From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  199 ++++++++++++++++++++++---------------------------
 1 files changed, 89 insertions(+), 110 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 8d0ac40..6cb5ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -118,6 +118,7 @@
 import PlayerQuDaoDoubleBill
 import PlayerFB
 import SkillShell
+import PlayerYinji
 
 import datetime
 import time
@@ -228,64 +229,6 @@
     
     return
 
-#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
-#
-#struct    tagCMClientStartCustomScene
-#{
-#    tagHead        Head;
-#    DWORD        MapID;
-#    WORD        FuncLineID;
-#};
-def OnClientStartCustomScene(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
-    return
-
-#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
-#
-#struct    tagCMClientExitCustomScene
-#{
-#    tagHead        Head;
-#};
-def OnClientExitCustomScene(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    DoExitCustomScene(curPlayer)
-    return
-
-def DoEnterCustomScene(curPlayer, mapID, lineID):
-    ## 进入自定义场景状态
-    curPlayer.SetCanAttack(False)
-    curPlayer.SetVisible(False)
-    curPlayer.SetSight(0)
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(False)
-        
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
-    GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
-    if mapID:
-        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
-    return
-
-def DoExitCustomScene(curPlayer):
-    ## 退出自定义场景状态
-    curPlayer.SetCanAttack(True)
-    curPlayer.SetVisible(True)
-    curPlayer.SetSight(1)
-    curPlayer.RefreshView()
-    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
-    curPlayer.RefreshView()
-    curPet = curPlayer.GetPetMgr().GetFightPet()
-    if curPet:
-        curPet.SetVisible(True)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
-    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
-    return
-
 #// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
 #
 #struct tagCMRefreshMainServerRole
@@ -315,8 +258,10 @@
         CrossRealmPlayer.DoExitCrossRealm(curPlayer)
         
     if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        DoExitCustomScene(curPlayer)
+        PlayerFB.DoExitCustomScene(curPlayer)
         
+    PetControl.DoLogic_PetLoadMapOK(curPlayer)
+    
     msgInfo = ""
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
     return
@@ -496,7 +441,6 @@
         # 离线过久恢复为非跨服状态
         if PlayerControl.GetCrossMapID(curPlayer):
             PlayerControl.SetCrossMapID(curPlayer, 0)
-        PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
         
     SyncGuideState(curPlayer)
     
@@ -550,14 +494,8 @@
     #PK模式
     SyncPKModel(curPlayer)
         
-    #通用强化星级信息
-    ChEquip.NotifyEquipPartPlusLV(curPlayer)
-    ChEquip.NotifyEquipPartStar(curPlayer)
-    Operate_EquipWash.OnEquipWashLogin(curPlayer)
-    #通知套装信息
-    #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
-    #装备位宝石镶嵌通知
-    Operate_EquipStone.OnLogin(curPlayer)
+    #装备相关信息
+    ChEquip.OnPlayerEquipLoginLogic(curPlayer)
     
     #大师
     PlayerGreatMaster.MasterOnLogin(curPlayer)
@@ -1096,12 +1034,15 @@
     #切地图要清除的buff
     __CheckClearBuffOnMapChange(curPlayer, tick)
             
+    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+        #副本地图上线切换才加无敌buff
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
+            
     #刷新玩家的视野
-    if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
-        GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
-        curPlayer.SetSight(0)
-    else:
-        PlayerState.ChangePlayerSigh(curPlayer, tick)
+    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+        GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+    PlayerState.ChangePlayerSigh(curPlayer, tick)
     
     if GameWorld.IsCrossServer():
         curPlayer.SetForbiddenSyncClientState(False)
@@ -1328,15 +1269,6 @@
     curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
     curPack.Sync_PackCanUseCount()
     
-    #初始化诛仙物品背包
-    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
-    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
-    curPack.Sync_PackCanUseCount()
-    #初始化诛仙装备背包
-    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
-    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
-    curPack.Sync_PackCanUseCount()
-    
     #初始化临时交换背包
     curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
     curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
@@ -1445,10 +1377,6 @@
     #if not __CheckGMCanLoadMapOK(curPlayer):
     #    return
     
-    #上线和切地图加有限无敌Buff, 移到切换地图成功,太早发包客户端不显示
-    if curPlayer.GetLV() > 50:
-        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
-    
     
