From c060aabfb4621e897f7b69d6e537fc3ccf59d860 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 28 一月 2019 20:44:25 +0800 Subject: [PATCH] 2969 【BUG】【1.5.200】限时抢购,重新开服全服抢购次数会重置 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py | 12 +++++------- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 10 +++++----- 2 files changed, 10 insertions(+), 12 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index 993ca3f..0064807 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -463,7 +463,10 @@ elif actName == ShareDefine.OperationActionName_NewFairyCeremony: #重置仙界盛典 PlayerNewFairyCeremony.ResetNewFairyCeremony() - + elif actName == ShareDefine.OperationActionName_FlashSale: + #限时抢购重置购买次数 本次活动每场不能重复 + #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) + PlayerStore.ResetFlashSaleBuyCnt(ipyData) if actName in ShareDefine.NeedWorldLVOperationActNameList: actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName) @@ -494,10 +497,7 @@ elif actName == ShareDefine.OperationActionName_RealmPoint: if isReload and ipyData: Sync_OperationAction_RealmPoint(ipyData) - elif actName == ShareDefine.OperationActionName_FlashSale: - if ipyData and preState != state: - dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) - PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state) + #通知Mapserver,设置字典 #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知 diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py index 551d2aa..547c164 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py @@ -95,18 +95,16 @@ return -def ResetFlashSaleBuyCnt(ipyData, dayIndex, state): +def ResetFlashSaleBuyCnt(ipyData): #重置限时抢购商店全服购买次数 - if state == 0: - return dayShopRangeDict = ipyData.GetShopTypeList() resetTypeList = [] for shopTypeList in dayShopRangeDict.values(): - dayShopList = shopTypeList[dayIndex] if dayIndex < len(shopTypeList) else shopTypeList[-1] - shopType = dayShopList[state-1] if state-1 < len(dayShopList) else dayShopList[-1] - if shopType not in resetTypeList: - resetTypeList.append(shopType) + for dayShopList in shopTypeList: + for shopType in dayShopList: + if shopType not in resetTypeList: + resetTypeList.append(shopType) if resetTypeList: DoResetStoreServerBuyCnt(resetTypeList) return -- Gitblit v1.8.0