From c077942390adf47b144205e84e6a9217bc300093 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 八月 2018 10:51:45 +0800
Subject: [PATCH] fix:3063 【后端】仙盟宴会增加显示前三名实时排名以及实时答题王

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py                                            |  102 ++++++++++++++++-----------------
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                                          |    5 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                    |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py |   14 +++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py                                     |    1 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                         |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py                      |    5 +
 7 files changed, 76 insertions(+), 55 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
index 0c297ac..095ede0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -26,16 +26,12 @@
 import ChConfig
 import PlayerFamilyRedPacket
 import PlayerTalk
+import PyGameData
 
 import random
 
 FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
 FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
-
-
-g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]}
-g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..}
-g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..}
 
 
 ## 玩家登录
@@ -62,14 +58,12 @@
 
 def FamilyPartyStateChange(state):
     #活动状态变更
-    global g_questionIDHistory
-    global g_familyAnswerDict
-    global g_heroAnswerDict
-    
+
     if state == 1:
-        g_questionIDHistory = {}
-        g_familyAnswerDict = {}
-        g_heroAnswerDict = {}
+        PyGameData.g_questionIDHistory = {}
+        PyGameData.g_familyAnswerDict = {}
+        PyGameData.g_familyPartyTopInfo = []
+        PyGameData.g_partyheroAnswerDict = {}
         gameWorld = GameWorld.GetGameWorld()
         familyManager = GameWorld.GetFamilyManager()
         for i in range(0, familyManager.GetCount()):
@@ -81,18 +75,16 @@
     
     if state == 0:
         #活动结算 前3名仙盟、答题王
-        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
+        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
         
         noneStr = 'null'
         topfamilyNameList = [noneStr,noneStr,noneStr]
-        if g_familyAnswerDict:
-            sortFamilyList = g_familyAnswerDict.items()
-            sortFamilyList.sort(cmp=CmpFunc)
-            familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
-            GameWorld.DebugLog("    宴会结束 familyIDList=%s"%familyIDList)
+        if PyGameData.g_familyAnswerDict:
+            sortFamilyList = __GetFamilyAnswerRankList()
+            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
             redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
-            for i, familyID in enumerate(familyIDList):
-                familyName = PlayerFamily.GetFamilyName_ByID(familyID)
+            for i, familyInfo in enumerate(sortFamilyList):
+                familyID, familyName = familyInfo[:2]
                 topfamilyNameList[i] = familyName
                 #发红包
                 family = GameWorld.GetFamilyManager().FindFamily(familyID)
@@ -101,31 +93,28 @@
                 PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
         PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
         
-        topHeroName = noneStr
-        if g_heroAnswerDict:
+
+        if PyGameData.g_familyPartyTopInfo:
+            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
             rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
-            sortHeroList = g_heroAnswerDict.items()
-            sortHeroList.sort(cmp=CmpFunc)
-            sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
-            GameWorld.DebugLog("    宴会结束 sortHeroidList=%s"%sortHeroidList)
-            playerManager = GameWorld.GetPlayerManager()
-            for playerID in sortHeroidList:
-                curPlayer = playerManager.FindPlayerByID(playerID)
-                if not curPlayer:
-                    continue
-#                if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
-#                    #不在副本
-#                    continue
-                topHeroName = curPlayer.GetName()
-                #给奖励
-                mailKey, day, itemList = rewardInfo
-                content = ShareDefine.Def_MailFormat % (mailKey, '')
-                GameWorld.DebugLog('发送仙盟宴会答题王邮件   itemList=%s' % (itemList))
-                PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
-                break
-        if topHeroName != noneStr:
+            #给奖励
+            mailKey, day, itemList = rewardInfo
+            content = ShareDefine.Def_MailFormat % (mailKey, '')
+            GameWorld.DebugLog('发送仙盟宴会答题王邮件   itemList=%s' % (itemList))
+            PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
+                
             PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
     return
+
+def __GetFamilyAnswerRankList():
+    if not PyGameData.g_familyAnswerDict:
+        return []
+    sortFamilyList = PyGameData.g_familyAnswerDict.items()
+    sortFamilyList.sort(cmp=CmpFunc)
+    rankList = [] #[[familyID, familyName, 答题数量]]
+    for familyID, info in sortFamilyList[:3]:
+        rankList.append([familyID, info[2], info[0]])
+    return rankList
 
