From c26890bfb6fc43e232d062b241cba11b8797f5b2 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 21 五月 2019 14:41:14 +0800 Subject: [PATCH] 6501 新增任务接口 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 223 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 222 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index 5b38a85..4f74374 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -32,14 +32,22 @@ import FBLogic import ChPyNetSendPack import NetPackCommon +import PlayerSuccess import ItemCommon import IpyGameDataPY import ShareDefine import GameFuncComm +import FBHelpBattle +import ItemControler +import SkillShell +import PyGameData import time import math #--------------------------------------------------------------------- +def OnLogin(curPlayer): + NotifyBuyFBBuffInfo(curPlayer) + return ## 玩家副本行为封包 A5 08 # @param playerIndex 玩家索引 @@ -331,6 +339,8 @@ if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx): return + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID]) + #扣除扫荡道具 if sweepCostindexList and sweepCostCnt: ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem') @@ -346,7 +356,12 @@ #增加副本进入次数 if fbIpyData and fbIpyData.GetDayTimes(): FBCommon.AddEnterFBCount(curPlayer, mapID, cnt) - + + helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID) + if helpIpyData: + FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID) + return + #扫荡结果给奖励等 FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx) return @@ -438,5 +453,211 @@ FBLogic.OnClientStartFB(curPlayer, tick) return +#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene +# +#struct tagCMClientStartCustomScene +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnClientStartCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + mapID = clientData.MapID + funcLineID = clientData.FuncLineID + DoEnterCustomScene(curPlayer, mapID, funcLineID, tick) + return + +#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene +# +#struct tagCMClientExitCustomScene +#{ +# tagHead Head; +#}; +def OnClientExitCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + DoExitCustomScene(curPlayer) + return + +def DoEnterCustomScene(curPlayer, mapID, lineID, tick): + ## 进入自定义场景状态 + + resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult() + resultPack.MapID = mapID + resultPack.FuncLineID = lineID + + #进入副本通用检查 + if mapID: + fbIpyData = FBCommon.GetFBIpyData(mapID) + fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID) + if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK: + resultPack.Result = 0 + NetPackCommon.SendFakePack(curPlayer, resultPack) + return + + curPlayer.SetCanAttack(False) + curPlayer.SetVisible(False) + curPlayer.SetSight(0) + curPet = curPlayer.GetPetMgr().GetFightPet() + if curPet: + curPet.SetVisible(False) + + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断 + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID) + GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID()) + if mapID: + FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) + + #通知进入状态 + resultPack.Result = 1 + NetPackCommon.SendFakePack(curPlayer, resultPack) + return + +def DoExitCustomScene(curPlayer): + ## 退出自定义场景状态 + curPlayer.SetCanAttack(True) + curPlayer.SetVisible(True) + curPlayer.SetSight(0) + curPlayer.RefreshView() + curPlayer.SetSight(ChConfig.Def_PlayerSight_Default) + curPlayer.RefreshView() + curPet = curPlayer.GetPetMgr().GetFightPet() + if curPet: + curPet.SetVisible(True) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0) + GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) + return + +#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize +# +#struct tagCMRefreshCustomFBPrize +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnRefreshCustomFBPrize(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + mapID = clientData.MapID + funcLineID = clientData.FuncLineID + prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID) + PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList + prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo() + prizePack.MapID = mapID + prizePack.FuncLineID = funcLineID + prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList] + prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList) + NetPackCommon.SendFakePack(curPlayer, prizePack) + return +#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize +# +#struct tagCMGiveCustomFBPrize +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnGiveCustomFBPrize(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + mapID = clientData.MapID + lineID = clientData.FuncLineID + prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, []) + + mailItemList = [] + jsonItemList = [] + playerItemControl = ItemControler.PlayerItemControler(curPlayer) + for itemID, itemCount, isAuctionItem in prizeItemList: + curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer) + if not curItem: + continue + jsonItem = ItemCommon.GetJsonItem(curItem) + jsonItemList.append(jsonItem) + #放入玩家背包 + if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem): + mailItemList.append(jsonItem) + + if mailItemList: + PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID]) + + overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID) + isPass = 1 + overDict.update({FBCommon.Over_itemInfo:jsonItemList}) + FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict) + return + + +#// B1 0A 副本购买buff #tagCMFBBuyBuff +#struct tagCMFBBuyBuff +#{ +# tagHead Head; +# DWORD MapID; +# WORD MoneyCnt; +#}; +def OnFBBuyBuff(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + mapID = clientData.MapID + moneyCnt = clientData.MoneyCnt + ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt) + if not ipyData: + return + addBuffID = ipyData.GetBuffID() + curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID) + if not curSkill: + return + crossMapID = PlayerControl.GetCrossMapID(curPlayer) + if crossMapID and mapID !=crossMapID: + return + if not crossMapID and mapID != GameWorld.GetMap().GetMapID(): + return + + curTime = int(time.time()) + #判断CD + timeKey = (mapID, moneyCnt) + lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0) + if lastTime and curTime - lastTime < ipyData.GetBuffCD(): + GameWorld.DebugLog('副本购买buff CD未到 ') + return + + #扣钱 + infoDict = {"MapID":mapID, "addBuffID":addBuffID} + if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict): + return + if playerID not in PyGameData.g_fbBuyBuffTimeDict: + PyGameData.g_fbBuyBuffTimeDict[playerID] = {} + PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime + NotifyBuyFBBuffInfo(curPlayer) + if crossMapID: + msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID} + GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict) + GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID) + return + + SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0) + #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick) + return + +def NotifyBuyFBBuffInfo(curPlayer): + playerID = curPlayer.GetPlayerID() + buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}) + if not buffTimeDict: + return + packData = ChPyNetSendPack.tagMCFBBuyBuffInfo() + packData.InfoList = [] + for timeKey, buyTime in buffTimeDict.items(): + mapID, moneyCnt = timeKey + timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime() + timeInfo.MapID = mapID + timeInfo.MoneyCnt = moneyCnt + timeInfo.BuyTime = buyTime + packData.InfoList.append(timeInfo) + packData.Cnt = len(packData.InfoList) + NetPackCommon.SendFakePack(curPlayer, packData) + return -- Gitblit v1.8.0