From c0146533c921960d5ce6640446b42c1e38df3629 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 19:54:22 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(掉落的暂时默认拍品)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |  231 ++++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 146 insertions(+), 85 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index d6c0c46..8c1feaa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -39,19 +39,15 @@
 import PlayerFamilyBoss
 #import PlayerManorWar
 import PlayerBourse
-import GameWorldActionTeHui
+import PlayerZhuXianBoss
 import PlayerXMZZ
-import GameWorldMergePK
 import GameWorldShopItem
-import MergeChildMsg
 import PlayerTruck
-import PlayerMergeEvent
 import HighLadder
 import EventReport
-import MergePlayer
 import PlayerCompensation
 import PlayerFamilyRedPacket
-import PlayerFamilyStore
+#import PlayerFamilyStore
 import PyDataManager
 import PlayerSocial
 import PlayerFamilyParty
@@ -63,18 +59,42 @@
 import IpyGameDataPY
 import PlayerTalk
 import PlayerGeTui
+import PlayerStore
 import GameWorldActionControl
+import PlayerFBHelpBattle
 import GMT_CTG
+import PyGameData
+import GMShell
+import IPY_PlayerDefine
+import CrossRealmPK
+import AuctionHouse
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
+
+def DoRefreshMainServerRole(curPlayer):
+    ## 刷新本服角色信息
+    
+    curTeam = curPlayer.GetTeam()
+    if curTeam:
+        PlayerTeam.Sync_TeamMemberInfo(curTeam)
+    return
+
 ## 玩家登录初始化(封包参数)
 #  @param index 玩家索引
 #  @param tick 当前时间
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def PlayerLogin(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerLogin(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
     return
 
 #---------------------------------------------------------------------
@@ -83,16 +103,30 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
     
-    #玩家登录初始化
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
     InitPlayerOnLineReply(curPlayer, tick)
     # 统计登入人数
     GameDataRecord.PlayerLoginRecord(curPlayer, tick)
+    __DoPlayerLoginServer(curPlayer, tick)
+    
+    #通知地图服务器自己初始化成功
+    curPlayer.MapServer_InitOK()
+    return
+
+def __DoPlayerLoginServer(curPlayer, tick):
+    ''' 玩家登录需要处理的内容,本服及跨服服务器分开
+    '''
+    if GameWorld.IsCrossServer():
+        #跨服PK
+        CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
+        return
+    
     #玩家家族刷新
     #家族任务需要刷新 FamilyLV, 地图服务器需要知道FamilyLV来通知玩家家族任务次数 
     PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick)
@@ -108,31 +142,24 @@
         #通知玩家登陆信息,来自运营方
         #DoLogic_LoginUserData(curPlayer)
     
-        #通知开服天数
-        PlayerEventCounter.Sync_OpenServerDay(curPlayer)
+        #通知开服天数, 登录时改为地图通知,因为GameServer的PlayerLogin在地图之后,前端有些功能处理需要提前得到开服天
+        #PlayerEventCounter.Sync_OpenServerDay(curPlayer)
         # 通知广播信息
         GMCommon.SendBroadCastToClient(curPlayer)
-    
-    
-        # 在非跨服服务器上线时,在跨服PK赛期间如果roomID不为0则重置
-        #if not GameWorld.IsMergeServer() and GameWorldMergePK.IsMergePKMatchOpen() \
-        #    and curPlayer.GetVsRoomId() != 0:
-        #    PlayerControl.SetVsRoomId(curPlayer, 0)
     
         PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
         #通知玩家交易所挂单情况
         PlayerBourse.OnPlayerLogin(curPlayer)
-
+        #拍卖行
+        AuctionHouse.OnPlayerLogin(curPlayer)
+        
         #上线广播
         __CheckWorldNotifyOnLogin(curPlayer, tick)
-        #上线奖励处理
-        #PlayerMergeEvent.MergeEventOnPlayerLogin(curPlayer)
-        #MergePlayer.OnPlayerLogin(curPlayer)
         
