From c114ff78fe7e5f8d86f2d073567a3a46e8e20197 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 八月 2021 16:51:09 +0800
Subject: [PATCH] 5151 【BT3】【BT2】【主干】全服红包- 系统定时发放的红包没有看到
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py | 19 +++++++++++++------
1 files changed, 13 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 69cf4e5..45152c8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
soulGrade = ipyData.GetSoulGrade()
exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
- return exp
+ return int(exp)
## 获取聚魂属性数值
@@ -345,6 +345,8 @@
totalSoulDust += soulDust
delPlaceDict[place] = [GatherSoulData, soulidList, int(soulDust), soulSplinters, soulCore]
+ if not delPlaceDict:
+ return
if delPlaceDict:
ItemCommon.DelVPackItem(curPlayer, packIndex, delPlaceDict.keys(), ChConfig.ItemDel_GatherSoul)
addDataDict = {"delPlaceDict":delPlaceDict, "isAuto":isAuto}
@@ -371,6 +373,8 @@
for itemID, itemCnt in giveMaterialDict.items():
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptGatherSoul])
GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s, giveMaterialDict=%s" % (isAuto, placeList, delPlaceDict, giveMaterialDict))
+ if not isAuto:
+ curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulDecompose, 1)
return
@@ -416,16 +420,18 @@
materialsIDList = []
materialsLVDict = {}
- indexList1 = [] #背包的聚魂索引
- indexList2 = [] #孔索引
+ indexList1, dataList1 = [], [] #背包的聚魂索引
+ indexList2, dataList2 = [], [] #孔索引
for i, placeType in enumerate(packList):
index = indexList[i]
if placeType == 0:
GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index)) # 聚魂背包中的值
indexList1.append(index)
+ dataList1.append(GatherSoulData)
else:
GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0)
indexList2.append(index)
+ dataList2.append(GatherSoulData)
if not GatherSoulData:
continue
GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData)
@@ -489,13 +495,14 @@
RefreshGatherSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
#返还多余魂尘
+ totalPoint = int(totalPoint)
if totalPoint > 0:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
#给新物品
curItem = ItemControler.GetOutPutItemObj(tagItemID)
curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
- PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
+ PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}])
GameWorld.DebugLog(' 聚魂合成 成功')
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
return
@@ -516,8 +523,8 @@
itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID)
if not itemData:
continue
- if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
- continue
+# if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
+# continue
itemColor = itemData.GetItemColor()
GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始
totalLV += GatherSoulItemPlusLV
--
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