From c06d47322d2892a440dc11b94f06950da762e5bd Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 六月 2019 19:41:43 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py | 64 ++++++++++++++++++++------------
1 files changed, 40 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
index a608139..db0a347 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py
@@ -19,15 +19,13 @@
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
+import PlayerFeastRedPacket
import NetPackCommon
import PlayerVip
import ShareDefine
import time
#---------------------------------------------------------------------
-
-Def_GoldPacket = 0 #主动发钻石红包
-
(
State_NoSend, #未发
@@ -73,36 +71,47 @@
return
-def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0):
- #根据红包ID生成红包
+def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0, wishInfo=""):
+ '''根据红包ID生成红包 - 外部功能调用接口
+ '''
ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPacketID)
if not ipyData:
return
getType = ipyData.GetGetType()
- if getType == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketType'):
+ if not getType:
+ return
+ if getType == ShareDefine.RedPackType_OpenServer:
oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg')
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
if openServerDay >= oscDay:
GameWorld.DebugLog(' 发开服红包,活动已过,不可发送!')
return
+ isFamilyRedPacket = False
+ elif getType == ShareDefine.RedPackType_FeastSucc:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ GameWorld.DebugLog(' 非节日红包活动中,不可发送!')
+ return
+ isFamilyRedPacket = False
else:
if not curPlayer.GetFamilyID():
#没家族 先存起来,等进仙盟时再补发
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 1)
return
-
- DoCreatFamilyRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data)
+ isFamilyRedPacket = True
+
+ __DoCreatRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, wishInfo, data, isFamilyRedPacket)
return
-## 生成红包
-def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0):
-
-
-
+## 生成红包,注意外部不可直接调用该函数
+def __DoCreatRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0, isFamilyRedPacket=True):
playerID = curPlayer.GetPlayerID()
packetCnt = min(packetCnt, awardNum)
- if getType == Def_GoldPacket:
+ if isFamilyRedPacket and not curPlayer.GetFamilyID():
+ GameWorld.DebugLog("玩家无仙盟,无法发放归属仙盟的红包!getType=%s" % (getType), playerID)
+ return
+
+ if getType == ShareDefine.RedPackType_GoldPacket:
goldLimit = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyRedPacketGoldLimit, 0)
familyRedPacketGoldLimit = IpyGameDataPY.GetFuncCfg('FamilyRedPacketGoldLimit')
if awardNum + goldLimit > familyRedPacketGoldLimit:
@@ -126,9 +135,9 @@
# return
#通知Gameserver生成红包
- msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "CreatFamilyRedPacket", msg, len(msg))
- GameWorld.DebugLog(' DoCreatFamilyRedPacket 通知Gameserver生成红包 msg=%s' % msg)
+ msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data, isFamilyRedPacket])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "MapServer_CreatRedPacket", msg, len(msg))
+ GameWorld.DebugLog(' 通知Gameserver生成红包 msg=%s' % msg)
return
@@ -155,8 +164,9 @@
if not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FamilyGoldPack):
GameWorld.DebugLog("主动发的钻石红包 VIP权限不足")
return
- DoCreatFamilyRedPacket(curPlayer, Def_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo)
+ __DoCreatRedPacket(curPlayer, ShareDefine.RedPackType_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo)
else:
+ # 注意:该函数发放的是已创建的红包,该操作只是把该红包开放给玩家可抢
msg = str([curPlayer.GetPlayerID(), redPacketID, packetCnt])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "SendFamilyRedPacket", msg, len(msg))
return
@@ -187,21 +197,27 @@
return
-#// A4 04 抢家族红包 #tagCGGrabFamilyRedPacket
+#// AB 12 抢红包 #tagCMGrabFamilyRedPacket
#
-#struct tagCGGrabFamilyRedPacket
+#struct tagCMGrabFamilyRedPacket
#{
# tagHead Head;
# DWORD RedPaketID; // 红包ID
+# BYTE GetWay; //获得途径
#};
-## 抢红包
def OnGrabFamilyRedPacket(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
redPacketID = clientData.RedPaketID
- OSCanGrabCnt = GetOSCanGrabCnt(curPlayer)
- msg = str([redPacketID, OSCanGrabCnt])
+ reqGetWay = clientData.GetWay
+ if reqGetWay == ShareDefine.RedPackType_OpenServer:
+ canGrabCnt = GetOSCanGrabCnt(curPlayer)
+ elif reqGetWay == ShareDefine.RedPackType_FeastSucc:
+ canGrabCnt = PlayerFeastRedPacket.GetFeastSuccRedPacketCanGrabCnt(curPlayer)
+ else:
+ canGrabCnt = -1
+ msg = str([redPacketID, reqGetWay, canGrabCnt])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "GrabFamilyRedPacket", msg, len(msg))
- GameWorld.DebugLog(' 抢红包 OSCanGrabCnt=%s'%OSCanGrabCnt)
+ GameWorld.DebugLog(' 抢红包 getWay=%s,canGrabCnt=%s' % (reqGetWay, canGrabCnt))
return
--
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