From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   76 ++++++++++++++++++++++++-------------
 1 files changed, 49 insertions(+), 27 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index d07bd51..6cb5ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -260,6 +260,8 @@
     if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
         PlayerFB.DoExitCustomScene(curPlayer)
         
+    PetControl.DoLogic_PetLoadMapOK(curPlayer)
+    
     msgInfo = ""
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
     return
@@ -1032,6 +1034,10 @@
     #切地图要清除的buff
     __CheckClearBuffOnMapChange(curPlayer, tick)
             
+    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+        #副本地图上线切换才加无敌buff
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
+            
     #刷新玩家的视野
     if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
         GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
@@ -1263,15 +1269,6 @@
     curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
     curPack.Sync_PackCanUseCount()
     
-    #初始化诛仙物品背包
-    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
-    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
-    curPack.Sync_PackCanUseCount()
-    #初始化诛仙装备背包
-    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
-    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
-    curPack.Sync_PackCanUseCount()
-    
     #初始化临时交换背包
     curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
     curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
@@ -1379,10 +1376,6 @@
     #检查GM帐号是否有权限登陆
     #if not __CheckGMCanLoadMapOK(curPlayer):
     #    return
-    
-    #上线和切地图加有限无敌Buff, 移到切换地图成功,太早发包客户端不显示
-    if curPlayer.GetLV() > 50:
-        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
     
     
     #检测账号是否锁定
@@ -1737,13 +1730,37 @@
         return
     isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
     if not isFree:
-        needItemID = IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 5)
+        #优先使用剩余时间最短的时效物品
+        needItemIDList = IpyGameDataPY.GetFuncEvalCfg('LVUPAddPoint', 5)
         itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-        hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
-        if not hasEnough:
-            GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+        delIndex = -1
+        expireTime = 0
+        for itemID in needItemIDList:
+            hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(itemID, itemPack, 10)
+            if not itemIndexList:
+                #GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+                continue
+            
+            for itemIndex in itemIndexList:
+                curItem = itemPack.GetAt(itemIndex)
+                if not ItemCommon.CheckItemCanUse(curItem):
+                    continue
+                isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+                if isExpireItem:
+                    if remainingTime <= 0:
+                        #过期
+                        continue
+                    if not expireTime or remainingTime < expireTime:
+                        expireTime = remainingTime
+                        delIndex = itemIndex
+                else:
+                    delIndex = itemIndex
+                    break
+            if delIndex != -1:
+                break
+        if delIndex is -1:
             return
-        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
+        ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
     
     Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
     
@@ -5819,18 +5836,23 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
-#// B4 0E 设置玩家自身血量 #tagCMSetRoleHP
+#// B4 0E 玩家掉血 #tagCMRoleLostHP
 #
-#struct    tagCMSetRoleHP
+#struct    tagCMRoleLostHP
 #{
 #    tagHead        Head;
-#    DWORD        HP;
+#    DWORD        LostHP;
 #};
-def OnSetRoleHP(index, clientData, tick):
+def OnRoleLostHP(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许设置自身血量!")
-        return
-    setHP = max(1, min(clientData.HP, curPlayer.GetMaxHP()))
-    curPlayer.SetHP(setHP)
+    lostHP = clientData.LostHP
+    curHP = curPlayer.GetHP()
+    updHP = curHP - lostHP
+    if updHP <= 0:
+        #玩家已经死亡
+        playerControl = PlayerControl.PlayerControl(curPlayer)
+        playerControl.SetDead()
+    else:
+        curPlayer.SetHP(updHP)
+        
     return

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