From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 330 ++++++++++++++++++++++++++++++------------------------
1 files changed, 182 insertions(+), 148 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 03288e3..6cb5ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -105,6 +105,7 @@
import PlayerNewFairyCeremony
import PlayerFeastRedPacket
import PlayerLuckyTreasure
+import Item_ResetAttrPoint
import CrossRealmPlayer
import ChNetSendPack
import FamilyRobBoss
@@ -115,6 +116,9 @@
import PlayerDogz
import PlayerCoat
import PlayerQuDaoDoubleBill
+import PlayerFB
+import SkillShell
+import PlayerYinji
import datetime
import time
@@ -225,45 +229,6 @@
return
-#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
-#
-#struct tagCMClientStartCustomScene
-#{
-# tagHead Head;
-#};
-def OnClientStartCustomScene(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- DoEnterCustomScene(curPlayer)
- return
-
-def DoEnterCustomScene(curPlayer):
- ## 进入自定义场景状态
- curPlayer.SetCanAttack(False)
- curPlayer.SetVisible(False)
- curPlayer.SetSight(0)
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(False)
-
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
- GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
- return
-
-def DoExitCustomScene(curPlayer):
- ## 退出自定义场景状态
- curPlayer.SetCanAttack(True)
- curPlayer.SetVisible(True)
- curPlayer.SetSight(1)
- curPlayer.RefreshView()
- curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
- curPlayer.RefreshView()
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(True)
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
- GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
- return
-
#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
#
#struct tagCMRefreshMainServerRole
@@ -293,8 +258,10 @@
CrossRealmPlayer.DoExitCrossRealm(curPlayer)
if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- DoExitCustomScene(curPlayer)
+ PlayerFB.DoExitCustomScene(curPlayer)
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
+
msgInfo = ""
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
return
@@ -474,7 +441,7 @@
# 离线过久恢复为非跨服状态
if PlayerControl.GetCrossMapID(curPlayer):
PlayerControl.SetCrossMapID(curPlayer, 0)
-
+
SyncGuideState(curPlayer)
#上线检查一次装备属性
@@ -527,14 +494,8 @@
#PK模式
SyncPKModel(curPlayer)
- #通用强化星级信息
- ChEquip.NotifyEquipPartPlusLV(curPlayer)
- ChEquip.NotifyEquipPartStar(curPlayer)
- Operate_EquipWash.OnEquipWashLogin(curPlayer)
- #通知套装信息
- #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
- #装备位宝石镶嵌通知
- Operate_EquipStone.OnLogin(curPlayer)
+ #装备相关信息
+ ChEquip.OnPlayerEquipLoginLogic(curPlayer)
#大师
PlayerGreatMaster.MasterOnLogin(curPlayer)
@@ -747,6 +708,9 @@
PlayerGatherSoul.PlayerLogin(curPlayer)
#缥缈仙域
PlayerFairyDomain.OnLogin(curPlayer)
+ PlayerFB.OnLogin(curPlayer)
+ #技能专精信息
+ SkillShell.NotifyElementSkillInfo(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -1069,15 +1033,16 @@
PlayerGameEvent.TakeoffFishermanEquipment(curPlayer)
#切地图要清除的buff
__CheckClearBuffOnMapChange(curPlayer, tick)
- #上线和切地图加有限无敌Buff
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
+
+ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+ #副本地图上线切换才加无敌buff
+ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
#刷新玩家的视野
- if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
- GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
- curPlayer.SetSight(0)
- else:
- PlayerState.ChangePlayerSigh(curPlayer, tick)
+ if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+ GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
curPlayer.SetForbiddenSyncClientState(False)
@@ -1304,15 +1269,6 @@
curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
curPack.Sync_PackCanUseCount()
- #初始化诛仙物品背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
- curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
- curPack.Sync_PackCanUseCount()
- #初始化诛仙装备背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
- curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
