From c060aabfb4621e897f7b69d6e537fc3ccf59d860 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 28 一月 2019 20:44:25 +0800
Subject: [PATCH] 2969 【BUG】【1.5.200】限时抢购,重新开服全服抢购次数会重置
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py | 12 +++++-------
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 10 +++++-----
2 files changed, 10 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 993ca3f..0064807 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -463,7 +463,10 @@
elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
#重置仙界盛典
PlayerNewFairyCeremony.ResetNewFairyCeremony()
-
+ elif actName == ShareDefine.OperationActionName_FlashSale:
+ #限时抢购重置购买次数 本次活动每场不能重复
+ #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ PlayerStore.ResetFlashSaleBuyCnt(ipyData)
if actName in ShareDefine.NeedWorldLVOperationActNameList:
actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
@@ -494,10 +497,7 @@
elif actName == ShareDefine.OperationActionName_RealmPoint:
if isReload and ipyData:
Sync_OperationAction_RealmPoint(ipyData)
- elif actName == ShareDefine.OperationActionName_FlashSale:
- if ipyData and preState != state:
- dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
- PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
+
#通知Mapserver,设置字典
#GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
index 551d2aa..547c164 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerStore.py
@@ -95,18 +95,16 @@
return
-def ResetFlashSaleBuyCnt(ipyData, dayIndex, state):
+def ResetFlashSaleBuyCnt(ipyData):
#重置限时抢购商店全服购买次数
- if state == 0:
- return
dayShopRangeDict = ipyData.GetShopTypeList()
resetTypeList = []
for shopTypeList in dayShopRangeDict.values():
- dayShopList = shopTypeList[dayIndex] if dayIndex < len(shopTypeList) else shopTypeList[-1]
- shopType = dayShopList[state-1] if state-1 < len(dayShopList) else dayShopList[-1]
- if shopType not in resetTypeList:
- resetTypeList.append(shopType)
+ for dayShopList in shopTypeList:
+ for shopType in dayShopList:
+ if shopType not in resetTypeList:
+ resetTypeList.append(shopType)
if resetTypeList:
DoResetStoreServerBuyCnt(resetTypeList)
return
--
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