From c11f841ae1ccc99327f196ae469159d08c1033a0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 03 八月 2021 15:14:26 +0800 Subject: [PATCH] 9130 【BT3】【主干】仙盟红包逻辑调整(仙盟红包可领个数由按仙盟当前人数改为按配置的红包个数) --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 146 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 140 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 0772738..a4df3e7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -14,7 +14,9 @@ import GameWorld import PlayerSocial +import CrossBillboard import PlayerFamilyStore +import PlayerCompensation import PlayerBourse import GameWorldBoss import PlayerSealDemon @@ -23,13 +25,16 @@ import PyGameData import CrossRealmPK import AuctionHouse +import PlayerAssist import PyGameDataStruct +import IpyGameDataPY import CommFunc +import time def GetSavePyData(): pyGameDataMgr = GetPyGameDataManager() result = pyGameDataMgr.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) + GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -42,6 +47,89 @@ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) return pyGameDataMgr.LoadGameData(gameBuffer, pos) +#协助感谢表 +class PlayerAssistThanksPyManager(object): + + def __init__(self): + self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...] + self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...} + self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistThanksList: + cnt += 1 + PlayerAssist.OnSaveAssistThanksData(dbData) + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssistThanks count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssistThanks() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + PlayerAssist.OnInitAssistThanksData(self, dbData) + + return pos + +#协助表 +class PlayerAssistPyManager(object): + + def __init__(self): + self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} + self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...} + + self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...} + self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistDict.values(): + if not dbData.IsSaveDB: + continue + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssist count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssist() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + PlayerAssist.OnInitAssistData(dbData, 1) + + self.allAssistDict[dbData.GUID] = dbData + familyID = dbData.FamilyID + if familyID not in self.familyAssistDict: + self.familyAssistDict[familyID] = [] + familyAssistList = self.familyAssistDict[familyID] + familyAssistList.append(dbData) + + return pos + #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 class PlayerViewCachePyManager(object): @@ -59,7 +147,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -91,13 +179,21 @@ cntData = "" cnt = 0 + unSaveCnt = 0 + curTime = int(time.time()) + vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24 for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: for recordList in recordDict.values(): for dbData in recordList: + if vaildSeconds: + recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime) + if curTime - recordTime > vaildSeconds: + unSaveCnt += 1 + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionRecord count :%s" % cnt) + GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt)) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -131,7 +227,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionAttention count :%s" % cnt) + GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -151,7 +247,9 @@ def __InitAuctionAttentionAttrEx(self, attentionData): ## 初始化拍卖关注实例附加属性 - setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo)) + setattr(attentionData, "AttentionItemIDList", []) + if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"): + attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo) return #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 @@ -169,6 +267,10 @@ self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...} self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...} self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...} + + self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...} + self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...} + self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...} return # 保存数据 存数据库和realtimebackup @@ -181,7 +283,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionItem count :%s" % cnt) + GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -205,6 +307,10 @@ class PyGameDataManager(object): def __init__(self): + self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager() + self.CrossBillboardManager = CrossBillboard.CrossBillboardManager() + self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() + self.PlayerAssistPyManager = PlayerAssistPyManager() self.PlayerViewCachePyManager = PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() self.AuctionRecordManager = AuctionRecordManager() @@ -226,6 +332,10 @@ def GetSaveData(self): buff = "" + buff += self.CrossPersonalCompensationManager.GetSaveData() + buff += self.CrossBillboardManager.GetSaveData() + buff += self.PlayerAssistThanksPyManager.GetSaveData() + buff += self.PlayerAssistPyManager.GetSaveData() buff += self.PlayerViewCachePyManager.GetSaveData() buff += self.AuctionAttentionManager.GetSaveData() buff += self.AuctionRecordManager.GetSaveData() @@ -246,6 +356,10 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -273,6 +387,26 @@ PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr +def GetCrossPersonalCompensationManager(): + # 跨服个人补偿邮件管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossPersonalCompensationManager + +def GetCrossBillboardManager(): + # 跨服排行榜管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossBillboardManager + +def GetPlayerAssistThanksPyManager(): + # 协助感谢表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistThanksPyManager + +def GetPlayerAssistPyManager(): + # 协助表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistPyManager + def GetPlayerViewCachePyManager(): # 拍卖记录表 pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0