     #检测账号是否锁定
     if not __CheckForbidLogin(curPlayer):
@@ -1466,12 +1394,12 @@
     firstMission = QuestCommon.GetCommonMission(curPlayer)
     if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
         #刷新自己的视野
-        if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
-            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
-        else:
-            curPlayer.RefreshView()
-            curPlayer.SetVisible(True)
-    
+        if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+            PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+        curPlayer.RefreshView()
+        curPlayer.SetVisible(True)
+        
     #如果玩家hp为0,设置玩家为死亡状态
     if curPlayer.GetHP() <= 0:
         curPlayer.SetPlayerAction(IPY_GameWorld.paDie)
@@ -1480,10 +1408,12 @@
     #把玩家设置为初始化成功状态
     curPlayer.SetInitOK(True)
     
-    #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
-    #将反隐形开启转移到脚本
-    if curPlayer.GetGMLevel():
-        curPlayer.SetIsDefVisible(True)
+    #===========================================================================
+    # #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
+    # #将反隐形开启转移到脚本
+    # if curPlayer.GetGMLevel():
+    #    curPlayer.SetIsDefVisible(True)
+    #===========================================================================
     
     #有限无敌Buff
     if not __CheckLimitSuperBuff(curPlayer):
@@ -1614,6 +1544,7 @@
         GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
     
     PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
+    PlayerYinji.OnLoadMap(curPlayer)
     ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
     
     #EndLoadMap需放在最后
@@ -1776,6 +1707,7 @@
     NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshPlayerAttrState()
+    EventShell.EventRespons_AddPoint(curPlayer)
     return
 
 #// B2 07 重置加点 #tagCMResetAttrPoint
@@ -1798,15 +1730,41 @@
         return
     isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
     if not isFree:
-        needItemID = IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 5)
+        #优先使用剩余时间最短的时效物品
+        needItemIDList = IpyGameDataPY.GetFuncEvalCfg('LVUPAddPoint', 5)
         itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-        hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
-        if not hasEnough:
-            GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+        delIndex = -1
+        expireTime = 0
+        for itemID in needItemIDList:
+            hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(itemID, itemPack, 10)
+            if not itemIndexList:
+                #GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+                continue
+            
+            for itemIndex in itemIndexList:
+                curItem = itemPack.GetAt(itemIndex)
+                if not ItemCommon.CheckItemCanUse(curItem):
+                    continue
+                isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+                if isExpireItem:
+                    if remainingTime <= 0:
+                        #过期
+                        continue
+                    if not expireTime or remainingTime < expireTime:
+                        expireTime = remainingTime
+                        delIndex = itemIndex
+                else:
+                    delIndex = itemIndex
+                    break
+            if delIndex != -1:
+                break
+        if delIndex is -1:
             return
-        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
+        ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
     
     Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+    
+    EventShell.EventRespons_LingGenReset(curPlayer)
     return
 
 def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -2512,7 +2470,7 @@
         GameWorld.DebugLog("当前无跨服地图!")
         return
     
-    if not __CheckCanReborn(curPlayer, rebornType):
+    if not __CheckCanReborn(curPlayer, rebornType, checkHPState=False):
         return
     
     msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
@@ -4147,10 +4105,17 @@
 
 #---------------------------------------------------------------------
 
-def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
+def __CheckCanReborn(curPlayer, rebornType, gameMap=None, checkHPState=True):
     ''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
                 本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
     '''
+    
+    if checkHPState and curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
+        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
+        # 后端非死亡状态的情况,补同步一次复活包给前端
+        SyncPlayerReborn(curPlayer, rebornType)
+        return
     
     if rebornType not in ChConfig.Def_RebornTypeList:
         return
@@ -4209,13 +4174,6 @@
 
 def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
     ## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
-    
-    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
-        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
-        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
-        # 后端非死亡状态的情况,补同步一次复活包给前端
-        SyncPlayerReborn(curPlayer, rebornType)
-        return
     
     resetHpPercent = ChConfig.Def_MaxRateValue
     isFBReborn = False
@@ -5877,3 +5835,24 @@
     sendPack.NPCID = npcID
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
+
+#// B4 0E 玩家掉血 #tagCMRoleLostHP
+#
+#struct    tagCMRoleLostHP
+#{
+#    tagHead        Head;
+#    DWORD        LostHP;
+#};
+def OnRoleLostHP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    lostHP = clientData.LostHP
+    curHP = curPlayer.GetHP()
+    updHP = curHP - lostHP
+    if updHP <= 0:
+        #玩家已经死亡
+        playerControl = PlayerControl.PlayerControl(curPlayer)
+        playerControl.SetDead()
+    else:
+        curPlayer.SetHP(updHP)
+        
+    return

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