- curPack.Sync_PackCanUseCount()
-
#初始化临时交换背包
curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
@@ -1421,6 +1377,7 @@
#if not __CheckGMCanLoadMapOK(curPlayer):
# return
+
#检测账号是否锁定
if not __CheckForbidLogin(curPlayer):
return
@@ -1437,12 +1394,12 @@
firstMission = QuestCommon.GetCommonMission(curPlayer)
if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
#刷新自己的视野
- if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
- GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
- else:
- curPlayer.RefreshView()
- curPlayer.SetVisible(True)
-
+ if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+ GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ curPlayer.RefreshView()
+ curPlayer.SetVisible(True)
+
#如果玩家hp为0,设置玩家为死亡状态
if curPlayer.GetHP() <= 0:
curPlayer.SetPlayerAction(IPY_GameWorld.paDie)
@@ -1451,10 +1408,12 @@
#把玩家设置为初始化成功状态
curPlayer.SetInitOK(True)
- #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
- #将反隐形开启转移到脚本
- if curPlayer.GetGMLevel():
- curPlayer.SetIsDefVisible(True)
+ #===========================================================================
+ # #bug:GM号反隐形在玩家切换地图之后,脚本未设置玩家属性之前,C++通知合并封包导致客户端死B
+ # #将反隐形开启转移到脚本
+ # if curPlayer.GetGMLevel():
+ # curPlayer.SetIsDefVisible(True)
+ #===========================================================================
#有限无敌Buff
if not __CheckLimitSuperBuff(curPlayer):
@@ -1496,11 +1455,6 @@
PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
- #要求数据库得到邮件状态
- #curPlayer.DataServer_GetPlayerMailState()
-
- #curPlayer.EndLoadMap()
-
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1553,7 +1507,7 @@
GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID())
#申请得到奖励物品
- curPlayer.DataServer_CheckPrizeItem()
+ #curPlayer.DataServer_CheckPrizeItem()
#===========================================================================
# #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \
@@ -1590,12 +1544,11 @@
GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
+ PlayerYinji.OnLoadMap(curPlayer)
ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount() # 刷新装备珍品星级
#EndLoadMap需放在最后
curPlayer.EndLoadMap()
- # 渠道返利
- PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
return True
## 切换地图同步一次PK模式
@@ -1754,6 +1707,64 @@
NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshPlayerAttrState()
+ EventShell.EventRespons_AddPoint(curPlayer)
+ return
+
+#// B2 07 重置加点 #tagCMResetAttrPoint
+#struct tagCMResetAttrPoint
+#{
+# tagHead Head;
+#};
+def OnResetAttrPoint(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ canResetIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())]
+ canReset = False
+ for attrID in canResetIDList:
+ curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
+ if curPoint:
+ canReset = True
+ break
+ if not canReset:
+ GameWorld.DebugLog('重置加点 没有点数需要重置')
+ return
+ isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
+ if not isFree:
+ #优先使用剩余时间最短的时效物品
+ needItemIDList = IpyGameDataPY.GetFuncEvalCfg('LVUPAddPoint', 5)
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ delIndex = -1
+ expireTime = 0
+ for itemID in needItemIDList:
+ hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(itemID, itemPack, 10)
+ if not itemIndexList:
+ #GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+ continue
+
+ for itemIndex in itemIndexList:
+ curItem = itemPack.GetAt(itemIndex)
+ if not ItemCommon.CheckItemCanUse(curItem):
+ continue
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if remainingTime <= 0:
+ #过期
+ continue
+ if not expireTime or remainingTime < expireTime:
+ expireTime = remainingTime
+ delIndex = itemIndex
+ else:
+ delIndex = itemIndex
+ break
+ if delIndex != -1:
+ break
+ if delIndex is -1:
+ return
+ ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
+
+ Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+
+ EventShell.EventRespons_LingGenReset(curPlayer)
return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -2459,7 +2470,7 @@
GameWorld.DebugLog("当前无跨服地图!")
