From c1b3a0b95ee7e09e434389120e35cc73893b9ae4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 21 一月 2019 19:40:46 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(增加诛仙装备穿脱包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |  143 ++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 110 insertions(+), 33 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b7f7d9f..cef9985 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -324,6 +324,10 @@
     if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
         return
     
+    crossNotifyList = []
+    isCrossServer = GameWorld.IsCrossServer()
+    atkServerGroupID = PlayerControl.GetPlayerServerGroupID(attacker)
+    defServerGroupID = PlayerControl.GetPlayerServerGroupID(defender)
     lineID = GameWorld.GetGameWorld().GetLineID()
     # 杀人玩家有帮会
     if attacker.GetFamilyID() > 0:
@@ -338,30 +342,40 @@
         notifyCode = 'PK_pan_318691'
         paramList = [defFamilyMemberLv, defName, defMapID, atkName,defPosX, defPosY, lineID]
     
-    PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
-
+    if isCrossServer:
+        crossNotifyList.append(PlayerControl.GetCrossFamilyNotifyInfo(defFamilyID, notifyCode, paramList))
+    else:
+        PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
+    
     # 有职位被杀,全服广播
-    if defFamilyMemberLv <= 0:
-        return
+    if defFamilyMemberLv > 0:
+        defFamilyName = defender.GetFamilyName()
     
-    defFamilyName = defender.GetFamilyName()
-
-    killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
-    attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
-    #被杀重置击杀数
-    defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
-    
-    killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
-    
-    killKeys = sorted(killPlayerNotifyDict.keys())
-    notifyKey = 0 
-    for killCntKey in killKeys:
-        if killCnt < killCntKey:
-            break
-        notifyKey = killCntKey
-    if notifyKey in killPlayerNotifyDict:
-        notifyMark = killPlayerNotifyDict[notifyKey]
-        PlayerControl.WorldNotify(0, notifyMark, [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName])
+        killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
+        attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
+        #被杀重置击杀数
+        defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
+        
+        killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
+        
+        killKeys = sorted(killPlayerNotifyDict.keys())
+        notifyKey = 0 
+        for killCntKey in killKeys:
+            if killCnt < killCntKey:
+                break
+            notifyKey = killCntKey
+        if notifyKey in killPlayerNotifyDict:
+            notifyMark = killPlayerNotifyDict[notifyKey]
+            msgParamList = [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName]
+            if isCrossServer:
+                crossNotifyList.append(PlayerControl.GetCrossWorldNotifyInfo(0, notifyMark, msgParamList))
+                if atkServerGroupID != defServerGroupID:
+                    PlayerControl.NotifyCode(attacker, notifyMark, msgParamList)
+            else:
+                PlayerControl.WorldNotify(0, notifyMark, msgParamList)
+                
+    if crossNotifyList:
+        PlayerControl.CrossNotify([defServerGroupID], crossNotifyList)
         
     return
 
@@ -1287,11 +1301,12 @@
                           ChConfig.Def_HurtType_LuckyHit:[False, 0, 0],
                           ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
                           ChConfig.Def_HurtType_Parry:[False, 0, 0],
+                          ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
                           }
     
     calcTypeList =  []
     if atkObjType == IPY_GameWorld.gotPlayer:
-        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit]
+        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
     if defObjType == IPY_GameWorld.gotPlayer:
         calcTypeList += [ChConfig.Def_HurtType_Parry]
     # 暂时只计算玩家
@@ -1304,6 +1319,7 @@
                   ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
+                  ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
                   }
     
     hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1389,6 +1405,17 @@
     if GameWorld.CanHappen(ChConfig.Def_ChanceDefRate):
         return True, 0, chanceDefPer
     return
+
+def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+    """诛仙一击"""
+    rate = PlayerControl.GetZhuXianRate(atkObj)
+    if not rate:
+        return
+    
+    if GameWorld.CanHappen(rate):
+        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+    return
+
 
 
 # 改变技能伤害(效果ID1010), 野外小怪1009替换1010伤害(2018-03-07增加精英怪)
@@ -1520,7 +1547,7 @@
     
     # 被动技能触发
     defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
-    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, curSkill, ChConfig.TriggerType_ProDefValue, tick)
+    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
     return hurtValue - absortValue
 
