From c0146533c921960d5ce6640446b42c1e38df3629 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 19:54:22 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(掉落的暂时默认拍品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py |   64 +++++++++++++++++++++----------
 1 files changed, 43 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 72934b1..49ae188 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -29,7 +29,7 @@
 import ItemCommon
 import ChConfig
 import ChPlayer
-import PlayerSuccess
+import PlayerActLogin
 import GameWorldProcess
 import PlayerBillboard
 import EventReport
@@ -78,6 +78,28 @@
 
 
 def OnFBPlayerOnLogin(curPlayer):
+    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower):
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower, 1)
+        #奖励变更补偿 s级通关奖励里的宝石
+        curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
+        if curFloor:
+            giveItemList = []
+            for floor in xrange(1, curFloor+1):
+                ipyData = GetTowerIpyData(floor)
+                if not ipyData:
+                    continue
+                for itemInfo in ipyData.GetFirstAward():
+                    itemID = itemInfo[0]
+                    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+                    if not itemData:
+                        continue
+                    if itemData.GetType() == ChConfig.Def_ItemType_ZhuXianStone:
+                        giveItemList.append(itemInfo)
+            if giveItemList:
+                PlayerControl.SendMailByKey('KillGodTowerCompensation', [curPlayer.GetID()], giveItemList)
+    
+    
+    
     SyncZhuXianLevelInfo(curPlayer)
     return
 
@@ -88,6 +110,7 @@
     ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
     ttInfo.Clear()
     ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
+    ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
     NetPackCommon.SendFakePack(curPlayer, ttInfo)
     return
 
@@ -98,11 +121,11 @@
 
 
 ## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
-    #PlayerRune.DoUnlockRuneHole(curPlayer)
-    
-    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
+    #更新诛仙塔排行榜
+    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
     GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
     return
 
@@ -136,8 +159,10 @@
     gameFB = GameWorld.GetGameFB()
     fbStep = gameFB.GetFBStep()
     curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
-    if curStar != Def_MaxStar and fbStep == FB_State_FreeTime:
-        FBCommon.UpdateFBEnterTick(curPlayer)
+    hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
+    if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
+        if curStar != Def_MaxStar or not hasPass:
+            FBCommon.UpdateFBEnterTick(curPlayer)
     return
 
 ##副本玩家进入点
@@ -341,6 +366,11 @@
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
     FBCommon.SetFBStep(FB_State_FightPrepare, tick)
 
+    lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
+    if fbLevel != lastFloor:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
+        SyncZhuXianLevelInfo(curPlayer) # 同步信息
+    
     DoFBHelp(curPlayer, tick)
     GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
     return
@@ -414,9 +444,8 @@
     isFirstS = 0
     if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
         #更新关卡
-        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
-        #更新诛仙塔排行榜
-        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
+        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
+        
         isFirstS = 1  #是否首次S通关
     gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
     
@@ -477,22 +506,15 @@
         return
     
     # 发邮件或放入背包
-    needSpace = len(prizeItemList)
-    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-    isSendMail = int(needSpace > emptySpace)  # 是否发送邮件
-    if isSendMail:
-        PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
-        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
-    else:
-        for itemID, itemCnt, isBind in prizeItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
-                                            event=["ZhuXianTower", False, {}])
+    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
+    
     #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
     if not isFirstPass:
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
 
         
     gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
     return
 
 
@@ -510,7 +532,7 @@
     remainHP = GetBossRemainHP(tick)
     totalHP = __GetBossTotalHP()
     hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
-    remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
+    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
     fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
     fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
     GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())

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