         #仙盟红包
         PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
         #仙盟仓库
-        PlayerFamilyStore.OnPlayerLogin(curPlayer)
+        #PlayerFamilyStore.OnPlayerLogin(curPlayer)
         #仙盟宴会
         PlayerFamilyParty.OnPlayerLogin(curPlayer)
         #封魔坛
@@ -141,7 +168,8 @@
         PlayerXMZZ.OnXMZZOnLogin(curPlayer)
         #等级奖励
         PlayerLVAward.OnPlayerLogin(curPlayer)
-    
+        #商店购买次数
+        PlayerStore.OnPlayerLogin(curPlayer)
         #通知世界boss信息
         GameWorldBoss.OnPlayerLogin(curPlayer)
         #家族副本boss状态通知
@@ -154,11 +182,16 @@
         PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
         #活动
         GameWorldActionControl.OnPlayerLogin(curPlayer)
+        #玩家等级记录
+        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+        #副本助战
+        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
+        #跨服PK
+        CrossRealmPK.OnPlayerLogin(curPlayer)
+        #诛仙BOSS
+        PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
         
         GMT_CTG.OnPlayerLogin(curPlayer)
-        
-    #通知地图服务器自己初始化成功
-    curPlayer.MapServer_InitOK()
     return
 
 ## 增加高手玩家上线广播
@@ -166,7 +199,7 @@
 #  @return None
 def __CheckWorldNotifyOnLogin(curPlayer, tick):
     # 跨服服务器不广播
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     
     limitLV = IpyGameDataPY.GetFuncCfg("BillBoardPlayerLoginNotify", 2) # 最低等级限制
@@ -240,44 +273,6 @@
     diff_Time = loginTime - logoffTime
     #天数 * 24小时 * 60 分钟 + 秒
     return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds
-
-## 统计客户端跨服赛激活时间
-#  @param index 玩家索引
-#  @return None
-def SendMergeWarOpen(curPlayer):
-    # 发送跨服赛服务器信息
-    mapConfig = GameConfig.GetConfig()
-    mergeServerIP = mapConfig.get("MergeServerIP")
-    mergeServerPort = mapConfig.get("MergeServerPort")
-    if not mergeServerIP:
-        return
-    mergeServerInfo = ChPyNetSendPack.tagMergeServerInfo()
-    mergeServerInfo.ServerIPLen = len(mergeServerIP)
-    mergeServerInfo.ServerIP = mergeServerIP
-    mergeServerInfo.Port = mergeServerPort
-    mergeServerInfo.IsMergeServer = GameWorld.IsMergeServer()
-    NetPackCommon.SendFakePack(curPlayer, mergeServerInfo)
-    return
-
-## 跨服赛通知奖励
-#  @param curPlayer: 玩家实例
-#  @return: None
-def MSGetReward(curPlayer):
-    #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
-    return
-
-
-## 通知首次开服时间
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_InitOpenServerTime(curPlayer):
-#    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-#    packData = ChPyNetSendPack.tagInitOpenServerTime()
-#    packData.Clear()
-#    packData.Time = initOpenServerTime
-#    NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-    
 
 ## 运营登陆信息处理
 #  @param curPlayer
@@ -489,7 +484,16 @@
 #  @return None
 #  @remarks 函数详细说明.
 def PlayerDisconnect(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerDisconnect(curPlayer, tick)
+    except:
+        import traceback
+        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    #调用底层下线
+    curPlayer.DoDisconnect()
     return
 
 ## 玩家下线(封包参数)
@@ -497,11 +501,10 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
     
     #跨服匹配PK
-    #GameWorldMergePK.OnLeaveServer(curPlayer)
+    CrossRealmPK.OnLeaveServer(curPlayer)
     
     #组队玩家离线
     PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -512,12 +515,10 @@
     PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
     # 设置家族成员离线时间
     SetPlayerOfflineTime(curPlayer)
-    
-    #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
+    #拍卖行
+    AuctionHouse.OnPlayerLeaveServer(curPlayer)
     #------------镖车逻辑
     #TruckPlayerDisconnectProcess(curPlayer, tick)
-    #调用底层下线
-    curPlayer.DoDisconnect()
     return
 
 ## 设置玩家离线时间
@@ -605,11 +606,6 @@
         curPlayer.SetFightPower(packValue)
         return
 
-    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
-        #设置玩家跨服预赛排位
-        PlayerControl.SetMergeWarRank(curPlayer, packValue)
-        return
-
     if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
         #队伍相关相关审核开关状态
         PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -620,6 +616,10 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
         curPlayer.SetLV(packValue)
         PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
+        #玩家等级记录
+        playerID = curPlayer.GetID()
+        if playerID in PyGameData.g_todayPlayerLVDict:
+            PyGameData.g_todayPlayerLVDict[playerID] = packValue
 
     elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
         curPlayer.SetJob(packValue)
@@ -649,6 +649,15 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
+        PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
+        
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
     
