From c247295386ac3b3f0d10748d5d396e6f7e539dca Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 17 九月 2018 16:44:15 +0800
Subject: [PATCH] fix:3623 子 任务修改 / 【后端】宗门试炼按评级通关触发条件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 97 +++++++++++++++++++++++++++++++++++++++---------
1 files changed, 79 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4ce8874..d6eabcb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -72,9 +72,10 @@
NPCAttr_ParamDict, # 过程参数公式
NPCAttr_AttrStrengthenList, # 等级成长属性公式
NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
+NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-) = range(5)
+) = range(6)
#---------------------------------------------------------------------
##NPC初始化->出生调用
@@ -140,11 +141,14 @@
gameFB = GameWorld.GetGameFB()
if strengthenIpyData.GetIsStrengthenByPlayerCount():
- strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
- if not strengthenPlayerCnt:
- GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
- return
-
+ if FamilyRobBoss.IsHorsePetRobBoss(npcID):
+ strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
+ else:
+ strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+ if not strengthenPlayerCnt:
+ GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
+ return
+
lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
# 根据世界等级
if lvStrengthenType == 3:
@@ -219,6 +223,7 @@
paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
+ npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
if strengthenLV:
@@ -296,6 +301,8 @@
playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+ if npcID in npcIDPlayerCntCoefficient:
+ playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
for attrKey, coefficientDict in playerCntAttrCoefficient.items():
if attrKey in attrDict:
attrValue = attrDict[attrKey]
@@ -1205,6 +1212,48 @@
msgInfo = str([itemID, updKilledCnt])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
+ # 4. 指定全服击杀次数必掉,算额外掉落
+ globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
+ if npcID in globalKillDropDict:
+ killCountDropDict = globalKillDropDict[npcID]
+ updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
+ GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
+ # 通知GameServer记录
+ msgInfo = str([npcID, updNPCKilledCount])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
+ if updNPCKilledCount in killCountDropDict:
+ isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
+ for itemID in itemIDList:
+ if isJobLimit:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not itemData:
+ continue
+ itemJob = itemData.GetJobLimit() / 100
+ if itemJob and itemJob != curPlayer.GetJob():
+ # 非本职业可用,不掉落
+ GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
+ continue
+ dropItemIDList.append(itemID)
+ GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
+ if randItemIDList:
+ if isJobLimit:
+ randJobItemList = []
+ for rItemID in randItemIDList:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
+ if not itemData:
+ continue
+ itemJob = itemData.GetJobLimit() / 100
+ if itemJob and itemJob != curPlayer.GetJob():
+ # 非本职业可用,不掉落
+ GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
+ continue
+ randJobItemList.append(rItemID)
+ randItemID = random.choice(randJobItemList)
+ else:
+ randItemID = random.choice(randItemIDList)
+ dropItemIDList.append(randItemID)
+ GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
+
return dropItemIDList
def __GetEquipIDList(npcID, classLV, color, placeList, star, itemJobList, tagPlace=None):
@@ -1949,6 +1998,7 @@
if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
FamilyRobBoss.ClearFamilyOwnerBossHurt(curNPC)
+ ChNPC.OnNPCSetDead(curNPC)
# 清除队伍成员伤血列表
@@ -2836,6 +2886,7 @@
def __GetTeamHurtNPCPlayerIDList(self, refreshPoint, teamID, tick):
+ curNPC = self.__Instance
teamHurtPlayerIDList = []
# 如果没有在线队员在有效范围内,则进一步判断离线队员是否有伤血保护中的
playerMgr = GameWorld.GetPlayerManager()
@@ -2856,7 +2907,8 @@
continue
#if curTeamPlayer.GetHP() > 0 and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
- if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
+ if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
+ and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
#GameWorld.DebugLog("有队员在boss范围内,保留队伍伤血!teamID=%s,playerID=%s" % (teamID, curTeamPlayer.GetPlayerID()))
teamHurtPlayerIDList.append(playerID)
else:
@@ -3045,10 +3097,13 @@
curNPC = self.__Instance
#清除状态
self.__ClearNPCAllState(False)
- #初始化召唤兽
- self.__InitNPCSummon()
- #重置技能CD
- self.__NormalNPCInItCD()
+ #只在重生或者满血的状态下才重置以下内容
+ if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC):
+ #初始化召唤兽
+ self.__InitNPCSummon()
+ #重置技能CD
+ self.__NormalNPCInItCD()
+
#重刷属性
self.RefreshNPCState(isReborn=isReborn)
#通知血量, 复活的情况不通知血量,由NPC出现包通知
@@ -4246,7 +4301,13 @@
else:
GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
-
+
+ if ChConfig.IsGameBoss(curNPC):
+ dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
+ "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
+ "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
+ DataRecordPack.SendEventPack("KillBossRecord", dataDict)
+
if OnNPCDie:
OnNPCDie(curNPC, hurtType, hurtID)
@@ -4722,7 +4783,6 @@
dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt,
"AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-
if limitIndex == 0:
# 世界BOSS击杀成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
@@ -4737,8 +4797,8 @@
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
- #击杀特定NPC成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+
+
return
#---------------------------------------------------------------------
@@ -4760,10 +4820,10 @@
#不是普通NPC
elif npcObjType != IPY_GameWorld.gnotNormal:
return
-
+ npcID = curNPC.GetNPCID()
#GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
- limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+ limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
isWorldBoos = limitIndex == 0
if isFeel:
#击杀NPC触发摸怪任务事件
@@ -4775,7 +4835,8 @@
EventShell.EventRespons_OnKillById(curPlayer, curNPC)
if isWorldBoos:
EventShell.EventRespons_KillWorldBoss(curPlayer)
-
+ #击杀特定NPC成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
return
def __GetIsLog(self):
--
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