 ## 排序函数
 #  @param elem1 元素1
@@ -139,7 +128,6 @@
     return result
 
 def FamilyParty_Process(tick):
-    global g_questionIDHistory
     #开始出题
     gameWorld = GameWorld.GetGameWorld()
     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
@@ -159,14 +147,14 @@
             continue
         
         #随机题目
-        historyQuestionIDList = g_questionIDHistory.get(familyID, [])
+        historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
         questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
         for i in xrange(50):
             questionID = random.randint(1, questionCnt)
             # 随机到不重复的即可
             if questionID not in historyQuestionIDList or i == 49:
                 historyQuestionIDList.append(questionID)
-                g_questionIDHistory[familyID] = historyQuestionIDList
+                PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
                 break
         
         gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
@@ -175,9 +163,7 @@
 
 ## 仙盟频道聊天
 def OnTalkFamily(curPlayer, content, tick):
-    global g_familyAnswerDict
-    global g_heroAnswerDict
-    
+
     gameWorld = GameWorld.GetGameWorld()
     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
     if state != 1:
@@ -207,14 +193,26 @@
     
     if isRight:
         GameWorld.DebugLog("    答对了! %s"%playerID)
+        playerName = curPlayer.GetName()
         gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
         gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
-        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
+        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
+        if curFamilyid in PyGameData.g_familyAnswerDict:
+            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
+            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
+        else:
+            familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
+            PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
         
-        g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
-        g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
+        PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
         
-        
+        if PyGameData.g_familyPartyTopInfo:
+            if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]:
+                PyGameData.g_familyPartyTopInfo = [playerID, playerName]
+        else:
+            PyGameData.g_familyPartyTopInfo = [playerID, playerName]
+        msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
         #通知玩家可获得贡献
         curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
         
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index f800d86..03760a9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -68,3 +68,8 @@
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
 
 g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
+
+g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
+g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
+g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
+g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 0e3b58b..c6f474d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -162,6 +162,8 @@
 
 Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
 
+Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
+
 Def_Notify_WorldKey_MergeBoss = "Merge_Boss"  # 跨服boss
 
 Def_Notify_WorldKey_Merge_PK = "Merge_PK"  # 跨服PK, 仅跨服服务器有用,做为触发PKState用
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
index 0d53221..17efc16 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -26,7 +26,7 @@
 import GameWorldProcess
 import PlayerFairyCeremony
 import EventReport
-
+import PyGameData
 
 
 #当前副本地图的状态
@@ -194,6 +194,8 @@
     elif fbStep == FB_Step_Fighting:
         if not FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
             GiveJoinPrize()
+            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+            PyGameData.g_familyPartyInfo = []
             FBCommon.SetFBStep(FB_Step_Over, tick)
             FBCommon.DoLogic_FBKickAllPlayer()
             GameWorldProcess.CloseFB(tick)
@@ -323,9 +325,15 @@
     hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect%playerID)
     getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt%playerID)
     isFull = 1 if getCnt >= IpyGameDataPY.GetFuncCfg('FamilyPartyAreaAward', 3) else 0
-                
-    
     helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint,FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull}
+    if PyGameData.g_familyPartyInfo:
+        rankList = []
+        for i, info in enumerate(PyGameData.g_familyPartyInfo[0], 1):
+            rankList.append({"rank":i, "name":info[1], "cnt":info[2]})
+        helpDict['familyPartyRank'] = rankList
+        helpDict['familyPartyTop'] = {'name':PyGameData.g_familyPartyInfo[1], "cnt":PyGameData.g_familyPartyInfo[2]}
+    
+    
     GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 973b23a..761b7fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1246,6 +1246,11 @@
                 GameLogic_FamilyBoss.GameServerOpenFamilyBoss(familyID, openCount)
             return
         
+        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo:
+            if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
+                PyGameData.g_familyPartyInfo = eval(msgValue)
+            return
+        
         if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): 
             keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]
             actionName = key[len(keyHead):]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 20c46dc..fba3f9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -63,3 +63,4 @@
 
 g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
 
+g_familyPartyInfo = {} #[ [[familyID, familyName, 答题数量]], top名字,top答题数量]
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 0e3b58b..c6f474d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -162,6 +162,8 @@
 
 Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
 
+Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
+
 Def_Notify_WorldKey_MergeBoss = "Merge_Boss"  # 跨服boss
 
 Def_Notify_WorldKey_Merge_PK = "Merge_PK"  # 跨服PK, 仅跨服服务器有用,做为触发PKState用

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