From c08af0d7ab743db92fb75fefbb46095261644f00 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 28 十一月 2018 14:50:05 +0800
Subject: [PATCH] 2417 【1.3】雷霆幼龙一技能回血效果在升级后,需切图才能生效--灵宠有随等级刷新的技能,控制逢10级刷新

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index e598e65..e0a2d48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3916,6 +3916,10 @@
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
             ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
+            if aftLV%10 == 0:
+                # 控制下刷新次数
+                PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)   # 宠物有随等级变化的技能
+            
             self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard)
             #放在功能开启后面
             PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)

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