From c077942390adf47b144205e84e6a9217bc300093 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 30 八月 2018 10:51:45 +0800 Subject: [PATCH] fix:3063 【后端】仙盟宴会增加显示前三名实时排名以及实时答题王 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py | 102 +++++++++++++++++++++++++-------------------------- 1 files changed, 50 insertions(+), 52 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py index 0c297ac..095ede0 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py @@ -26,16 +26,12 @@ import ChConfig import PlayerFamilyRedPacket import PlayerTalk +import PyGameData import random FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间 - - -g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]} -g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..} -g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..} ## 玩家登录 @@ -62,14 +58,12 @@ def FamilyPartyStateChange(state): #活动状态变更 - global g_questionIDHistory - global g_familyAnswerDict - global g_heroAnswerDict - + if state == 1: - g_questionIDHistory = {} - g_familyAnswerDict = {} - g_heroAnswerDict = {} + PyGameData.g_questionIDHistory = {} + PyGameData.g_familyAnswerDict = {} + PyGameData.g_familyPartyTopInfo = [] + PyGameData.g_partyheroAnswerDict = {} gameWorld = GameWorld.GetGameWorld() familyManager = GameWorld.GetFamilyManager() for i in range(0, familyManager.GetCount()): @@ -81,18 +75,16 @@ if state == 0: #活动结算 前3名仙盟、答题王 - GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict)) + GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo)) noneStr = 'null' topfamilyNameList = [noneStr,noneStr,noneStr] - if g_familyAnswerDict: - sortFamilyList = g_familyAnswerDict.items() - sortFamilyList.sort(cmp=CmpFunc) - familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3] - GameWorld.DebugLog(" 宴会结束 familyIDList=%s"%familyIDList) + if PyGameData.g_familyAnswerDict: + sortFamilyList = __GetFamilyAnswerRankList() + GameWorld.DebugLog(" 宴会结束 sortFamilyList=%s"%sortFamilyList) redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4) - for i, familyID in enumerate(familyIDList): - familyName = PlayerFamily.GetFamilyName_ByID(familyID) + for i, familyInfo in enumerate(sortFamilyList): + familyID, familyName = familyInfo[:2] topfamilyNameList[i] = familyName #发红包 family = GameWorld.GetFamilyManager().FindFamily(familyID) @@ -101,31 +93,28 @@ PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID) PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList) - topHeroName = noneStr - if g_heroAnswerDict: + + if PyGameData.g_familyPartyTopInfo: + topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2] rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3) - sortHeroList = g_heroAnswerDict.items() - sortHeroList.sort(cmp=CmpFunc) - sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList] - GameWorld.DebugLog(" 宴会结束 sortHeroidList=%s"%sortHeroidList) - playerManager = GameWorld.GetPlayerManager() - for playerID in sortHeroidList: - curPlayer = playerManager.FindPlayerByID(playerID) - if not curPlayer: - continue -# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: -# #不在副本 -# continue - topHeroName = curPlayer.GetName() - #给奖励 - mailKey, day, itemList = rewardInfo - content = ShareDefine.Def_MailFormat % (mailKey, '') - GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList)) - PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList) - break - if topHeroName != noneStr: + #给奖励 + mailKey, day, itemList = rewardInfo + content = ShareDefine.Def_MailFormat % (mailKey, '') + GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList)) + PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList) + PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName]) return + +def __GetFamilyAnswerRankList(): + if not PyGameData.g_familyAnswerDict: + return [] + sortFamilyList = PyGameData.g_familyAnswerDict.items() + sortFamilyList.sort(cmp=CmpFunc) + rankList = [] #[[familyID, familyName, 答题数量]] + for familyID, info in sortFamilyList[:3]: + rankList.append([familyID, info[2], info[0]]) + return rankList ## 排序函数 # @param elem1 元素1 @@ -139,7 +128,6 @@ return result def FamilyParty_Process(tick): - global g_questionIDHistory #开始出题 gameWorld = GameWorld.GetGameWorld() state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) @@ -159,14 +147,14 @@ continue #随机题目 - historyQuestionIDList = g_questionIDHistory.get(familyID, []) + historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, []) questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount() for i in xrange(50): questionID = random.randint(1, questionCnt) # 随机到不重复的即可 if questionID not in historyQuestionIDList or i == 49: historyQuestionIDList.append(questionID) - g_questionIDHistory[familyID] = historyQuestionIDList + PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList break gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID) @@ -175,9 +163,7 @@ ## 仙盟频道聊天 def OnTalkFamily(curPlayer, content, tick): - global g_familyAnswerDict - global g_heroAnswerDict - + gameWorld = GameWorld.GetGameWorld() state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) if state != 1: @@ -207,14 +193,26 @@ if isRight: GameWorld.DebugLog(" 答对了! %s"%playerID) + playerName = curPlayer.GetName() gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0) gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick) - PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()]) + PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName]) + if curFamilyid in PyGameData.g_familyAnswerDict: + PyGameData.g_familyAnswerDict[curFamilyid][0] +=1 + PyGameData.g_familyAnswerDict[curFamilyid][1] = tick + else: + familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid) + PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName] - g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick] - g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick] + PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1 - + if PyGameData.g_familyPartyTopInfo: + if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]: + PyGameData.g_familyPartyTopInfo = [playerID, playerName] + else: + PyGameData.g_familyPartyTopInfo = [playerID, playerName] + msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList) #通知玩家可获得贡献 curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0) -- Gitblit v1.8.0