From c1c791372b63ff14d0ddd0ef85386e374603d1ff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 七月 2024 19:47:37 +0800
Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】聚魂(寻宝修改:寻宝设定单独开表;去除免费寻宝x次必出逻辑,免费次数也算常规次数;免费次数去除时间恢复,改为过天重置;每x次必出改为每种类型独立配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   63 +++++++++++++++++++++++++++----
 1 files changed, 54 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 5fe1aa7..dcd9de4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1286,6 +1286,25 @@
                         ("list", "Money", 0),
                         ),
 
+                "TreasureSet":(
+                        ("BYTE", "TreasureType", 1),
+                        ("BYTE", "PackType", 0),
+                        ("BYTE", "DailyFreeCount", 0),
+                        ("list", "TreasureCountList", 0),
+                        ("DWORD", "CostItemID", 0),
+                        ("list", "CostItemCountList", 0),
+                        ("BYTE", "CostMoneyType", 0),
+                        ("list", "CostMoneyList", 0),
+                        ("WORD", "EnsureCount", 0),
+                        ("BYTE", "OnceLucky", 0),
+                        ("WORD", "FullLucky", 0),
+                        ("char", "LuckyRateFormat", 0),
+                        ("BYTE", "LuckyGridNum", 0),
+                        ("list", "NotifyGridNumList", 0),
+                        ("BYTE", "AwardMoneyType", 0),
+                        ("WORD", "AwardMoneyValue", 0),
+                        ),
+
                 "TreasureHouse":(
                         ("BYTE", "TreasureType", 1),
                         ("WORD", "MinLV", 0),
@@ -1293,12 +1312,9 @@
                         ("dict", "GridLibInfo", 0),
                         ("list", "JobItemList", 0),
                         ("list", "GridItemRateListFree", 0),
-                        ("list", "FreeGridItemRateList2", 0),
-                        ("dict", "FreeGridItemRateList3", 0),
                         ("list", "GridItemRateList1", 0),
                         ("list", "GridItemRateList2", 0),
                         ("dict", "GridItemRateList3", 0),
-                        ("BYTE", "LuckyGridNum", 0),
                         ),
 
                 "TreasureItemLib":(
@@ -4178,6 +4194,30 @@
     def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 list
     def GetMoney(self): return self.attrTuple[6] # 金钱 list
 
+# 寻宝设定表
+class IPY_TreasureSet():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
+    def GetPackType(self): return self.attrTuple[1] # 放入背包 BYTE
+    def GetDailyFreeCount(self): return self.attrTuple[2] # 每日免费次数 BYTE
+    def GetTreasureCountList(self): return self.attrTuple[3] # 抽奖次数列表 list
+    def GetCostItemID(self): return self.attrTuple[4] # 消耗道具ID DWORD
+    def GetCostItemCountList(self): return self.attrTuple[5] # 消耗个数列表 list
+    def GetCostMoneyType(self): return self.attrTuple[6] # 消耗货币类型 BYTE
+    def GetCostMoneyList(self): return self.attrTuple[7] # 消耗货币列表 list
+    def GetEnsureCount(self): return self.attrTuple[8] # 每x次必出 WORD
+    def GetOnceLucky(self): return self.attrTuple[9] # 单次幸运值 BYTE
+    def GetFullLucky(self): return self.attrTuple[10] # 满幸运值 WORD
+    def GetLuckyRateFormat(self): return self.attrTuple[11] # 幸运格子概率公式 char
+    def GetLuckyGridNum(self): return self.attrTuple[12] # 幸运格子编号 BYTE
+    def GetNotifyGridNumList(self): return self.attrTuple[13] # 需要额外广播的格子 list
+    def GetAwardMoneyType(self): return self.attrTuple[14] # 额外奖励货币类型 BYTE
+    def GetAwardMoneyValue(self): return self.attrTuple[15] # 单次奖励货币数 WORD
+
 # 寻宝产出库表
 class IPY_TreasureHouse():
     
@@ -4191,12 +4231,9 @@
     def GetGridLibInfo(self): return self.attrTuple[3] # 格子编号对应库ID {"编号":物品库ID, ...} dict
     def GetJobItemList(self): return self.attrTuple[4] # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...] list
     def GetGridItemRateListFree(self): return self.attrTuple[5] # 免费产出格子编号饼图 [[概率, 格子编号], ...] list
-    def GetFreeGridItemRateList2(self): return self.attrTuple[6] # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
-    def GetFreeGridItemRateList3(self): return self.attrTuple[7] # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
-    def GetGridItemRateList1(self): return self.attrTuple[8] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
-    def GetGridItemRateList2(self): return self.attrTuple[9] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
-    def GetGridItemRateList3(self): return self.attrTuple[10] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
-    def GetLuckyGridNum(self): return self.attrTuple[11] # 幸运加成格子编号 BYTE
+    def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
+    def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
+    def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
 
 # 寻宝物品库
 class IPY_TreasureItemLib():
@@ -6026,6 +6063,7 @@
         self.__LoadFileData("LVAward", onlyCheck)
         self.__LoadFileData("Invest", onlyCheck)
         self.__LoadFileData("XBXZ", onlyCheck)
+        self.__LoadFileData("TreasureSet", onlyCheck)
         self.__LoadFileData("TreasureHouse", onlyCheck)
         self.__LoadFileData("TreasureItemLib", onlyCheck)
         self.__LoadFileData("FreeGoods", onlyCheck)
@@ -7167,6 +7205,13 @@
         self.CheckLoadData("XBXZ")
         return self.ipyXBXZCache[index]
 
+    def GetTreasureSetCount(self):
+        self.CheckLoadData("TreasureSet")
+        return self.ipyTreasureSetLen
+    def GetTreasureSetByIndex(self, index):
+        self.CheckLoadData("TreasureSet")
+        return self.ipyTreasureSetCache[index]
+
     def GetTreasureHouseCount(self):
         self.CheckLoadData("TreasureHouse")
         return self.ipyTreasureHouseLen

--
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