From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py | 44 ++++++++++++++++++++++++++++++++------------
1 files changed, 32 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
index 023be02..6b72837 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -28,7 +28,6 @@
import IPY_GameWorld
import ChConfig
import GameWorld
-import ReadChConfig
import BuffSkill
import SkillShell
import PlayerPet
@@ -47,6 +46,7 @@
import BaseAttack
import PassiveBuffEffMng
import ChNetSendPack
+import IpyGameDataPY
#---------------------------------------------------------------------
DefPetRebornHPRate = 100 # 宠物死亡复活血量百分比
@@ -240,7 +240,7 @@
# @return 返回值无意义
# @remarks 初始化宠物属性
def InitRolePet(rolePet, canSyncClient=True):
- #---初始化时钟,致命一击倍率---
+ #---初始化时钟---
NPCCommon.InitNPC(rolePet)
#---初始化仇恨列表---
@@ -461,7 +461,7 @@
# @return BOOL 是否可出战
# @remarks 检查当前指定宠物是否可出战
def CheckPetCanFight(curPlayer, curPetObj):
- if not GameWorld.GetMap().GetMapCanOutPet():
+ if not GetMapCanOutPet(curPlayer):
#Pet_liubo_314885 此地图禁止宠物
PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885")
return False
@@ -517,13 +517,23 @@
def DoLogic_PetInfo_OnLogin(curPlayer, tick):
petMgr = curPlayer.GetPetMgr()
-
- for index in range(0, petMgr.PetList_Cnt()):
- rolePet = petMgr.PetList_At(index)
- #刷新宠物信息并通知客户端
- __RefreshAndSyncPetInfo(rolePet)
- #自动出战宠物
- __AutoSummonPet_OnLogin(curPlayer, rolePet)
+ if GameWorld.IsCrossServer():
+ ''' 0435宠物出现包同步的ID是根据宠物的列表位置来的,比如在第2位发的就是2,而地图的可能是1,会导致ID不一致
+ 所以跨服服务器登录时先清除出战宠物列表,确保登录地图成功后都是从1开始的即可
+ '''
+ petList = []
+ for index in range(0, petMgr.PetList_Cnt()):
+ rolePet = petMgr.PetList_At(index)
+ petList.append(rolePet)
+ for rolePet in petList:
+ petMgr.PetList_SetFree(rolePet.GetRolePet().PetID)
+ else:
+ for index in range(0, petMgr.PetList_Cnt()):
+ rolePet = petMgr.PetList_At(index)
+ #刷新宠物信息并通知客户端
+ __RefreshAndSyncPetInfo(rolePet)
+ #自动出战宠物
+ __AutoSummonPet_OnLogin(curPlayer, rolePet)
return
#---------------------------------------------------------------------
@@ -537,7 +547,7 @@
if not rolePet.GetIsBattle():
return
- if not GameWorld.GetMap().GetMapCanOutPet():
+ if not GetMapCanOutPet(curPlayer):
#此地图禁止宠物
return
#召唤宠物出战
@@ -569,7 +579,7 @@
# @remarks
def DoLogic_PetLoadMapOK(curPlayer):
- if GameWorld.GetMap().GetMapCanOutPet():
+ if GetMapCanOutPet(curPlayer):
#此地图宠物可以上
PlayerPet.AutoSummonPet(curPlayer)
return
@@ -582,6 +592,16 @@
PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885")
return
+def GetMapCanOutPet(curPlayer):
+ ## 检查本地图可否出战宠物,支持前端自定义场景
+ customMapID = PlayerControl.GetCustomMapID(curPlayer)
+ if customMapID:
+ ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
+ canOutPet = True if ipyMapData and ipyMapData.GetCanOutPet() else False
+ else:
+ canOutPet = GameWorld.GetMap().GetMapCanOutPet()
+ return canOutPet
+
#---------------------------------------------------------------------
## 刷新宠物信息并通知客户端
# @param rolePet 宠物实例
--
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