 ## 计算伤血值
@@ -1603,10 +1630,23 @@
     reducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
     hurtValue = int(hurtValue*(max(ChConfig.Def_MaxRateValue - reducePer, 0))*1.0/ChConfig.Def_MaxRateValue)
     
+    
+    # 终极斩杀新效果,必须和斩杀严格区分,会涉及到CD概率,已经触发其他技能等问题
+    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ZhongjiZhansha):
+        # 斩杀
+        hurtType = ChConfig.Def_HurtType_ZhognjiZhansha
+        hurtValue = GameObj.GetHP(defObj)
+        #伤害结构体
+        resultHurtType.HurtHP = hurtValue
+        resultHurtType.HurtType = hurtType
+        resultHurtType.RealHurtHP = hurtValue
+        
+        remainHP = 0 # 剩余血量
 
     # 斩杀,濒死等情况的处理
-    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
+    elif PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
         # 斩杀
+        hurtType = ChConfig.Def_HurtType_Zhansha
         hurtValue = GameObj.GetHP(defObj)
         #伤害结构体
         resultHurtType.HurtHP = hurtValue
@@ -1627,7 +1667,20 @@
     
     remainHP = int(remainHP)    #防范
     if defObjType == IPY_GameWorld.gotPlayer:
+        curHP = GameObj.GetHP(defObj)
         GameObj.SetHP(defObj, remainHP, False)
+        
+        lockHPPer = PassiveBuffEffMng.OnObjsPassiveSkillLockHP(defObj, atkObj, curSkill, ChConfig.TriggerType_LockHP, tick)
+        if lockHPPer:
+            # 锁血情况
+            lockHP = GameObj.GetMaxHP(defObj)*lockHPPer/ChConfig.Def_MaxRateValue
+            if lockHP < curHP and remainHP < lockHP:
+                remainHP = lockHP
+            elif lockHP >= curHP:
+                remainHP = curHP
+            
+            #锁血纠正血量
+            GameObj.SetHP(defObj, remainHP, False)
             
     elif defObjType == IPY_GameWorld.gotNPC:
         if defObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
@@ -1788,13 +1841,16 @@
     isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
     isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
     dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
-
+    isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
+    
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    wReFightPower = 0
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
-    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    if worldLV:
+        wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+        wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
     
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
@@ -1820,7 +1876,9 @@
     if isLuckyHit:
         # 会心一击时增加会心伤害百分比 
         aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
-
+        aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
+        aLuckyHit = max(aLuckyHit, 0)
+        
     #参与运算的数值
     rand = random.random()                #种子数 0~1
     
@@ -1862,13 +1920,14 @@
         
     else:
         aIgnoreDefRate = 0  # 无视防御比率
+        aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成
         if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
             aSkillAtkRate += atkObj.GetSkillAtkRate()
+            
         aNPCHurtAddPer = 0  # PVE伤害加成
         aDamagePer = 0      # 外层伤害加成
         aDamagePerPVP = 0   # 外层PVP伤害加成
-        aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
         aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
         aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
         
@@ -1947,10 +2006,22 @@
             suppressFormulaKeyRealm = "PVESuppressValueRealm"
             if suppressFormulaKeyRealm in hurtDist:
                 SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
+        
+        
+    # 骑宠争夺最终伤害衰减           
+    if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
+        ownerPlayer = None
+        # 召唤兽和宠物需要从人物获取状态
+        if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC:
+            if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
+                ownerPlayer = PetControl.GetPetOwner(atkObj)
+            elif atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+                ownerPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, atkObj)
+        else:
+            ownerPlayer = atkObj
             
-        # 骑宠争夺最终伤害衰减           
-        if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
-            findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
+        if ownerPlayer:
+            findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
             if findBuff:
                 reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
                 aFinalHurtPer -= reduceFinalHurtPer
@@ -2055,6 +2126,12 @@
     if objType == IPY_GameWorld.gotPlayer:
         return "P"
     
+    if objType == IPY_GameWorld.gotNPC:
+        if obj.GetType() == ChConfig.ntRobot:
+            return "Robot"
+        if obj.GetType() == ChConfig.ntHelpBattleRobot:
+            return "HelpRobot"
+        
     objType = obj.GetGameNPCObjType()
     if objType == IPY_GameWorld.gnotPet:
         return "Pet"

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