From c19b101bb654a1d14bab75b3152de681ab190f4a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 三月 2019 17:21:46 +0800
Subject: [PATCH] 6320 【后端】【1.6】合服补偿升级丹修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 17ed9dc..b097114 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -839,6 +839,8 @@
     mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
     worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
     mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
+    worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值
+    itemWorldLV = max(150, mixServerWorldLV - worldLVDown)
     goldPaper, silver = mailMoneyList
     worldLVItemList = []
     for itemID, itemCount, isBind in worldLVMailItemList:
@@ -852,14 +854,14 @@
         lvLimit = curEff.GetEffectValue(1)
         if not lvLimit:
             continue
-        if lvLimit <= mixServerWorldLV:
+        if lvLimit <= itemWorldLV:
             worldLVItemList = [[itemID, itemCount, isBind]]
         else:
             break
-    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay}
+    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV}
     addItemList = mailItemList + worldLVItemList
     PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
-    GameWorld.Log("    发送合服补偿邮件: addItemList=%s" % (addItemList), playerID)
+    GameWorld.Log("    发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID)
     
     # 同步排行榜
     PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)

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