From c060aabfb4621e897f7b69d6e537fc3ccf59d860 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 28 一月 2019 20:44:25 +0800
Subject: [PATCH] 2969 【BUG】【1.5.200】限时抢购,重新开服全服抢购次数会重置​

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index c5412ac..fd8f148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -59,6 +59,8 @@
 import PlayerMagicWeapon
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerWeekParty
 import PlayerHorse
 import FBCommon
 import PyGameData
@@ -1276,7 +1278,7 @@
         #特殊清空处理, 如果没有任务, state为0
         curValue = 0
     elif tagMission == None:
-        GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
+        GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
         return
     else:
         curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName)
@@ -4890,7 +4892,7 @@
 # @return 无
 # @remarks 跑环任务结束处理,删除或者随机下一个
 def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
-    GameWorld.Log("__RunAroundMission----%s"%missionID)
+    GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
     #任务完成,触发随机跑环
     run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
     firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5234,14 +5236,19 @@
 def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
     #跑环任务id列表
     # 活跃度
+    GameWorld.Log('    跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
     if missionType == QuestCommon.Def_Mission_Type_RunDaily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt)
     elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
         PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
+    else:
+        GameWorld.Log('    跑环完成触发活跃度异常 missionType=%s'%missionType, curPlayer.GetPlayerID())
     return
 
 
@@ -5436,7 +5443,7 @@
 # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
 def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
     curMissionID = curMission.GetMissionID()
-    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
+    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
     idNameStr = curActionNode.GetAttribute("id_name")
     if curMission and idNameStr != "":
         questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)

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