyLV来通知玩家家族任务次数 PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick) @@ -126,14 +150,16 @@ PlayerTruck.SyncPlayerTruckStartTime(curPlayer) #通知玩家交易所挂单情况 PlayerBourse.OnPlayerLogin(curPlayer) - + #拍卖行 + AuctionHouse.OnPlayerLogin(curPlayer) + #上线广播 __CheckWorldNotifyOnLogin(curPlayer, tick) #仙盟红包 PlayerFamilyRedPacket.OnPlayerLogin(curPlayer) #仙盟仓库 - PlayerFamilyStore.OnPlayerLogin(curPlayer) + #PlayerFamilyStore.OnPlayerLogin(curPlayer) #仙盟宴会 PlayerFamilyParty.OnPlayerLogin(curPlayer) #封魔坛 @@ -162,12 +188,10 @@ PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer) #跨服PK CrossRealmPK.OnPlayerLogin(curPlayer) + #诛仙BOSS + PlayerZhuXianBoss.OnPlayerLogin(curPlayer) - GMShell.OnPlayerLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) - - #通知地图服务器自己初始化成功 - curPlayer.MapServer_InitOK() return ## 增加高手玩家上线广播 @@ -491,7 +515,8 @@ PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick) # 设置家族成员离线时间 SetPlayerOfflineTime(curPlayer) - + #拍卖行 + AuctionHouse.OnPlayerLeaveServer(curPlayer) #------------镖车逻辑 #TruckPlayerDisconnectProcess(curPlayer, tick) return @@ -629,7 +654,10 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11: PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue) - + + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13: + PlayerControl.SetPlayerServerGroupID(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo: curPlayer.SetOperateInfo(packValue); @@ -753,7 +781,7 @@ #=============================================================================== #自己已经初始化成功 curPlayer.SetInitOK(True) - + GMShell.OnPlayerLogin(curPlayer) #发送请求至目标地图(任务需要登陆家族长触发事件) __RefreshFamilyToMapServer(curPlayer) return @@ -879,11 +907,13 @@ fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt() fblinePack.MapID = tagMapID fblinePack.FBLineInfoList = [] - for lineID, playerCnt in fbLinePlayerCntDict.items(): + for lineID, infoList in fbLinePlayerCntDict.items(): mapLineState = ChPyNetSendPack.tagGCFBLineInfo() mapLineState.Clear() mapLineState.FBLineID = lineID - mapLineState.PlayerCnt = playerCnt + mapLineState.PlayerCnt = infoList[0] if infoList else 0 + mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else '' + mapLineState.ExtraStrLen = len(mapLineState.ExtraStr) fblinePack.FBLineInfoList.append(mapLineState) fblinePack.Count = len(fblinePack.FBLineInfoList) -- Gitblit v1.8.0