return
- if not __CheckCanReborn(curPlayer, rebornType):
+ if not __CheckCanReborn(curPlayer, rebornType, checkHPState=False):
return
msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
@@ -2586,62 +2597,64 @@
#@return 返回值无意义
#@remarks 客户端封包响应//04 02 获取鼠标左键点击之后对象的详细信息#tagCClickObjGetInfo
def __Func_PlayerClickOtherPlayerGetInfo(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-
- sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
- sendPack_ID = sendPack.GetObjID()
- sendPack_Type = sendPack.GetObjType()
-
- tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
-
- if tagObj == None:
- #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
- return
-
- dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
- #是否可以目标详细信息
- canGetDetail = (dist <= curPlayer.GetSight())
- #目标类型
- tagObjType = tagObj.GetGameObjType()
-
- #仅处理Player和NPC
- if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
- return
-
- #---玩家处理---
- if tagObjType == IPY_GameWorld.gotPlayer:
- #获取玩家详细信息成功
- if canGetDetail:
- extendDataDict = {}
- extendDataDict['maxHP'] = tagObj.GetMaxHP()
- extendDataDict['maxMP'] = tagObj.GetMaxMP()
- extendDataDict['hit'] = tagObj.GetHit()
- extendDataDict['miss'] = tagObj.GetMiss()
- extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
- extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
- extendDataDict['superHit'] = tagObj.GetSuperHit()
- extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
- extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
- extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
- extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
- extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
-
- extendData = str(extendDataDict)
- extendDataLen = len(extendData)
- curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
- return
-
- #获取玩家详细信息失败
- curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
- return
-
- #---NPC处理---
-
- #获取NPC详细信息成功
- if canGetDetail:
- curPlayer.PlayerClickOtherNPCDetail(tagObj)
- return
-
+ #===========================================================================
+ # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ #
+ # sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
+ # sendPack_ID = sendPack.GetObjID()
+ # sendPack_Type = sendPack.GetObjType()
+ #
+ # tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
+ #
+ # if tagObj == None:
+ # #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
+ # return
+ #
+ # dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
+ # #是否可以目标详细信息
+ # canGetDetail = (dist <= curPlayer.GetSight())
+ # #目标类型
+ # tagObjType = tagObj.GetGameObjType()
+ #
+ # #仅处理Player和NPC
+ # if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
+ # return
+ #
+ # #---玩家处理---
+ # if tagObjType == IPY_GameWorld.gotPlayer:
+ # #获取玩家详细信息成功
+ # if canGetDetail:
+ # extendDataDict = {}
+ # extendDataDict['maxHP'] = tagObj.GetMaxHP()
+ # extendDataDict['maxMP'] = tagObj.GetMaxMP()
+ # extendDataDict['hit'] = tagObj.GetHit()
+ # extendDataDict['miss'] = tagObj.GetMiss()
+ # extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
+ # extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
+ # extendDataDict['superHit'] = tagObj.GetSuperHit()
+ # extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
+ # extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
+ # extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
+ # extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
+ # extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
+ #
+ # extendData = str(extendDataDict)
+ # extendDataLen = len(extendData)
+ # curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
+ # return
+ #
+ # #获取玩家详细信息失败
+ # curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
+ # return
+ #
+ # #---NPC处理---
+ #
+ # #获取NPC详细信息成功
+ # if canGetDetail:
+ # curPlayer.PlayerClickOtherNPCDetail(tagObj)
+ # return
+ #
+ #===========================================================================
#获取NPC详细信息失败
#暂不处理
return
@@ -4092,10 +4105,17 @@
#---------------------------------------------------------------------
-def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
+def __CheckCanReborn(curPlayer, rebornType, gameMap=None, checkHPState=True):
''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
'''
+
+ if checkHPState and curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+ # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
+ # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
+ # 后端非死亡状态的情况,补同步一次复活包给前端
+ SyncPlayerReborn(curPlayer, rebornType)
+ return
if rebornType not in ChConfig.Def_RebornTypeList:
return
@@ -4154,13 +4174,6 @@
def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
-
- if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
- # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
- # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
- # 后端非死亡状态的情况,补同步一次复活包给前端
- SyncPlayerReborn(curPlayer, rebornType)
- return
resetHpPercent = ChConfig.Def_MaxRateValue
isFBReborn = False
@@ -5822,3 +5835,24 @@
sendPack.NPCID = npcID
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
+
+#// B4 0E 玩家掉血 #tagCMRoleLostHP
+#
+#struct tagCMRoleLostHP
+#{
+# tagHead Head;
+# DWORD LostHP;
+#};
+def OnRoleLostHP(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ lostHP = clientData.LostHP
+ curHP = curPlayer.GetHP()
+ updHP = curHP - lostHP
+ if updHP <= 0:
+ #玩家已经死亡
+ playerControl = PlayerControl.PlayerControl(curPlayer)
+ playerControl.SetDead()
+ else:
+ curPlayer.SetHP(updHP)
+
+ return
--
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