From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py | 46 ++++++++++++++++++++++++++++++++++++++--------
1 files changed, 38 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index f025542..dbb2d4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,6 +29,7 @@
import PyGameData
import GameFuncComm
import EventShell
+import PlayerPet
#关联类型
(
@@ -239,7 +240,31 @@
DoAddActivity(curPlayer, addValue, True)
return
-def DoAddActivity(curPlayer, addValue, isMultiple=False):
+def DoAddActivityByLV(curPlayer, befLV, aftLV):
+ ##升级增加活跃点
+ perLVAddPoint = IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint', 3)
+ skillTypeID, perAddLV, addPoint, maxPoint = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomainActivePoint', 4)
+ learnSkillList, passiveSkillList = PlayerPet.GetPetLearnSkill(curPlayer)
+ addValue = (aftLV-befLV)*perLVAddPoint
+ if skillTypeID in passiveSkillList:
+ for lv in xrange(befLV+1, aftLV+1):
+ addValue += min(((lv-1)/perAddLV+1) * addPoint, maxPoint)
+ DoAddActivity(curPlayer, addValue, False, True)
+ return
+
+def AddActivityByLVOnLearnSkill(curPlayer, skillID):
+ ## 获得技能时,处理增加升级获得活跃点效果
+ skillTypeID, perAddLV, addPoint, maxPoint = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomainActivePoint', 4)
+ if skillID != skillTypeID:
+ return
+ curLV = curPlayer.GetLV()
+ addValue = 0
+ for lv in xrange(2, curLV+1):
+ addValue += min(((lv-1)/perAddLV+1) * addPoint, maxPoint)
+ DoAddActivity(curPlayer, addValue, False, True)
+ return
+
+def DoAddActivity(curPlayer, addValue, isMultiple=False, isLVUp=False):
if not addValue:
return
multiple = 1
@@ -253,7 +278,7 @@
addValue = addValue + addExtraPoint
curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
__SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
- AddCanCostActivityPoint(curPlayer, addValue)
+ AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
historyPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityHistoryPoint)
__SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityHistoryPoint,
min(ChConfig.Def_UpperLimit_DWord, historyPoint + addValue))
@@ -280,20 +305,25 @@
return multiple, extraPointLimit
return actRealmPointIpyData.GetMultiple(), actRealmPointIpyData.GetPointLimit()
-def AddCanCostActivityPoint(curPlayer, addValue):
+def AddCanCostActivityPoint(curPlayer, addValue, isLVUp):
# 增加可消耗的活跃点
curPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint)
- __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, min(IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint'), curPoint + addValue))
+ if isLVUp:
+ updPoint = min(ChConfig.Def_UpperLimit_DWord, curPoint + addValue)
+ else:
+ updPoint = min(IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint'), curPoint + addValue)
+ __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, updPoint)
return
-def CostActivityPoint(curPlayer, costPoint):
+def CostActivityPoint(curPlayer, costPoint, isOnlyCheck=False):
# 消耗活跃点
curPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint)
if curPoint < costPoint:
return
- __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint,
- curPoint - costPoint)
- SyncDailyActivityInfo(curPlayer)
+ if not isOnlyCheck:
+ __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint,
+ curPoint - costPoint)
+ SyncDailyActivityInfo(curPlayer)
return True
## 同步活跃度信息
--
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