@@ -662,7 +671,8 @@
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新
     PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+    #副本助战
+    PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
     return
 
 ## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -679,6 +689,8 @@
     GameWorld.Log("玩家 : %s,%s,FBID=%s 切换地图" % (curPlayer.GetName(), curPlayer.GetRealMapID(), curPlayer.GetFBID()) , curPlayer.GetPlayerID())
     PlayerTeam.OnPlayerChangeMap(curPlayer, tick)
     GameWorldBoss.OnPlayerChangeMap(curPlayer)
+    PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
+    PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
     return 
 
 ## 玩家切换真实地图
@@ -756,7 +768,7 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
-    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
@@ -769,7 +781,7 @@
 #===============================================================================
     #自己已经初始化成功
     curPlayer.SetInitOK(True)
-    
+    GMShell.OnPlayerLogin(curPlayer)
     #发送请求至目标地图(任务需要登陆家族长触发事件)
     __RefreshFamilyToMapServer(curPlayer)
     return
@@ -895,11 +907,13 @@
     fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt()
     fblinePack.MapID = tagMapID
     fblinePack.FBLineInfoList = []
-    for lineID, playerCnt in fbLinePlayerCntDict.items():
+    for lineID, infoList in fbLinePlayerCntDict.items():
         mapLineState = ChPyNetSendPack.tagGCFBLineInfo()
         mapLineState.Clear()
         mapLineState.FBLineID = lineID
-        mapLineState.PlayerCnt = playerCnt
+        mapLineState.PlayerCnt = infoList[0] if infoList else 0
+        mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else ''
+        mapLineState.ExtraStrLen = len(mapLineState.ExtraStr)
         fblinePack.FBLineInfoList.append(mapLineState)
     
     fblinePack.Count = len(fblinePack.FBLineInfoList)
@@ -1114,5 +1128,52 @@
     NetPackCommon.SendFakePack(curPlayer, serverDateTime)
     return
 
+def UpdataPlayerLVInfo():
+    #Onday更新玩家等级信息
+    PyGameData.g_yesterdayPlayerLVDict = PyGameData.g_todayPlayerLVDict
+    PyGameData.g_todayPlayerLVDict = {}
+    playerManager = GameWorld.GetPlayerManager()
+    for i in xrange(playerManager.GetActivePlayerCount()):
+        curPlayer = playerManager.GetActivePlayerAt(i)
+        if curPlayer == None or not curPlayer.GetInitOK():
+            continue
+        if PlayerControl.GetIsTJG(curPlayer):
+            continue
+        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+    return
+
+def LoadPlayerLVData():
+    #服务器开启时加载活跃玩家等级信息
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+
+    recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+    allCnt = recDataList.Count()
+    for index in xrange(allCnt):
+        recData = recDataList.At(index)
+        PyGameData.g_todayPlayerLVDict[recData.GetValue1()] = recData.GetValue2()
     
-    
\ No newline at end of file
+    recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+    allCnt = recDataList.Count()
+    for index in xrange(allCnt):
+        recData = recDataList.At(index)
+        PyGameData.g_yesterdayPlayerLVDict[recData.GetValue1()] = recData.GetValue2()
+    GameWorld.DebugLog('    服务器开启时加载活跃玩家等级信息g_todayPlayerLVDict=%s, g_yesterdayPlayerLVDict=%s'%(PyGameData.g_todayPlayerLVDict,PyGameData.g_yesterdayPlayerLVDict))
+    return
+
+def SavePlayerLVData():
+    #服务器关闭前时保存活跃玩家等级信息
+    GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+    GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_TodayPlayerLVInfo)
+    for playerID, lv in PyGameData.g_todayPlayerLVDict.items():
+        recData = recDataList.AddRec()
+        recData.SetValue1(playerID)
+        recData.SetValue2(lv)
+    
+    recDataList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_YesterdayPlayerLVInfo)
+    for playerID, lv in PyGameData.g_yesterdayPlayerLVDict.items():
+        recData = recDataList.AddRec()
+        recData.SetValue1(playerID)
+        recData.SetValue2(lv)
+    return
\ No newline at end of file

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