From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 107 ++++++++++++++++++++++++++++++++---------------------
1 files changed, 64 insertions(+), 43 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 898b782..6cb5ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -260,6 +260,8 @@
if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
PlayerFB.DoExitCustomScene(curPlayer)
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
+
msgInfo = ""
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
return
@@ -1032,12 +1034,15 @@
#切地图要清除的buff
__CheckClearBuffOnMapChange(curPlayer, tick)
+ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+ #副本地图上线切换才加无敌buff
+ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
+
#刷新玩家的视野
- if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+ if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- if curPlayer.GetLV() > 1:
- PlayerState.ChangePlayerSigh(curPlayer, tick)
+ PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
curPlayer.SetForbiddenSyncClientState(False)
@@ -1264,15 +1269,6 @@
curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
curPack.Sync_PackCanUseCount()
- #初始化诛仙物品背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
- curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
- curPack.Sync_PackCanUseCount()
- #初始化诛仙装备背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
- curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
- curPack.Sync_PackCanUseCount()
-
#初始化临时交换背包
curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
@@ -1381,10 +1377,6 @@
#if not __CheckGMCanLoadMapOK(curPlayer):
# return
- #上线和切地图加有限无敌Buff, 移到切换地图成功,太早发包客户端不显示
- if curPlayer.GetLV() > 50:
- SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
-
#检测账号是否锁定
if not __CheckForbidLogin(curPlayer):
@@ -1404,10 +1396,10 @@
#刷新自己的视野
if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
- else:
- curPlayer.RefreshView()
- curPlayer.SetVisible(True)
-
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ curPlayer.RefreshView()
+ curPlayer.SetVisible(True)
+
#如果玩家hp为0,设置玩家为死亡状态
if curPlayer.GetHP() <= 0:
curPlayer.SetPlayerAction(IPY_GameWorld.paDie)
@@ -1738,13 +1730,37 @@
return
isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
if not isFree:
- needItemID = IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 5)
+ #优先使用剩余时间最短的时效物品
+ needItemIDList = IpyGameDataPY.GetFuncEvalCfg('LVUPAddPoint', 5)
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
- if not hasEnough:
- GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+ delIndex = -1
+ expireTime = 0
+ for itemID in needItemIDList:
+ hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(itemID, itemPack, 10)
+ if not itemIndexList:
+ #GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
+ continue
+
+ for itemIndex in itemIndexList:
+ curItem = itemPack.GetAt(itemIndex)
+ if not ItemCommon.CheckItemCanUse(curItem):
+ continue
+ isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if remainingTime <= 0:
+ #过期
+ continue
+ if not expireTime or remainingTime < expireTime:
+ expireTime = remainingTime
+ delIndex = itemIndex
+ else:
+ delIndex = itemIndex
+ break
+ if delIndex != -1:
+ break
+ if delIndex is -1:
return
- ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
+ ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
@@ -2454,7 +2470,7 @@
GameWorld.DebugLog("当前无跨服地图!")
return
- if not __CheckCanReborn(curPlayer, rebornType):
+ if not __CheckCanReborn(curPlayer, rebornType, checkHPState=False):
return
msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
@@ -4089,10 +4105,17 @@
#---------------------------------------------------------------------
-def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
+def __CheckCanReborn(curPlayer, rebornType, gameMap=None, checkHPState=True):
''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
'''
+
+ if checkHPState and curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+ # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
+ # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
+ # 后端非死亡状态的情况,补同步一次复活包给前端
+ SyncPlayerReborn(curPlayer, rebornType)
+ return
if rebornType not in ChConfig.Def_RebornTypeList:
return
@@ -4151,13 +4174,6 @@
def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
-
- if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
- # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
- # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
- # 后端非死亡状态的情况,补同步一次复活包给前端
- SyncPlayerReborn(curPlayer, rebornType)
- return
resetHpPercent = ChConfig.Def_MaxRateValue
isFBReborn = False
@@ -5820,18 +5836,23 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-#// B4 0E 设置玩家自身血量 #tagCMSetRoleHP
+#// B4 0E 玩家掉血 #tagCMRoleLostHP
#
-#struct tagCMSetRoleHP
+#struct tagCMRoleLostHP
#{
# tagHead Head;
-# DWORD HP;
+# DWORD LostHP;
#};
-def OnSetRoleHP(index, clientData, tick):
+def OnRoleLostHP(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许设置自身血量!")
- return
- setHP = max(1, min(clientData.HP, curPlayer.GetMaxHP()))
- curPlayer.SetHP(setHP)
+ lostHP = clientData.LostHP
+ curHP = curPlayer.GetHP()
+ updHP = curHP - lostHP
+ if updHP <= 0:
+ #玩家已经死亡
+ playerControl = PlayerControl.PlayerControl(curPlayer)
+ playerControl.SetDead()
+ else:
+ curPlayer.SetHP(updHP)
+
return
--
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